The Fires of Merlin, by T. A. Barron
Somehow, I had a hard time finishing this, though I loved the series in middle school. It must be that I already knew more or less what was going to happen (despite having no memory of the actual book) so I wasn't very excited to see what came next. Also, my radar for "unexplained and unexamined trope bullshit" is much sharper than it was eleven years ago. (I swear to god that Lost Years is at least a four and that on average this might be the worst in the series. Considering that there is no payoff from anything except the romance in Mirror of Merlin, or to my knowledge in Wings of Merlin, I can only presume that this is a useless book.)
Quick Summary: Merlin is still at the beginning of his magical training, but unfortunately someone has woken a dragon once defeated by Merlin's grandfather Tuatha, and there is a prophecy that seems to indicate that only Merlin can defeat him.
First Impressions: *Vague mutterings of "wow this seems really familiar."*
Merlin starts out about to complete the first step of his formal magical training, by using a psaltery (some sort of box harp) to call forth magic via music. However, he's interrupted by a message from the dwarf Sorceress Urnalda that the dragon Valderag has woken and is about to flambe her people. Merlin then proceeds to angst that 1) he will now never be a proper wizard because you only get one shot at showing off with your handmade instrument 2) Oh yeah, his mother and his tutor remember a prophecy that Valderag will be defeated by a descendant of Tuatha, but that person won't survive.
This is going to be a long book full of unnecessary teenage angst and misunderstandings, isn't it?
Review: I bought this book under the impression that since I didn't remember squat about the plot, I hadn't read it, though I was pretty sure I'd gone through the entire Young Merlin cycle at one point. (Upon further research, it appears that I read the entirety of it besides Wings of Merlin.) As it turns out, I didn't remember it because it contributes practically nothing to the series as a whole. On it's own, it's a very thin plot that requires lots of wandering around aimlessly to meet all the required allies and a very flat beginning of a romance between Merlin and Hallia, who is a deer-shifter. It wouldn't be bad - I like both characters individually - but they have zero chemistry and Hallia starts out extremely suspicious of Merlin because humans have done bad things (TM) to her clan before. I'd say she has reason to doubt Merlin's trustworthiness, but Barron clearly thinks she doesn't, because her wiser older brother instantly likes Merlin, and it all gets brushed under the rug.
Even if we ignore the weak stab at a romantic plot tumor, the plot of Fires of Merlin is extremely weak and repetitive for this series when you consider what's gone before. (Skip the inset to avoid spoilers.)
In previous books, Merlin has:
1) Lost Years of Merlin: discovered his magic, lost control of said magic, lost his sight in the resulting fire, begun to use his "second sight" which has been steadily improving but will (probably) never match up exactly to regular sight, gone to the magic isle of Fincayra, met his long-lost sister Rhia, learned that his father, the king of Fincayra, is a tyrant, lost The Galator (a fairly unexplained McGuffin) to Domnu, who might be one of the three fates or some other folkloric figure, overthrown his father the king, (Though whoever named him Stagmar should really have seen the evil-overlord thing coming,) and completed a prophecy with a twist.
2) The Seven Songs of Merlin: Gone on a quest to learn "The Seven Songs of Wizardy" so he can go to the otherworld to get the Elixir of Life and save his mother's life from um, some evil sickness that I forgot the plot reason for. Incidentally, this means that he has to claim his birthright as a wizard (and his grandfather's staff) and follow the instructions in a song that is really a prophecy. Oh, and Rhia is conveniently not available to help him on his quest because she's off with her magical harp McGuffin using it to heal the land, and also helping to distribute some of the other helpful artifacts that Stagmar had been hording until the end of the last book.
So, by the third book in the series, it's no wonder that there is a vague rhyming prophecy that everyone interprets wrong, that Merlin clearly has a lot of magical mojo, and that T.A. Barron will never let Rhiannon, clearly the sibling better suited to going on magical quests in Fincayra, have any role more intense than "glorified tour guide."
Which makes me angry. WHY IN HELL IS RHIA NOT IN THEIR INTERPRETATION OF THE PROPHECY? She's the daughter of Stagmar, granddaughter of Tuatha, knows oodles more than Merlin about Fincayra because she's lived there all her life, and has good tracking and hunting skills, as well as being okay at healing and making a habit of talking to trees. Nothing in the prophecy says "he." The only thing in the prophecy that even seems to point to Merlin ("Descended from enemies fought long ago") applies equally to Rhia. The prophecy as it stands can't refer to the actual defeater of Valderag and still be specific enough to include Merlin but exclude Rhia, so Barron just waves it aside.
T.A. Barron: No, it has to be Merlin, and he's totally going to die!
Me: There are two more books and people have sacrificed themselves to save Merlin like three times aready. Come on, I didn't fall for that when I was twelve.
So, Rhia has to stay behind for two reasons. Mostly, because she is female and therefore has to stay behind to give their mother emotional support (because everyone thinks Merlin’s gonna die,) but also because these books are only about Merlin and if Rhia was along she'd slap her brother out of his stupid angst coma after he "loses his powers."
... Which brings me to Urnalda. In the previous book, Urnalda was sort of a trickster mentor that helped Merlin learn important life lessons (TM) but was cranky and had an abrasive accent. Here, her dwarves have been reduced to buffoonery, her accent drives me up the wall (I've begun to hate rendered accents when they're used to reinforce stereotypes anyway: this one is both really, really annoying and definitely made to reinforce that the dwarves are uneducated and uncouth,) and she "takes Merlin's magic," by basically tricking him into thinking it's gone. (Yes, I recognize that makes no sense. It makes no better sense in the book except that Merlin is the kind of idiot who will believe anything he's told about magic and is going through his mandated YA hero 'year of angst' right now. He's a prime target for the placebo effect. I can tell you that this is probably the stupidest he gets in the entire series.)
So, Merlin totally has no more powers guys, because Urnalda can just take them with no preparation and more importantly, NO INDICATION WHATSOEVER in the previous two books that this is even possible. So he has to do this quest the hard way! Except... that shouldn't work. Merlin should be Dead with a capital D in this case. Because immediately after Urnalda contacted him in the first chapter, he was attacked by a Kreelix - basically a bat-thing that detects magic and tries to eat anyone who does magic. They're also hella poisionous, like one touch of the fang is instant death. (Rhia offs the one that goes after him on her turf by getting the trees to smash it to a pulp. This is why she's the cooler sibling.)
Kreelixes can pretty much sense who has a magical talent, track them down even if they're not doing any magic at the time (because their response time to Merlin is ridiculously short,) and then try and kill them. Being targeted by Kreelixes = you fucking have magic.
Merlin gets periodically attacked by Kreelixes throughout the book, but always in a situation where he can be an idiot and say "Oh no, they attacked because Eremon gave me the gift of turning into a Stag, they must have detected that magic and killed Eremon!" Which doesn't work, because anyone who has ever read a book before, let alone the prequels to this, would be able to recognize that the Kreelix went directly for Merlin and Eremon died because he got in the way. Hallia, who was just as magic due to being a deer person, was completely ignored by the Kreelix. (I'm not going to go into the fact that the deer people can give friends the temporary ability to transform and go jogging with them, but only by cutting off a bit of the stag's horn. Largely because I can do an entire rant on lazy YA fantasy writing and feminism on this book alone. The other ones are not nearly so bad.)
Other things that our "wise" wizard is in denial about:
Merlin: None of this can be traced to our archetype of evil, Rhita Gawr! That would be too much of a coincidence!
[Later] I can't believe that you have been tricked into doing Rhita Gawr's work!
Merlin: Hallia totally hates me because her brother died defending me.
[Later] Hallia totally has a thing for me. (Admittedly, that's getting into the next book, but if you're paying attention by the end you can see it. It's drowning in cliches.)
Merlin: I will never get a second chance to be a proper wizard!
Every fucking event in the series: Merlin will use his massive magical power to make shit less fucked up!
This has been a lot of ranting for a tiny scrap of actual plot that's in this book. Other things that I should mention are:
- There was a matched set of magical McGuffins that needed to be redistributed to the people of Fincayra after book one, but apparently that was only for the humans? Except there are literally a couple of hundred vanilla humans on the entire island according to who shows up in this book (and how many humans are in the series as a whole,) and every other people has their own governmental system, meaning that Stagmar basically controlled a bunch of people in dirt huts. Anyway, all potentially interesting plotlines about how Fincayra works are ignored by this book, so it shouldn’t matter. Hell, Fincayra is ignored, which is a terrible thing for a book set on the enchanted island of adventure.
- The geography of Fincayra is whack. It takes a day and a half to get from somewhere in Druma wood to the crossing into the dwarf lands on foot. Then it takes several hours to make it to the main ford with the "boulders" on the map. Then it takes like most of a day to climb up a beach to a volcano down on the far southeast coast of the island. Then Merlin rides the length of the damn island back to the dwarf lands on horseback in tops, about eight hours. Barron just didn't care where anything happened in this book, or even whether this book made sense.
Rating: 2/5 It’s readable, especially if you’re eleven, dying for wizards, and oblivious to tropes or geography. The rest of the series - or at the very least, Lost Years of Merlin, is better. But this was an illogical mess full of whining, an unnecessary awkward stab at romance between two bratty fifteen-year-olds, violently repetitive complete denial, and Barron not caring about anything he'd established in this world so far. I struggled to finish it because if Merlin mused about how I will never get my powers back or This can't be connected to Rhita Gawr one more time I was going to throw the book. For bonus points, nothing that happens in this book besides Merlin meeting Hallia will be relevant in any of the following books, or the sequel series. Barron also periodically forgets that Merlin's second sight is not supposed to be very good at seeing color and was, at least in the first book, complete crap in the dark.
Coming up: I play Fantasy Trope Bingo with Fires of Merlin!