d e v o n
NASA
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dirt enthusiast
almost home
Peter Solarz

JVL
DEAR READER
art blog(derogatory)
hello vonnie

Love Begins
AnasAbdin
Sweet Seals For You, Always
let's talk about Bridgerton tea, my ask is open

❣ Chile in a Photography ❣
RMH
sheepfilms
No title available
Three Goblin Art
Jules of Nature
seen from Malaysia

seen from United States
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seen from Malaysia
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seen from Iraq
seen from Netherlands

seen from Germany
seen from Uzbekistan
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seen from United States

seen from Argentina

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
@schaden-freunde
HELLO ?
Help I got the Temu labiaplasty and now my pussy is on backwards
Trope of the Day: Queer Representation in the Strangest Places
Trope of the Day: Games about Nikola Tesla
Trope of the Day: Tarot Card Motifs
Trope of the Day: Angry Shopkeepers
Trope of the Day: The Player is actually a Character
Trope of the Day: Corrupting Crystal Areas
Fear of the Unknown
One of my favourite and I feel the most creative boss fights in videos games is Demonica from the brilliant, yet obscure, PS1 classic Freak Out! In this game, you play as Linda whose sisters have all been possessed by demons of vanity and turned into ironic monsters. Your scarf has also been possessed and you use it to pinch the breasts of comically inflated women, but this is beside the point. Demonica’s conceit is that she is so incredibly terrifying that even looking at her would causes death, so during the boss fight, Linda must prevent Demonica from entering a Gothic castle room by listening out for her movements and pinching whichever door or hatch she tries to break down. Failure to do so is an instant loss. Rather startlingly for what I thought to be a kids game was the presence of silhouettes behind stained glass of people who had hung themselves, but it definitely fits the horror aesthetic. Different from the other clunky and angular bosses of the game, Demonica is so ingenious in that we never see her true form (aside from a single eye) and this mystery lends itself so well to anxiety and fear, especially when Linda is forced to constantly spin to find the source of ominous banging. While the game itself may be somewhat unremarkable, this boss always stood out for its brilliant design and genuine terrifying nature.