Shutterbug | Update 3
Development Duration: 24/02/20 - 06/03/20
Half way through the minimum viable product and everything is starting to feel like it’s coming together!
Environment
I’ve been suffering with an unhelpful prototyping area for too long, it’s time to make some assets!
Here’s a little sample of the ones I’ve made so far. I did a bit of experimenting with different styles and this low-poly with pixel art textures is what I landed on. I also built out a level using a combination of these assets and blocked out shapes, but in a more sensible layout.
Proof System
Up to this point the game has been a case of tracking down the cryptid in the world, taking a picture of them, and repeating this process. I have been trying to work out how I want to add another layer of depth to the game and my solution has been the proof system.
In order to get the cryptid to spawn (and to make your sightings believable) you will need to first find appropriate proof and photograph that. Eventually this will prompt the cryptid to spawn in the world. You then need to find the cryptid, take your photo and submit it alongside your proof. I’ve made a video of this process (note the green blobs are proof for mosstop, they will be proper assets eventually!)
Handbook
The handbook will be where all your cryptid information is kept. I added a little sliding panel this week, but fully intend to change the visuals here and the content as I add more data to be learned about each cryptid.
This sprint there’s also been a fair few bug fixes and other small tweaks.
Onto the next!










