Hi all. I'm pleased to finally get a number of projects ready for release. Please note they'll all be needing into the future. I thought it'd be appropriate. If necessary, you've got my permission to modify the files, please give credit where credit is due though, whether it's me who posted the initial files or the artists I've gotten permission to use their work. Also, please note the power armors don't have morphs, too many polygons for that to happen. The fallout 4/76 modular armor pieces (whether they're powered or regular like combat armor) will be in the accessory section as follows:
Helmets will be in the glasses section
Left Arm in the armband
Right Arm in the bracelet
Torso in the necklace
The legs in garters
All clothing will be available for everyday, formal, sleep and swimwear, athletic, career, outerwear, and maternity.
Tucked between rolling green valleys and a restless coastline, Moonlight Bay is a town where everyone knows your name and where some secrets are hard to forget.
Founded centuries ago and shaped by quiet ambition; winding cliffside roads, lively streets, and watchful coves tell a story of growth, influence, and something more just beneath the surface. Where the Landgraab legacy looms large, the old mountain mines stand silent, and whispers of strange lights and hidden places drift in with the sea breeze. In Moonlight Bay, the tides don’t just shape the shore…they shape the secrets that refuse to stay buried.
Enjoy a recreation of The Sims 3 Console's world, Moonlight Bay, now on PC and fully populated (yes, that includes service sims)
Info & Download below the cut:
General Info from the team:
Hi, so some of you might have seen this world being promoted over various platforms on social media with a release date of 21/06/2026. As the world creator on this project I had to push back the release due to work commitments. Upon returning I saw that members of the team who had worked on Moonlight Bay were no longer associated with the original group, as a result I pulled out of the project as it did not feel morally acceptable to release the world as I only worked on CAW and a handful of the lots.
I have since reached out to the people involved and have asked for their permission to release the world away from the group we were once associated with. Now I have their permission we can release the world to you all without stealing any creators work. 3 lots had to be redone from scratch to ensure that all work has been completed by myself or those credited below (thank you guys).
So, as the world creator, I would like to say thank you for your patience waiting for this world. If you haven't seen anything on this world and download it, I truly hope you enjoy! Happy Simming:)
ItsTotallyTwiggy x
Credits:
ItsTotallyTwiggy - World Creator, World Quality of Life Improver, Lot Creator, Lot Tester
Antoniko - World Creator
Justin Ride - Lot Creator, Trailer Maker
Rockobilly - Lot Creator/Lot Replacement Creator, Lot Tester, Household Creator, Bin Sim Creator, Service Sim Creator, World Tester
CollinBurbz - Household Creator, Lot Creator
Fjordyguy - Lot Creator/Lot Replacement Creator, Lot Tester, World Tester
Ameriko Steelie - Replacement Lot Creator, Bin Sim Creator
World Requirements:
World Adventures, Ambitions, Generations & Seasons
Store Items: info included in the download
Download:
To install extract the .rar file and open the "Moonlight Bay" folder, place the "Moonlight Bay.sims3pack" into your downloads folder (or double click), open your Sims 3 Launcher, navigate to downloads and install
(different time of day photos)
Lighting Mod used in screenshots:
I’ve heard your calls to bring Clear & Bright to ALL your worlds (all of them), and so here it is! Clear & Bright has been updated and is no
Sunset Valley and Bridgeport in one world by Extreme-Shopping74
"This world contains both Sunset Valley and Bridgeport!
Requirements are minimum Base Game and Late Night, but there are lots for all EPs up to University EP, but they are not necessary and are each only on their lots. No CC is used!
All lots are from the Game and unedited, with smaller exceptions and two self-made lots (the Supernatural Lot at the Bridge and the little Park in the middle of Bridgeport with the fountain on it).
The world contains almost all households from SV and a few from BP, so the world is populated with our beloved sims from SV!
I tried to leave both SV and BP as unedited as possible, but I added lots from every EP, including a.e. the Ranch onto empty lots.
If there are any bugs or glitches, please tell me. This is the first version for public (and also I have no clue how modthesims works so I hope if needed I can update it lateron xd)
Booted up a save file, wanted to put a new lucky 38 shell, and the build area was off. So I've fabricated a new truncated model of it. Keeping the inital one just in case. Requires late night, under decor roof decorations. Enjoy!
Google Drive: https://drive.google.com/file/d/1R3eSYh9l5yaDybUsSCqm2TZV-fjQl6PG/view?usp=sharing
SFS Direct Link: https://simfileshare.net/filedetails/6178988/
SFS Main Folder: https://simfileshare.net/folder/255053/
Hey everyone, here's another spicy experimental thingy from me. Emphasis: experimental. Please back up your saves! I haven't found any issues, but you should err on the safe side!
I'm resisting the urge to write this description as a winding story about why this thing exists and how so here's as quick a rundown as I can manage:
This is an ASI mod (like Smooth Patch or Settings Setter) that goes into your Bin folder and does its thing at runtime.
Depending on your setup, it might significantly speed up loading times from game launch to in-world. In one of my saves, it went down from over 18 minutes down to between 3 and 4.
It should also reduce memory usage (specifically, the 'virtual address space'--the real reason for Error 12 and memory-related crashes). How much depends on your setup, but it could be up to several hundred MB.
In-game stutters and especially multi-minute freezes (if you experience those) should be shorter and fewer overall. Not gone, but much more playable.
This mainly works on retail and Steam versions of the game. Many of the patches won't activate on EA App version. You can still use it, and might still reap some benefits, but the strongest patches aren't supported yet. It's in the pipeline, though, so stay tuned.
You need an ASI loader for the mod to load (like the wininet.dll from Ultimate ASI loader). If you use any other ASI mod, like Smooth Patch or Settings Setter, you likely already have it.
DOWNLOAD LINK
SPECIAL THANKS:
sims3fiend et al for Sims 3 Settings Setter. This mod started out as a "Settings Setter lite" for personal use because Setter proper added a little too much VAS for my bloated save's liking. But all the S3SS patches are removed from this release version. You can use them together freely if you want all the patches.
Around the Sims 3 | Heatwave
A tiny set to say: I'm sorry to be late with my updates, they will be all delayed by 7 days, I haven't used my computer for a week due to the insane heatwave we had in France (41°C/106°F during days, still 30°C/86°F at midnight or 1:00 am, which is just CRAZY for the place where I live)
That tiny set will be released on Around the Sims 3 the 31st 24th of July
It’s available in early access for all Patreons right now.
European friends, stay cool, we're not yet out of the hell of these temps. Southern hemisphere friends, I hope you're enjoying winter! Friends from all over the world, I hope you're well!!! Hearts on you all!
Isabella “Ivy” Valentine, Soul Calibur to S3 hair conversion
By JoshQ
About This File
Details:
Base game compatible
For teen, young adult and adult femsims
Disabled for random sims
All LODs
Polycount: LOD0 and LOD1=6736; LOD2=2072
Only available as .package
Defects:
Pixelation and other texture defects the more you zoom
Some clipping behind the neck
Transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders
Notes:
Original game textures plus Pastry-Box controls
Someone at Namco surely thought "stretching sections of the texture is such a good idea, no one will ever notice!". That generated blurring and pixelation so I had to separate some sections and modify their UV to attempt to fix it. Also upscaled the textures using ESRGAN. The bottom line is the hair will look different compared to the original with the benefit of reduced pixelation to some extent
No problems with normal simming and custom animations (although you should know I don’t test every possible combination)
Bonus:
I converted Ivy’s choker a loooooooong time ago but never released it, until now
Located on accessory section, earrings slot
LOD 1=648, LOD2=560
3 color channels
Textures look blurry and will get worse the more 3d accessories you wear (nails, rings, glasses, etc)
Clipping around the shoulders and the neck depending on animation and the garment worn
I only included two sizes: medium and small, couldn’t make a large one without the mesh looking deformed
Credits:
Original meshes and textures are property of Namco Bandai
Download at LoversLab (Registration Required/Adult Content)
Howdy - I'm Maddie, but you can call me Minerva, minervamagicka or any of the three. I've been playing the Sims since 2010 and making CC for just about as long; though my current focus is Sims 4 equestrian-themed content in collaboration with my partner in crime, Schrodcat, who you can find on DA. Both of us will have a hand in just about everything that is to be released on this tumblr & to DA.
cc master folders
I've reorganized my SFS into folders that I'll be linking below for folks to refer to when searching for my CC. If you'd rather get everything in one go, this is the easiest way to do it!
Click here to view the SFS folder for all of my SIMS 3 content.
Click here to view the SFS folder for all of my SIMS 4 content.
These folders (or, well, just the TS4 folder) will have all of my CC added to them as its' released so they'll always be up to date!
p.s. if any creators would like an SFS code please message me!
donations
I'm not going to proselytize too much concerning my stance on modding and financial compensation here, as it could be an essay in and of itself. What it comes down to is this; everything I ever post for download will always be and always shall be 100% free. It will never be paywalled, hosted behind an ad.fly link or for purchase. However, for those who may want to buy me a coffee so I can fuel my caffeine addiction and keep posting at the speed of sound;
My Ko-Fi & SchrodCat's Ko-Fi / SchrodCat's Patreon
Again; financially supporting one, either or both of us will not grant access to anything exclusive or tangible beyond our gratitude. Additionally, donating with suggestions or requests will not mean those ideas will be automatically fulfilled as if they were a commission. This is just if you wish to express some thanks and get us some drinks!
requests / 'can you do xyz?'
I'm always happy to receive any requests or suggestions for what to release next, however me & S already have quite the list of personal ideas we want to get through first. Therefore, any requests we get will be secondary to those until we finish.
'what are you working on right now?'
S & I have set up a proper Trello board to track our progress on our original meshes & game conversions. You can view it here!
'how can i learn to mod?'
My friend Schrodcat wrote an excellent DA post on this topic with links to resources & some very solid advice on getting into CC creation or modding in general.
'you didn't make [xyz game model], how dare you convert it to the sims?!'
As I've seen an uptick in off-site concern over my [Game]toTS4 conversions, I'm adding this disclaimer to my pinned post that I do not convert models for profit, and I do so transformatively and as a fan of the original work. If it continues to bother you that I do so without the explicit permission/support of the games I port from, I kindly ask you to not engage and to leave my blog.
To learn more, I recommend reading my initial statement on my SSO ports, or, if you're interested in learning more about my stance on modding and my belief in the 'moral economy' of modding in general, this published journal covering the subject may of interest, or this journal article explicitly discussing the use of copyrighted material in modding.