CHS - Information Design & Scientific Illustration
This lecture was specifically a subject I was more familiar with, finally, and was keen on learning the specifics and purpose in this field. It was more grounded, and this subject was the introduction to illustration for me, so it was something I was keen on.
Firstly, the lecture was very dry and straight to the point, something I'm more accustomed to compared to the lessons prior due to the way classes were handled in my previous education. Terminologies and reasoning was what kept the lecture intriguing as it showed the extent and specification which was required for this type of work. Illustrations within Information Design can mostly be found in textbooks or records; mainly used before the days of photography but now used within education in order to cater specific information. I loved seeing illustrations imitate reality, photo-realistic images. Which is something I understand that illustration here may not strive towards, but it always left me in wave to some extent, because we know it is not a photograph.
The precision and knowledge required to recreate each image I feel is a feat on its own and the psychology behind the reasonings of this necessity at the time is something I definitely took back. The purpose of information design is to be able to convey, communicate the information required to another person to understand. As information is perceived differently by each person, being able to guide the viewer’s attention is one way of escorting your definition of the information into their mind in a manner that is simple and understandable. An example that could demonstrate this is the double helix by James Watson and Francis Crick.
This image demonstrates the intricacy of their discoveries, in depth, and exists within the 3d space. However, it is not effective in explaining this information for someone who has not spent time within this field of study. To them it could just look like a structure, as architecturally it does resemble much and the way someone would view it would differ as it exists within that 3d space, height and angle would play a factor as to how one would perceive their discovery or interpretation of it.
Now this is the double helix people more often or not are more familiar with. This simplistic design simplifies the complications of the 3d model and places it within a 2d world. This was believed to have been done by one of the wives of James Watson or Francis Crick and by stripping down the information to its bare essentials or the information that they want to convey at the fore front, this creates a sort of bridge between communication for people trying to understand it. As if restricting the 3d aspect and placing it within. a level field of a 2d world, basically levelling the field of understanding for everyone.
If we go further back, these sorts of design aspects have been used in other fields such as botanical research. Back then, before cameras, a scientist would enlist an artist to follow them and record the plants that they would discover during an expedition. They would be required to have acute precision from the colour gradients and even the grain of its bulb, they are to recreate the plant they saw within the environment completely. This was so that the plant could be easily identifiable and by looking at the illustration, would be able to understand the context that the plant would be in such as its environment. Key characteristics can definitely give away features as colour plays an important role of the plants and being able to regenerate an image of the plant requires the extensive knowledge of the subject in particular.
Even when setting aside the useful functionalities of these illustrations, it can be said that we as people are attracted to images naturally. Studies have shown that there even is a possibility of images pre-dating writing, one such example being cave drawings. Information that is carried across to the viewer simply through images. Some might even say information is more effectively carried through using that method. Which brings us to the next segment of the lecture. Effective communication within Information Design. As the importance of this topic is being able to convey one’s information or intent to one another as accurately as possible, words can be seen as the genera method of doing so. But is it the most effective way? Words bring forth their own challenges of communication, one common one being the language barrier. A person of different native tongue would be unable to read the instructions in a manual without having an extensive grasp of the language; as even if they are able to communicate in a conversation, being able to fully cope and digest information written can be a different ball game. Pictures on the other hand, can be said to be universal, one example of this are pictograms. These signs enable people who don’t understand the same languages to be able to understand what they represent, mainly seen in public spaces. A sign representing the toilet is arguably universal as everyone knows what it is, and people know where to find it once they see the sign. However, the bias of images being more welcoming to people has not been fully tested and would need extensive recordings, but the fact that images in this context have more power over conveying information effectively over words would bring forth the question of if image based text are more effective? One such example which can be seen being hieroglyphs.
Lastly we explore the possibilities of medical illustration. Within the field of biology or just sciences in general, it can be said to rely on images to effectively communicate its purpose. With 3d sculpting and rendering becoming more advanced, illustration may not be used as much within the field of medicine, but the act of graphic design goes a long way to help the information design aspect. Being able to compose images in a manner that would be the easiest to digest the information and as aforementioned bringing out the most important pieces of text or image to the forefront in order to show the hierarchy of importance. Most famous for using illustrations within he medical field is Leornado Da Vinci who has used several graphs using recordings of his drawings in order to better understand the subject, much like botanical recordings, being able to regenerate the object in front of you in image form is an accomplishing feat of its own that requires the depth of knowledge in the subject matter. Even though this is similar to the first segment of the lecture, it is to give context as to the importance of these illustrations. Medical research back then would barely exist especially for the human anatomy due to religious restrictions not allowing doctors to direct bodies and record findings of the human form. Once this restriction had been passed, medicine has been able to be more effective as its effect on the bodies were more accurate and recorded.
In conclusion, Information Design in a way is seen as a way to bridge the gap between knowledge as the purpose of science was discovery. In an age where information is ever prevalent, the need to surmise and guide the audience to more important, necessary information could be said to be of more importance than allowing useless information to be picked up instead and in a way wasting the time of those learning.