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Logo for Window Space
Case Study 3:
Case study 3:
Malmö central station virtual window/Elsewhere
Overview
Elsewhere is amulti-projection video art work which seeks to transform the reinforced concrete landscape of the Malmö C underground station into a wide open space. Through a projection device that evokes the perceptual experience from the train, the viewers will be invited to lose themselves in images during their wait. The projections acting as windows, the station itself becomes a train that loses its spatial and temporal rails, itinerant across the earth.
Project challenge:
The video landscapes on display on the platform walls. The train platform was a great location for this as a small but somehow silently beautiful nod to this historical conjunction between technologies of transport and technologies of vision. At the Malmö train station platform a projection that imitates the windows of a screen is a nod towards the train passenger’s view as cinematic glimpse into landscapes, people, things passing by, as well as a form of cinematic spectatorship where the projection wall could be seen as stabilized frames – a frozen film, or actually where the frames are frozen but the image magically carries on.
Audience: Tourists, passengers
Impact:
Most visitors arrived early to catch their train from Malmo to Gothenburg in tow decided to wait on the platform for the train. And Malmö central station virtual window caught these passengers’ attention. Waiting time is very long and there was no train at the platform, but instead people saw a series of moving landscapes on the wall. At first, it seemed a bit strange. It was almost like I was sitting in a train watching the landscape pass by through the window except people were not on a train and yet had this visual illusion. In fact, after overcoming their slightly confused state, they started recognizing some of the world landmarks on display. To some extent, video installation intended to show waiting passengers’ visuals that they would see on train journeys around the world. It is actually a very creative work of art which draws in the viewer, engages them and puts them in a frame of mind to enjoy their train journey. To some extent, the installation opens up thoughts about our relationship to the distant past and to the invisible world, which surrounds us.
Craft:
The starting point for this work is the power movement and rhythm that is constantly generated by and in a railway station. The work focuses on energy from both a physical and existential perspective. The functions of the installation are symbiotically linked to the technical construction of the station building and City tunnel. Tracks of LED lights have been built into the wall of the station. They are in turn triggered and controlled by the arrivals and departures of the trains. The movements of the lights have been programmed to imitate the flocking behavior of small insects that come into the station when a train has left the platform and flee for the darkness of the tunnel again when a new train arrives.
Through a projection device that evokes the perceptual experience from the train, the viewers will be invited to lose themselves in images during their wait. The projections acting as windows, the station itself becomes a train that loses its spatial and temporal rails, itinerant across the earth. This virtual window system like a lost river flows continually into an underground passage. It is said that one never steps in the same river twice; comparably, the installation is elaborated in such a way that it is unlikely that a viewer on a fixed schedule will see the same image time and again. In terms of tempo, the visual window system is conceived as a release for the individual viewer. The recorded images are slowed down, in contrast with the speed of everyday urban life, in order to ease the experiential flow of time. In symbolic terms, this artwork highlights the importance of the Central Station as a node; in its primary sense, as a crucial railway link, but also metaphorically as a connection between the city and the entire world.
Draft Logo
About Mock
My project name is Window Space. So, I want to use capital "W" and the concept of space in the logo. I decided to design two diffrent page tables on the iphone and the ipad respectively. This is a genral idea of my project's logo.
Case study 2:
Circular+
Overview:
Circular+ is a new twist on photo editing. Turn your photos into amazing circular images with Circular+. Circular+ is a fun app with powerful new features never seen before in this type of app. You can easily zoom in and out of your circular image to get it just right. Once you're happy with your image, add professional effects such as lens flares and sky.
The design challenge:
Give it a twist with Circular and users’ photo takes on a whole different look. Even landscape photos can be viewed from a different perspective with this application. Some of their photos could quickly go from ordinary to extraordinary in seconds with Circular. Turn the photos into amazing circular images with Circular+. Circular+ is a fun app with powerful new features never seen before in this type of app. Users can easily zoom in and out of their circular image to get it just right. Once they are happy with their images, add professional effects such as lens flares and sky objects like the sun, moon, planets, and birds. Another really cool feature is a collection of “center” objects. These include spheres, planets, and geometric shapes to place at the center of your image circle. This turns your image into a mini world.
Technology/tools:
It requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Interface Designs:
Super fast and responsive editing
Adjust image zoom, rotation, invert-mode, and repeats
Professional effects: lens flares, sky objects, and centers. The lens flares are the same as the pro desktop app, LensFlare Studio
Filters and Lens Textures
Fun sample images to get your started
Check out the print option in Circular under the “Share Menu”. Use code CIRC14 at checkout.
Max image size: 2048×2048 pixels
User Engagement:
The app brings a cool new twist to photo editing by turning them circular images. To start things off, people can choose between picking an image from your Camera Roll or taking a new snap of whatever it is they find fascinating. Circular will transform their photo in an instant and the users can pick things up from there. There are several tabs you can work in. For instance, editing the image allows you to zoom in and out of the focus object. Users can also rotate it by using another slider and repeat the image as many times they want. Instead of focusing the image in the centre, there’s also the option of inverting everything and putting the items in the surrounding area in the middle of the image. Then, users can play around with various effects. These are divided by category, including lens flares, sky objects, centres and circles. Otherwise, there’s also a panel allowing you to edit various effects that you added to the image, including by adding a color effect and controlling the brightness. Afterward, Images can be saved to the device, copied or shared over text message, email, Twitter, Facebook and so on.
User reviews:
1. Outstanding App With Just A Few Issues By Paul in NJ
This app is better than I ever expected it to be and I have created true works of art from it. A couple of ideas for the developers: 1) I would add a Go Back option to let you return one step so that you don't have to start all over if you do something you wish you had not; 2) I wish when you go to access your photos that it returned to the last folder opened (or at least had an option to do that); and 3) I wish there were an option to save this to my dropbox. Despite that I still highly recommend this app and encourage people to explore its possibilities.
2. Great App! By Schwabbyjax I have been having a great time creating some amazing pieces, from my original artwork. They are going straight to my online store! I only wish there were two things - first a way to save it in the native format so if I want to go back and tweak or change a design I could. Now you can save it but then the original is gone forever when you start a new one. Second directions somewhere, it is a pretty simple program to learn to use and I have had fun playing around to learn it but I have a feeling there is more I could do with a few simple suggestions of how to..... Great app, definitely worth spending your money on!
Case Study 1
Case Study 1:
Google+
Overview:
Google+ is a social network and social layer for Google services that is owned and operated by Google Inc. Google+ launched in June 2011 as a social network. Features included the ability to post photos and status updates to the stream or interest based communities, group different types of relationships (rather than simply "friends") into Circles, a multi-person instant messaging, text and video chat called Hangouts, events, location tagging, and the ability to edit and upload photos to private cloud-based albums. Approximately 540 million monthly active users make use of the social layer by interacting with Google+'s enhanced properties and 300 million monthly active users participate in the social network, interacting with the Google+ social networking stream.
The design challenge:
The average time that user spent on the site was a small fraction of that on comparable social media services although the number of active users on Google+ grew significantly between 2011 and 2012. After that, Google+ growth stats are difficult to evaluate because Google first defined the service as a social network, then later as "a social layer across all of Google's services", allowing them to share a user's identity and interests. It is worth noting that The Google+ iPhone app became the most popular free application in the Apple App Store in July 2011.
Technology and tools:
Google+ is a typical Google web application: it uses Java Servest for the server code and JavaScript for the browser-side of the UI, largely built with Google's Closure framework, including the JavaScript compiler and the template system. They use the HTML5 History API to maintain good-looking URLs in modern browsers despite the AJAX app. To achieve fast response times Google often renders the Closure templates on the server side before any JavaScript is loaded; then the JavaScript finds the right DOM nodes, hooks up event handlers, etc. The back ends are built mostly on top of BigTable and Colossus/GFS, and other common Google technologies.
Interface Designs:
l +1 Button
Google+ has a "+1 button" to allow people to recommend sites and parts of sites, similar in use to Facebook's Like button
l Google+ Pages
Google+ Pages to all users. It allows entities that are not individuals (such as organizations, companies, and publications) to set up profiles, or "pages", for the posting and syndication of posts. It is similar to Facebook Pages.
l Google+ Badges
Google+ Badges are sidebar widgets that embed “Add to Circles” buttons and drop-down lists into off-site websites and blogs, similar to Facebook's Like Box widgets.
l Google+ Communities
Google+ Communities can also be created and managed under Google+ Page accounts.
l Google+ Events
Google+ Events allows users to add events, invite people, and then share photos and media in real-time from the event. The program is integrated with Google Calendar, and is posed as a direct competitor to similar features offered by Facebook.
l "What's hot" Stream
It is a stream showing what Google+ users have commented, shared and interacted with the most. It is similar to "Trending Topics" On Twitter.
l Huddle
Huddle is a feature available to Android, iPhone, and SMS devices for communicating through instant messaging within Circles. Additionally, users can share photos in Messenger between their Circles.
User Engagement:
Approximately 540 million monthly active users make use of the social layer by interacting with Google+'s enhanced properties. However, user engagement has been relatively low, averaging around 7 minutes per user per month. However, user engagement did not keep pace. ComScore estimated that users averaged just 3.3 minutes on the site in January 2012, versus 7.5 hours for Facebook. The New York Times described Google+ as a ghost town, citing Google stats of 540 million "monthly active users", but noting that almost half don't visit the site. The company replied that the significance of Google+ was less as a Facebook competitor than as a means of gathering and connecting user information from Google's various services.
User Engagement
Date
Time spent/mouth
January 2012
3.3 minutes
March 2013
6.8 minutes
User review:
Advantages:
1. Better Privacy
Google+ uses a diaspora -like way of sharing content with users by utilizing circles. In fact, this format is very appealing to many users who are working to balance their professional and personal life. Moreover, Google+ makes it much easier to target content to your individual circles. It can be tricky because the proper circles must be added for each message. Facebook is often critiqued for their dubious privacy changes, and Google seems to be catering to those unhappy users with easy to use privacy options in one location. Besides, deleting an account is straightforward, so is deleting social features. This may appeal to some disgruntled Facebookers, drawing them to use Google+.
2. About Huddle
Google+ ‘Huddle’ is a non-SMS group chat application for mobile phones. This competes directly with other downloadable apps like Beluga,TextPlus, Kik, and GroupMe. There has not been any run away app in this space, but a Google product like Huddles should help boost it to the forefront.
3. About Gmail Notification
It is also worth noting that Notifications can be some of the most annoying and confusing elements of social sites, but if people are using Google+ and Gmail, it won’t be. Profile pictures are seamlessly tied in and you almost feel you are on a website instead of in your inbox.
4. Compared with before
Google+ looks great in comparison to previous Google products. Google+ is very slick and has a ton of visual eye candy inside. Images look awesome when posted. The black ‘Google One Bar’ is very appealing, and some of the JavaScript elements are jaw dropping.
Disadvantages:
1. About Complexity
As soon as you log-in, you can tell that some brilliant people created this site. However, the UI is too complicated for the average social user. There are too many options and different features for someone who is trying to simply post up information. This is something that Facebook and Twitter excel at – making hard things simple. To make a post a user must find connections to add to circles, add suggestions and friends to circles, and update content to specific people by choosing circles (which can include ‘your circles,’ or ‘extended circles’). Actually, there are just a lot of options for people and it will take a good deal of getting used to for the non tech-savvy user.
2. About designed product Name & element Name
The name Google+ is not great. The naming convention inside the service isn’t much better either. Instead of a ‘like’, users give a post a +1. The number of +1’s is listed with each post in the form of +#. The users feel confused sometimes. Other element names are also confusing. Google talk is shown under the chat on the left navigation, but ‘hangouts’ aren’t near the chat section of the navigation – and ‘huddles’ is nowhere to be found on the web.
How much we know about "WINDOW"?
I had a great day: the high point was staring out of the window’.
Why i think staring out the window is an important thing for everyone? We can gain more ideas and answers from following information.
The point of staring out of a window is an exercise in discovering the contents of our own minds. It’s easy to imagine we know what we think, what we feel and what’s going on in our heads. But we rarely do entirely. There’s a huge amount of what makes us who we are that circulates unexplored and unused. Its potential lies untapped. It is shy and doesn’t emerge under the pressure of direct questioning. If we do it right, staring out the window offers a way for us to listen out for the quieter suggestions and perspectives of our deeper selves.
Accurately, Staring out the window offers such an opportunity. We see the world going on: a patch of weeds is holding its own against the wind; a grey tower block looms through the drizzle. But we don’t need to respond; we have no overarching intentions, and so the more tentative parts of ourselves have a chance to be heard, like the sound of church bells in the city once the traffic has died down at night.
Looking out the window is an easy methor to help people improve their work efficiency and thinking ability. For instance, when you allow yourself to just look out the window for 10 minutes – and ponder – your brain will start working in a more creative way. It will grasp ideas from unexpected places. It’s this very sort of unconscious creativity that leads to great thinking. When you’re driving or showering, you’re letting your mind wander because you don’t have to focus on anything in particular. If you do carve out some time for unobstructed thinking, be sure to free yourself from any specific intent.
Therefore, I will use "Window" as a main element in my project and I also find that the concept of "Window" could be presented differeouch differently through colour screens, a touch interface, and so on.
Inspiration For My Project
This is a Chinese poem. Title: Part of Article
Author: Bian Zhilin 你站在桥上看风景, As you are enjoying the scenery on a bridge 看风景的人在楼上看你。 Upstairs on a tower people are watching you 明月装饰了你的窗子, The bright moon adorns your window 你装饰了别人的梦。 But you adorn others' dream
In fact, the poet will make people who thought it was the culmination of Dharma! Short excerpts from four compact, easily understood, is not difficult to understand at first glance, but feel fine ponder meaning of infinity. Poet through a few simple objects: people, moon, window, dream, expressing things in the world are interrelated, relatively balanced, interdependent philosophy. Therefore, “Window” as an important factor will be appear in my project and it will also be a design element in my final poster.
Here you are hundreds of miles away looking at the rainforest and the desert, but you’re looking at it from a pretty sterile environment.
Astronaut Leroy Chiao
It is worth nothing that most use their downtime in zero gravity to gaze out the window at Earth. A popular pastime while orbiting the Earth is simply looking out the window. Astronauts on board the space shuttle can look out the cockpit windows and watch the Earth below or the deep blackness of space. Inside the International Space Station, crewmembers have numerous windows they can look out. Astronauts often comment on their fascination and awe as they look at the Earth spin beneath them with its multiple shades and textures. Sunsets and sunrises are also very spectacular, occurring every 45 minutes above the Earth's atmosphere. Astronaut Leroy Chiao shared a lot of experience about his daily life in the International Space Station with journalists. According to Chiao, “Here you are hundreds of miles away looking at the rainforest and the desert, but you’re looking at it from a pretty sterile environment”. “The thing I missed the most was nature, the smell of grass, being around trees and seeing birds and other animals,” says Chiao. He also took the first documented photo of the Great Wall of China from space.
The Cupola (pronounced “kyoo-pel-ah”) is a seven-paned geometric dome that boasts the biggest spacecraft window ever: a central, circular pane with a 31-inch diameter. Combined with six other trapezoidal windows, the device offers a nearly unimpeded view of space and the big blue marble zipping by 220 miles below.
On board the space station, crewmembers have many opportunities to relax and play. Like most people who work full time, they get weekends off. On any given day, crewmembers can watch movies, read books, play cards and talk to their families. They have an exercise bike, a treadmill and various equipments help them to keep their bodies in shape.
So....What i found?
According to some reading, I have found that.....
About theirfree time
l Sometimesthe crew stays up late together to watch movies—like The Godfather or, aptly, 2001: A Space Odyssey.
l Someone moistened strands of bamboo and wove them into tiny, Nantucket Lightship Baskets.
l Because going outside for a stroll is impossible, others read e-books, write emails, and shop online.
l On Saturdays and Sundays, astronauts can find many of the crewmembers watching movies, reading books, playing cards or using Skype with their loved ones back home. Most international space stations actually have Wifi for the whole station.
Space Shuttle Endeavor and the International Space Station. Image by NASA.For one year in college I had the job of my dreams—working as an intern at the NASA Ames Research Center. Even though my day was full of grunt work like scheduling appointments, running experiments, and maintaining a database of research participants, I was honored to part of an organization that I believed in so deeply. Interning at NASA felt like the closest I would get to the final frontier and I savored it till the end. NASA Ames Cognition Lab Interns, 2002-2003 The Space Shuttle Enterprise, Udvar-Hazy Center, Smithsonian National Air and Space Museum, 2006 Seeing the launch of Space Shuttle STS-125 in 2009 fulfilled a lifelong dream of mine. NASA Kennedy Space Center, 2009 I spent 2 hours photographing every inch of the abandoned NASA Saturn V rocket on display at the Kennedy Space Center, 2009 Selfie with a model of the NASA Mars Curiosity Rover, at American Museum of Natural History, 2012 I can never resist space ice cream, at the California Academy of Sciences, 2013 The view of our galaxy from my point and shoot camera in Hawaii, 2013. The coolest part of the internship was getting to learn about the psychology of space exploration. While my team was responsible for human-machine interfaces (like the redesigned Space Shuttle glass cockpit ), they also taught me what it takes to keep astronauts alive in space (beyond the obvious stuff like oxygen and radiation shields). Since we’re all eagerly awaiting Alfonso Cuarón's Gravity, a film about survival in space, I thought this would be a great time to revisit NASA’s lessons about space travel—build an effective team, create Earth-like conditions, and develop rapid brain and behavioral feedback. 1) Build An Effective Team The multinational crew of the Columbia STS-107 tragedy was one of the most diverse in NASA's history. Image by NASA. After overcoming Earth's gravity and the vacuum of space, the next biggest challenge astronauts face is being part of an effective team. Imagine being stuck in a cramped area with a small group of people for a long period of time without any privacy or escape. No, it's not prison—this is what space exploration feels like. Astronauts work in suffocatingly small spaces, have very stressful schedules, and rely on each other to get their jobs done. Small conflicts between the crew can quickly escalate into serious life threatening problems. Living and working well together, despite differences in personalities and perspectives, isn’t a lofty goal – it’s critical to survival in space. NASA takes team building very seriously. Much of the research from NASA’s National Space Biomedical Research Institute has focused on team cohesion. We now know that mixed gender crews work better than all male or female crews (at least in remote research facilities, the military, and NASA). When it comes to multinational crews, the biggest barrier to cohesion is working with machines and procedures that are unfamiliar. This can be easily overcome if different nations work together when designing machines, developing procedures, and training their crew. Based on these findings, NASA created a comprehensive team training program . Using classes, simulations, and virtual reality, NASA trains astronauts to effectively communicate with one another, work across cultures, make decisions, take care of each other, lead and follow, manage conflict, and deal with unexpected situations in space. Probably the most important part of the training is the subtle stuff that comes along the way—the crews get a chance to spend time together before missions, get to know each other, create a common language, and develop trust for one another. Space agencies have done a pretty good job of building effective teams for Apollo, Space Shuttle, Mir, and International Space Station missions. But these missions have had the benefit of regular communication with Earth, support from ground crews, and shorter durations. The real challenge will be sending a team to Mars where communication with Earth will be delayed and the flight there and back could take years. 2) Create Earth-like Conditions There's not much room for sunlight in the ISS. Image by NASA. Our biology developed to survive within Earth's atmosphere and gravity. That's why spaceships have ample supplies of oxygen and why astronauts spend so much of their day exercising. The same is true of our psychology—it developed to function on Earth, not in the vacuum of space. This becomes a major problem for our internal clock—the suprachiasmatic nucleus (SCN). The SCN regulates circadian rhythms, which wake us up in the morning and make us sleepy at night. Because the SCN is located right next to the optic nerve, sunlight has a big impact on it. The more sunlight gets into your eyes, the more alert you feel. As the sun sets and our surroundings become dark, the SCN gets your body ready for bed. The problem with space exploration is astronauts don’t get the same exposure to sunlight and darkness that they’re used to on Earth. Take the International Space Station—it orbits the Earth every 90 minutes with varying exposure to sunlight. The SCN isn’t built for a 90-minute orbit; it's used to a 24-hour cycle. Being on the International Space Station is kinda like having perpetual jet lag. Combine that with the loud sounds of machinery and it’s no wonder so many astronauts suffer from insomnia and chronic drowsiness during simulations and space missions. Insomnia and drowsiness is a huge problem for anyone operating machinery. Driving a car while drowsy is just as bad as driving drunk. You can imagine how much of a problem this would cause astronauts working with multimillion-dollar equipment in life-threatening situations. The solution is replicating as many Earth-like conditions as possible. NASA plans to replace the International Space Station’s fluorescent lights with a new LED system that creates blue, white, and red light. A combination of these colors creates light that’s similar to what we get on Earth during mornings, afternoons, and evenings. Then, mission control will time the lighting to correspond with a 24-hour cycle. It’s a similar solution to light boxes which are used to treat seasonal depression. 3) Develop Rapid Brain and Behavioral Feedback Sensors, like those in this space suit, will one day include brain and behavioral measures. Image by NASA. We get a lot of feedback from the people we interact with every day. Coming home from a rough day at work, our loved ones might ask us how we’re doing and give us an opportunity to vent about whatever happened that day. This type of feedback helps us maintain good mental health. Improving awareness of our thoughts and feelings is also a major goal of all effective psychotherapies. This type of feedback is rare in space. Sure, the crew might notice some changes in your mood, but what if they are also experiencing the same problems as you? They could also be the source of your frustration, leading you to isolate yourself. Some of the sleep research I discussed earlier has already shown that astronauts think they feel better than mission control's data indicates. This is why NASA is developing remote brain and behavioral feedback systems to augment the current monitoring of an astronaut’s physiology. The goal is for ground crews to intervene with problems in space before they impact mission goals or compromise team cohesion. A group of psychologists are developing tools to measure interpersonal behaviors between crew members. Heart-rate, speech, and distance between crew members will be monitored using a badge. Ground teams will be alerted if there are altercations between the crew or if anyone is isolating themselves. Psychologists have also developed a psychomotor vigilance test that measures mood and depression. Saliva tests and facial recognition software can also be used to measure an astronaut’s stress and mood. All of this information will one day be integrated with computer software that can provide remote therapy to help astronauts get back on track. NASA astronaut Chris Cassidy taking a photo from the ISS's cupola viewport. Image by NASA. Building team cohesion, creating Earth-like conditions, and rapid feedback systems are important to survival in space. But it’s not enough to just survive. Space exploration is a deeply moving experience for many astronauts. They spend most of their free time in awe of the Earth (just look at these beautiful photographs from astronaut Chris Hadfield or watch his heartfelt goodbye to the International Space Station). Some astronauts return to Earth completely changed by what they saw in space. I wonder what would happen if we could all experience space flight and see our pale blue dot from the vastness of space? This is why I love NASA. It represents the most optimistic branch of our government—an organization solely dedicated to exploration, science, and helping humans thrive in the most impossible situations. I hope Gravity will increase our appreciation for the resiliency of astronauts and the awesome enterprise that is human space exploration. I’ve barely scratched the surface of space psychology. For much more check out NASA’s free ebook, The Psychology of Space Exploration: Contemporary Research in Historical Perspective.
Their daily activities in the Space
My understanding of NASA
Follow astronauts on the International Space Station in a series of videos as they explain their daily routines. There are serve interesting parts in our usual lives, respectively,where they sleep, and how they eat, exercise, work and spend free time. For the spaceman,the most amazing thing about their spaceflights washow relaxing they were. New astronauts get so worried about fulfilling their duties that they sometimes get hours or days into a mission before stopping to watch the sun rise, even though it happens 16 times a day on orbit. Shuttle flights were always busy—experiments, daily maintenance, EVAs, robotic operations. It was incredibly hard work, stressful in its own way, and scary. Therefore, relax time has became a critical part of astronauts’ lives which can help them away from the pressures of their jobs. Living in space is not just all work and no play. Astronauts like to have fun, too. If you're going to work on the space shuttle for a week or two, it is certainly okay to look out the window, play with your food or tease your crewmates once in awhile. If you're staying on the International Space Station for a few months, fun is an essential ingredient to the quality of life. Astronauts need a break from their busy schedules when they are orbiting Earth. Days or even months of straight work is certain to cause stress among space workers. That is why planners flight on Earth schedule time during each day so astronauts can relax, exercise and have some fun.
NASA.gov brings you the latest images, videos and news from America’s space agency. Get the latest updates on NASA missions, watch NASA TV live, and learn about our quest to reveal the unknown and benefit all humankind.