Project Workflow: Creating a stadium crowd in Houdini.

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Project Workflow: Creating a stadium crowd in Houdini.
Houdini Tutorial: CHOPs Practices 1
How to create a paper plane!, Hoduini
Houdini Tutorial: parent and fetch to and from a Digital Asset.
Houdini Tutorial: Part2, Squash stretch, spring rig , digital asset, ani...
this video continues from part one: https://youtu.be/aSW9PBH3GM8 In part 2 we continue making digital asset and make it ready to send to animators.also we see a scene animated by using this case. a lot of cool information.
In part 1 We create a complete node-based construction spring, rig and add squashy stretchy features to it. In part 2 we continue making digital asset and make it ready to send to animators.
Houdini Tutorial: Recap Version - Creating IK Stretchy Bones setup in Ho...
Houdini 16: Create a render of 17,800,000,000 Poly flowers in 3 minutes...
Software used: Houdini 16 Render Engine: Redshift For this test render I had 10 rose flower models, each flower 17600 to 17800 polygons. At the first by using a scater-node I have 20k copies of these flowers on the field, near 360 million polygons, in IPR I get very fast response, enough for lighting setup, and look development purpose. For final test render I increased the number of flowers from 20k to 1 million,(in video it is reported 5x more by mistake, it is 50x more), so basically now we deal with 17 billions and 800 millions polygons in the scene to render. Final resolution Full-HD 1080, min/max samples=64/128. All these setup are enough to use all power of the GPU and VRAM. and amazingly it took only 3 minutes and 14 seconds. to render the entire scene. In another test which I hadn't chance to capture (may be in another time I do it), with Global Illumination turned on for both primary and secondary rays it took near 6 minutes to render the scene.
Houdini Tutorial: Creating IK Stretchy Bones setup in Houdini using CHOP
in Houdini, we drive length bones from inside CHOP network, easy and clean way to rig stretchy bones. To use expression for stretchy bones here is another video tutorial: https://www.youtube.com/edit?o=U&video_id=YWbRBHOshgY
Houdini Tutorial: Maya to Houdini, Alembic workflow in character animati..
It demonstrates some tips to use Alembic to transfer Maya scenes to Houdini. In maya scene, we have character animation, some books (Maya rigid body), and a room. we transfer all of them to Houdini for shading, lighting and rendering purpose.If we consider naming and keeping objects hierarchy consistent in every animated shot then this workflow is very efficient for finalizing and rendering shots in Houdini. you will setup once and use the same setup for other shots. this transferring setup can be done even earlier than completing the animation or alongside the animation process by another person..
Houdini Tutorial: Set Driven Key by using expression. with Houdini exerc...
Setting driven keys is a technique for driving the animation of one or multi-parameters, using another parameter. in Houdini you can use blend node to do this but using expression gives more flexibility and easier. in this video, you will learn expression method to create driver/driven relationship. Exercise file: https://drive.google.com/open?id=1kMcFw4sGKLkRHcnrhueStEgmJdN11tay
Houdini Essential:How to control polywire, and sweep node along a curve ...
In part two we continue by using ramp parameter in vop sop and then we make a digital asset to be able using the solution in other project or the same project much easier. Here you can download the file and digital asset http://s000.tinyupload.com/?file_id=23790676651092479534
Houdini Essential: How to control polywire, and sweep node along a curve ...
This is a complete guide to show you different ways to control the radius of a polywire or scale of sweep node along a curve, by the advantage of ramp float to make a profile controller for these two nodes. Below is a link to download Houdini file for this part: http://s000.tinyupload.com/?file_id=7... This is divided to two videos to make it as short as possible, In part two a more flexible method is using and then we make a digital asset to be able using the solution in other project or the same project much easier. Part2 here: https://www.youtube.com/watch?v=18Ozy...
Houdini Tutorial: Creating IK Stretchy Bones setup in Houdini by expression