Gastly → Haunter → Gengar
Shiny ver.
Misplaced Lens Cap

Product Placement
Keni
"I'm Dorothy Gale from Kansas"

祝日 / Permanent Vacation
KIROKAZE
No title available
RMH
hello vonnie

No title available

tannertan36

Andulka

Kaledo Art
we're not kids anymore.
art blog(derogatory)
Jules of Nature
Show & Tell
Three Goblin Art

Love Begins

ellievsbear

seen from Italy

seen from Australia

seen from Türkiye
seen from United States
seen from Canada

seen from T1

seen from Germany
seen from United States
seen from United States
seen from Kyrgyzstan

seen from Malaysia
seen from Saudi Arabia
seen from United States

seen from Brazil

seen from Malaysia
seen from Sweden
seen from United States
seen from Saudi Arabia
seen from United States

seen from Malaysia
@sandissquishy
Gastly → Haunter → Gengar
Shiny ver.
Snom nom nom nom nom
how the FUCK did they make that penguin from wallace and gromit look so evil like it’s literally just a plasticine penguin but it somehow radiates Pure Malice look at it
truly character design at its finest
Part of the reason that Wallace and Gromit is so successful is that every single character is just so expressive. The people’s lips move like half a foot every frame. Gromit has basically only his eyebrows, and he has more personality than two average real people. The Moon Machine was up there with the rest of them, and it didn’t even have a face.
The penguin, on the other hand, never expressed anything at all. It’s designed almost explicitly with purpose of not expressing anything. It’s practically featureless, with only the bare minimum of detail necessary to tell you it’s a penguin. It has a face, but it never uses it. It has no sclera, meaning it stares straight ahead at all times. It actively repels most attempts to ascribe any emotion to it – at best, you can feel that it is coldly satisfied, perhaps detachedly frustrated. I’d say it’s like a robot wearing the skin of an animal, but that’s literally the villain of A Close Shave, and he was pretty expressive.
It’s like Aardman found a tiny crack in the likability curve, far away from the uncanny valley but a hell of a lot deeper, and decided to build a penguin there.
‘It’s like Aardman found a tiny crack in the likability curve, far away from the uncanny valley but a hell of a lot deeper, and decided to build a penguin there.’
This is my new favourite sentence in the English language.
I'm gonna miss tiktok
Interacting with Genocide Jack produces some of the funniest lines in the game.
a story about tumblr’s collective ability to fact check
new website, same internet (part 2)
Breaking News: Number of Notes ≠ Verification!
In Mario Kart 8/Deluxe, the motion of each character is governed by four independent systems: -animation (which action the character is currently performing, e.g. sitting in the seat, throwing an item, posing after a stunt, etc. In older Mario Kart games, this was the only factor) -head tracking (the character's head turns to look at other drivers and items as they pass by) -facial expressions (the character's face changes to show their current mood, e.g. happy after winning or in pain after being hit) -vehicle motion counterbalance (the character subtly shifts in the seat in accordance with the vehicle's movement by bending limbs or changing posture. Hair and other freely moving character parts also fall under this system)
To demonstrate that these systems are actually completely independent of each other, it is possible to turn one of them off and see that the other ones are still being applied to the character. In the footage, Daisy's animations are turned off, leaving her stuck in a T-pose. However, she still looks around, changes expressions, and even bends her arms and legs to balance the bike's movement.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
On the note of """"fandom colors"""", I just want all you artists to know that you don't have to come up with color designs out of your head in order for things to be valid. Referencing design, photos, etc for color pallets is an IMPORTANT part of character and graphic design. (Just like using references for poses!!!) I like to find photos of landscapes or flowers and mosaic blur them- then pick the colors I like out of those. Great way to make cohesive and we'll balanced pallets.
real and true!!!
I'm a lazy hoe and have BOOKS of color schemes. So useful to just flip through and go "ah-HAH" and move on with my work. They even have the RGB and CYMK color codes for you to make sure you match perfectly.
The Color Index The Designers Guide to Global Color Combinations
faggot fall is almost upon us! like and reblog if you want a faggot upon you
FWIW, "mauve" was one of the coal-tar dyes developed in the mid-19th century that made eye-wateringly bright clothing fashionable for a few decades.
It was an eye-popping magenta purple
HOWEVER, like most aniline dyes, it faded badly, to a washed-out blue-grey ...
...which was the color ignorant youngsters in the 1920s associated with “mauve”.
(This dress is labeled "mauve" as it is the color the above becomes after fading).
They colored their vision of the past with washed-out pastels that were NOTHING like the eye-popping electric shades the mid-Victorians loved. This 1926 fashion history book by Paul di Giafferi paints a hugely distorted, I would say dishonest picture of the past.
Ever since then this faded bluish lavender and not the original electric eye-watering hot pink-purple is the color associated with the word “mauve”.
Art conservator here! I did part of my master's degree on Perkin's mauve dye (which he named mauveine) and it's a violet purple, not quite so magenta as that first dress pic. I got to do chemical analysis on an actual 1856 sample of the dye! And the sample I dissolved and painted out on paper most resembled Pantone 266, which apparently translates to hex #7329b0. Mauveine is significant because it was THE FIRST synthetic dye ever made.
And it was actually quite fade-resistant! Much moreso than natural dyes. People in the 1920s would have known about their grandmothers' super bright colors, because those dresses were still folded up in the attic or still in scraps in patchwork quilts, and their grannies were right there to tell them (just like my 2020s niece recently tried on some 1960s dresses that belongd to my mom). And the word magenta has kept its meaning, even though it was also an aniline dye of the same era (and might be the dye in that first dress, aka fuchsine). So I don't know why the word mauve came to mean a muddy pale color, but I don't think it's because later generations were ignorant about historic dye colors. Apparently the color name "mauve taupe" was first used in 1925 for a muddy purple, so maybe that was the start of the shift.
PS, mauve is named for the French word for the mallow flower (probably this one, Malva sylvestris). I love it.
PS! (Sorry-not-sorry, I just really love mauveine history), read more about Perkin's mauve here! And look at this dress dyed with mauveine. Gorgeous! I can barely imagine how amazing that time must have been, to see previously unattainable brilliant flower colors on fabric. We're so used to having fabric in absolutely any color we want, but there just wasn't any purple dye like that ever before.
PPS (SORRY AGAIN!) I was curious about that first dress, and I searched around and found that it was listed on another tumblr as being mauveine, but that was incorrect. The dress lives at the V&A and they describe it as being a magenta dye, but they don't identify which dye. But also, the first picture posted here appears to have been color enhanced compared to the V&A's photos. Go and look, it's gorgeous.
Thank you so much! for your additions to my old semi-informed post that for no reasons I can discern (I am a tiny account) went viral.
This is a fascinating addition that gives it way more context. I wish I had known it when I made the OP, especially given the views it's been getting.
Now I wonder if people in the 1920s thought mauve was that washed out grey-violet because of the fugitive nature of printer's inks?
Or maybe it was just one of those things.
Anyway, thank you so much. This is really interesting!
Hi again OP! By the mid-late 19th century, most printer's inks were just as stable as fabric dyes, or even moreso. Some were also aniline dyes like the ones used in fabric. Maybe someone in fashion started hyping a muddy purple as the cool new mauve and soon everyone was talking about it, like how "millennial pink" got invented. I think more fashion/design history research is needed, which is not my forte.
Metal Ladies 📸©Jeremy Saffer
In all 2D Super Mario games that feature moving Koopa shells, there exists an issue whereby the shells have a larger active radius than other enemies. This allows some enemies to remain unloaded while the shell passes through their spawn point, and only load in when the player approaches them afterward, appearing as though they had "dodged" the shell.
Note how in the footage (New Super Mario Bros. U Deluxe used, but the same issue appears in many other games), Toadette throws the shell but stays behind for a moment to pick up the Super Mushroom. During this time, the shell passes through the point where the Piranha Plant would have spawned, but it was not active due to Toadette being too far away.
By approaching that spot, the Piranha Plant spawned after the shell, so that the shell could only hit it on the way back, giving the impression that it dodged the shell while Toadette was not looking.
Main Blog | Twitter | Patreon | Small Findings | Source: someonenintendofan
Die temu ad die
Hmm. Accidentally looks like latin.
It accidentally is latin
In Super Mario Bros., whenever Mario lands on ground, the point combo he currently has for consecutively stomping enemies gets reset. However, due to an oversight in the code, this does not apply to scale platforms.
In the footage, Mario stomps a Koopa Troopa three times and, by landing on the scale each time, the combo is not reset so that he obtains 100 points for the first stomp, 200 for the second and 400 for the third.
This can then be extended to complete the combo and start earning 1-Ups off the Koopa Troopa, though the level's time limit makes it impossible to get more than a few lives off it in this manner before time runs out and Mario dies.
Main Blog | Twitter | Patreon | Small Findings | Source: LooygiBros
I get that it's extremely frustrating when language learning programs add fictional languages before they add certain real ones, but I also think it's important to point out that fictional and real languages are NOT comparable in terms of learning difficulty or creating courses.
Fictional languages don't have hundreds and thousands of years of history and culture behind them, they don't have numerous dialects (some of which are only spoken in very small communities), they don't have a ton of cultural and social context and nuance from developing slowly over time, etc. Most fictional languages even have complete written guides by their creators; others are only partial languages where people just want to learn them to understand some lines from their favorite shows or books.
Is it frustrating and hurtful that Duolingo has languages like High Valyrian but not my tribe's very real language? Sure, of course, but Anishinaabemowin isn't fictional; it's a hugely complex language that is difficult to learn and that needs to be treated with thoughtfulness and respect, and I don't WANT it to be added to language learning programs of it's going to be half-assed, done incorrectly, or involves exploiting the labor of Aninshinaabe speakers.
Beyond the waves of madness Around my neck a stone tied Enduring crushing darkness Starless void of ageless night Visions that none can utter Bound to the demons of the sea ‘Till I became the hunter Dark dreams еver so far beneath