Tucked between rolling green valleys and a restless coastline, Moonlight Bay is a town where everyone knows your name and where some secrets are hard to forget.
Founded centuries ago and shaped by quiet ambition; winding cliffside roads, lively streets, and watchful coves tell a story of growth, influence, and something more just beneath the surface. Where the Landgraab legacy looms large, the old mountain mines stand silent, and whispers of strange lights and hidden places drift in with the sea breeze. In Moonlight Bay, the tides don’t just shape the shore…they shape the secrets that refuse to stay buried.
Enjoy a recreation of The Sims 3 Console's world, Moonlight Bay, now on PC and fully populated (yes, that includes service sims)
Info & Download below the cut:
General Info from the team:
Hi, so some of you might have seen this world being promoted over various platforms on social media with a release date of 21/06/2026. As the world creator on this project I had to push back the release due to work commitments. Upon returning I saw that members of the team who had worked on Moonlight Bay were no longer associated with the original group, as a result I pulled out of the project as it did not feel morally acceptable to release the world as I only worked on CAW and a handful of the lots.
I have since reached out to the people involved and have asked for their permission to release the world away from the group we were once associated with. Now I have their permission we can release the world to you all without stealing any creators work. 3 lots had to be redone from scratch to ensure that all work has been completed by myself or those credited below (thank you guys).
So, as the world creator, I would like to say thank you for your patience waiting for this world. If you haven't seen anything on this world and download it, I truly hope you enjoy! Happy Simming:)
ItsTotallyTwiggy x
Credits:
ItsTotallyTwiggy - World Creator, World Quality of Life Improver, Lot Creator, Lot Tester
Antoniko - World Creator
Justin Ride - Lot Creator, Trailer Maker
Rockobilly - Lot Creator/Lot Replacement Creator, Lot Tester, Household Creator, Bin Sim Creator, Service Sim Creator, World Tester
CollinBurbz - Household Creator, Lot Creator
Fjordyguy - Lot Creator/Lot Replacement Creator, Lot Tester, World Tester
Ameriko Steelie - Replacement Lot Creator, Bin Sim Creator
World Requirements:
World Adventures, Ambitions, Generations & Seasons
Store Items: info included in the download
Download:
To install extract the .rar file and open the "Moonlight Bay" folder, place the "Moonlight Bay.sims3pack" into your downloads folder (or double click), open your Sims 3 Launcher, navigate to downloads and install
(different time of day photos)
Lighting Mod used in screenshots:
I’ve heard your calls to bring Clear & Bright to ALL your worlds (all of them), and so here it is! Clear & Bright has been updated and is no
It's been a long time since I shared anything about Rossmere, and I'm sure you're all hungry for updates, so I'll get straight to the point:
I've reduced the size of even more lots, although I also had to add a few smaller ones (the largest was 30x30) to fill out certain areas. Rossmere currently has a total of 144 lots.
There will be plenty of empty lots of different sizes scattered throughout the world so you'll be able to place your own builds wherever you like.
Even though the builds you're seeing right now are incredibly detailed, don't worry: these are the original versions that you'll find on my Patreon, not the final versions that will remain in Rossmere. To improve performance, I'll be removing A LOT of objects later on, keeping only what's necessary to maintain functionality and the overall look of the world.
The builds you're about to see will be available for download on my Patreon. I'll be uploading them over the coming weeks.
I've decided to change the way I share progress on the project. From now on, I'll be posting smaller, more frequent updates instead of one massive update every once in a while. I'm sure many of you will appreciate that!
Hace mucho tiempo que no comparto nada sobre Rossmere y seguro que estáis ávidos de noticias, así que no me andaré con rodeos:
He reducido el tamaño de más solares, aunque también he tenido que añadir unos cuantos pequeños (el más grande era de 30x30) para completar ciertas zonas. Actualmente, Rossmere tiene un total de 144 solares.
Habrá muchos solares vacíos de distintos tamaños repartidos por todo el mundo para que podáis colocar vuestras propias construcciones.
Aunque ahora mismo estéis viendo las construcciones de Rossmere súper detalladas, no os preocupéis: estas son las versiones originales que encontraréis en mi Patreon, no las que finalmente se quedarán en el mundo. Para optimizar el rendimiento eliminaré MUCHOS objetos, dejando únicamente lo necesario para mantener la funcionalidad y la estética general.
Las construcciones que vais a ver a continuación estarán disponibles para descargar en mi Patreon. Las iré subiendo durante las próximas semanas.
He decidido cambiar la forma en la que comparto el progreso del proyecto. A partir de ahora subiré actualizaciones más pequeñas y frecuentes en lugar de una enorme cada mucho tiempo. ¡Estoy segura de que muchos lo agradeceréis!
Alright! Let's get to the fun part 🤗
¡Muy bien! Vamos con la parte divertida 🤗
This is my favorite area in the entire city. It's heavily inspired by Brooklyn, and I absolutely love how it's turning out.
Esta es mi zona favorita de toda la ciudad. Está claramente inspirada en Brooklyn y me encanta cómo está quedando.
If you look closely, you'll be able to spot Bedford Row among the brownstones.
Si os fijáis bien, seguro que podéis encontrar Bedford Row entre los brownstones.
A small restaurant with karaoke and live performances / Un pequeño restaurante con karaoke y actuaciones en vivo:
Criminal hideout rabbithole / Rabbithole de criminales:
A small camping area by the beach / Una pequeña zona de acampada junto a la playa:
Honestly, I can't wait to spend entire summers here with my Sims. It feels like the perfect place for a family vacation!
Honestamente, estoy deseando pasar veranos enteros aquí con mis Sims. ¡Parece el lugar perfecto para unas vacaciones en familia!
Local fishing spot / Punto de pesca local:
As I mentioned before, Rossmere will feature two high schools. At first I tried using some of the game's original rabbitholes, but they just didn't fit, so I decided to build custom buildings for them instead.
Como os había comentado anteriormente, Rossmere contará con dos institutos. Al principio intenté utilizar algunas de las rabbitholes originales del juego, pero no terminaban de encajar, así que decidí hacerles edificios personalizados.
The rabbitholes are hidden in the basement, but they're fully accessible to Sims.
Las rabbitholes están escondidas en el sótano, pero son perfectamente accesibles para los Sims.
This is the public high school / Este es el instituto público:
And this is the "private" one / Y este es el "privado":
The idea is that the children of wealthy families and celebrities will attend the private school, while everyone else will go to the public one.
La idea es que los hijos de familias ricas y famosos vayan al privado, mientras que el resto vaya al público.
A little classist? Maybe. But honestly, I don't expect Angelina Jolie and Brad Pitt's kids to attend the neighborhood school I went to, so... I think a little realism never hurts.
Un poco clasista, lo sé, pero sinceramente, tampoco espero que los hijos de Angelina Jolie y Brad Pitt vayan a la escuela de mi barrio, así que… Creo que un poco de realismo siempre viene bien.
Besides, just imagine all the rich / poor storylines we'll be able to create with this setup. Oh, the possibilities, my friends...
Además, imaginad la cantidad de historias con el trope de rico y pobre que podremos crear gracias a esto. Ah, las posibilidades, amigos míos…
Fire Station / Parque de bomberos:
If you haven't seen it yet, you can check it out here. Si aún no la habéis visto, podéis echarle un vistazo aquí.
The Langford Plaza Hotel. I think you're all pretty familiar with this one by now, so there's not much left to say.
El hotel Langford Plaza. Creo que ya estáis bastante familiarizados con él, así que no hay mucho más que añadir.
I decided to integrate this bistro/spa rabbithole into this lot instead of leaving it as a standalone building. I think it fits much better here, close to the hotel and the tourist district.
Decidí integrar esta rabbithole de bistro y balneario en este solar en lugar de dejarla como una construcción independiente. Creo que encaja mucho mejor aquí, cerca del hotel y de toda la zona turística.
Oh yes. This is one of the big ones.
Oh, sí. Este es uno de los grandes.
When I first started designing Rossmere, I knew I wanted a beachside amusement park inspired by Santa Monica Pier. And well... Here it is.
Cuando empecé a diseñar Rossmere tenía clarísimo que quería un parque de atracciones junto a la playa, inspirado en el muelle de Santa Monica. Y bueno… aquí está.
I'll be making a land version so you can place it on a flat lot, but keep in mind that it requires a 64x64 lot, so it probably won't fit into many worlds. That roller coaster isn't exactly small!
Haré una versión terrestre para que podáis utilizarla en solares planos, pero tened en cuenta que ocupa un solar de 64x64, así que no encajará en demasiados mundos. ¡Esa montaña rusa no es precisamente pequeña!
You might remember that the luxury penthouse district was originally made up of three of these EA buildings:
Quizás recordéis que originalmente la urbanización de áticos de lujo estaba formada por tres de estos edificios:
However, I ended up creating my own because those didn't quite match the vision I had for the area. Still, I really liked this particular building and hated the idea of getting rid of it completely. I think it fits much better here, so I've decided to keep it. It'll be a starter apartment.
Sin embargo, terminé construyendo unos propios porque aquellos no encajaban del todo con la imagen mental que tenía de la zona. Aun así, este ático en particular me gustaba mucho y me daba pena descartarlo por completo. Creo que aquí sí encaja bastante bien, así que he decidido mantenerlo. Será un starter.
Another apartment building / Otro edificio de apartamentos:
This one will be occupied.
Este estará ocupado.
And another rabbithole with a custom building. This time, for business:
Y otra rabbithole con edificio personalizado. Esta vez, de negocios:
And here I'd like to ask you a quick question:
Y aquí hago un pequeño paréntesis para lanzaros una pregunta:
Would you like me to upload this type of build to Patreon as well, or is it not something you'd find particularly useful? / ¿Os gustaría que subiese este tipo de construcciones también a Patreon o no os parecen especialmente útiles?
😁 Yes, I want them! / Sí, ¡las quiero!
🤗 DEFINITELY YES! And I want more! / ¡DEFINITIVAMENTE SÍ! ¡Y quiero más!
🙄 Nah. You can keep them, girl. / Paso. Quédatelas tú, guapa.
Voting ended onJun 27
Thanks for participating!
¡Gracias por vuestra participación!
And continuing with the tour, I couldn't leave this house out. I know a lot of you really liked it.
Y continuando con el recorrido, no podía dejar fuera esta casa. Sé que os gustó mucho.
And finally, this small lookout point. The views from up here are incredible.
Y para terminar, este pequeño mirador. Las vistas desde aquí son espectaculares.
Definitely a perfect spot for a marriage proposal 😏
Sin duda, un lugar perfecto para una propuesta de matrimonio 😏
And well, that's where things stand for now.
Y bueno, por el momento, así está la cosa.
I hope you've enjoyed the updates! You'll be getting another one very soon.
¡Espero que os hayan gustado las novedades! Tendréis otra actualización muy pronto.
And as always, questions, advice, ideas and warnings are always welcome!
Y ya sabéis, ¡preguntas, consejos, ideas y advertencias siempre son bienvenidos!
Hi! I'm sorry if you get this a lot, but when is your Moonlight Bay releasing? Is it populated? Wish you the best x
As of right now we have no planned release date due to serious staff changes that we had to cut ties with.
Moonlight Bay will be populated upon starting a new game just like Sugar Maple Coast is currently.
I know this isn't the news you were looking for but if you are interested in helping the team make Moonlight Bay come to light then please reach out to us via discord! https://discord.gg/dbwaaFhEXF
To the anonymous question, you can find the world finished and released on @itstotallytw1ggy 's Tumblr page :) It's fully populated, even including service npc recreations! I can't urge people to check out the world, the team that worked on the world really went all out on it!
Hello, everyone! It has been quite a while. There has been some bewilderment surrounding not only the project’s release of Moonlight Bay, but also the future of what this blog holds. This post has been made in an attempt to disarm much of the turmoil attached to this project’s leadership.
The recreation of Moonlight Bay for The Sims 3 on PC has finished; it was quietly released on July 1st, 2026 by the original world creator, @itstotallytw1ggy. This release is the same as the world seen in various promotional posts on social media accounts attached to this project’s (former) name. The world creator at the helm of the project obtained consent from those who actively worked on the recreation, which likewise includes all lot and Sim creators – their names are appropriately credited on the world’s release post. Those who did not work on the world’s final release are therefore not credited.
Of course, such an unconventional release begets the question, “Why?”
The answer lies in the project’s tumultuous leadership and the abundance of controversy surrounding its self-appointed ‘leader,’ as well as his contentious behavior toward staff members. He is also the ‘co-owner’ of the project-smc blog, albeit he was only granted admin powers in recent times. This statement has therefore been drafted by the original owner of this blog.
The original team has voluntarily left the project, reflecting clear desires to not be affiliated with his name; following mutual disbandment, there were disjointed plans by the project leader to release his own version of Moonlight Bay on this blog sans proper credits, whilst also utilizing the work of @itstotallytw1ggy, @antoninko, @rockobillypunk, and others listed on the world’s credits. Uncredited versions of Moonlight Bay’s lots and assets were subsequently uploaded onto The Exchange by the ‘leader’ in a most impetuous manner, who has abstained from removing them because “The Exchange is glitchy,” despite evidence to the contrary.
There are no plans by the original team to release any future projects under this name. As previously stated, the completed release of Moonlight Bay can be found here:
Download
❤️ As always, we thank the Simblr community for all your wondrous support! ❤️
Sul Sul! I started the Create a World process in the first part of March 2026. Though I have many projects in CAW, I had yet to see a world through to its full completion. So let me share some screenshots of the world through some of its stages and some insight to my thought process into the choices I made as the world creator.
Starting on a flat large map, I used the rough traced roads provided to me from the talented @antoninko and began to sculpt. By the 20th March, I had what is in the third picture. A world that was beginning to resemble its console counterpart.
The part I began to struggle with most was sculpting details into the distant mountains, especially where the waterfall was meant to be. You will see in the third picture it was an un-sculpted flat zone (I was really putting off doing anything there). Below you can see the first rendition of the top right of the map.
It is odd looking back at this because, though subtle, this area looks a lot different in our final release. My next stage was to see if I could blend a Distant Terrain to the world map. In this instance, Sunset Valley's DT made the most sense as I have always seen Moonlight Bay as a smaller Sunset Valley.
Though it fit on left, the right side had some gaps and my mountains weren't high enough. I wanted to smash my head into the keyboard at the thought of sculpting mountains again Through sheer determination and my love for sculpting mountains in CAW I managed to get the map to align with the DT.
At this point the world was finally starting to look like a playable world. Just two weeks into the project I was finally starting to envision something playable. I had also discovered a really interesting (and time effective) way to paint the terrain using World Machine. This meant my hand painting would only have to be minimal, saving heaps of time.
Now the certain elements of the world were "complete" I began to think about places to explore. The console version of The Sims 3 is split into small neighbourhood hubs and isn't an open world experience like on the PC. It was only natural that I was going to add Simhenge up on the cliff neighbouring the Landgraab residence (you may find some goodies up there if you are a keen collector). You will find other landmarks around the world that are referenced in the world description.
With much of the CAW side of things complete I jumped in to help our lot builders the best I could. Thankfully the talented @rockobillypunk was there to update my lots to be more accurate to their console counterparts.
Something quite fun I got to do was build a lot that was cut from the original Moonlight Bay. Originally there was going to be two pool lots; one down at the beach and one next door to the library. Looking at a very low quality image I managed to begin mapping out the lot tile by tile. There are some slight changes in our final version to this lot, mostly recolours, but I liked this pool a lot - mostly because it has a playground so feels more like a family zone than the pool near the beach.
Now we are in May, the world is complete and all that was left for me to do is add in the sims and set their relationships. Once that was done I thought it would be best to convert the central park into a functioning festival lot. You can find those images below.
All minor bugs and inconsistencies were then fixed and I released the world on 1st July 2026. So what is next for Moonlight Bay? I still have a few things planned for this version just to polish the world up that will come when I have the time and I have some plans that are yet to be confirmed.
I hope you enjoyed seeing these development screenshots of the world and my ramblings of what was being done. A huge thank you to all involved, especially the lot builders Collin, @rockobillypunk and Fjordyguy - without you all this would not have been doable in such a short amount of time
Download Moonlight Bay:
Tucked between rolling green valleys and a restless coastline, Moonlight Bay is a town where everyone knows your name and where some secrets
Shhh Shhh, a long way to go but super secret stuff is being worked on...Happy Simming!
Just wanted it to be known publicly that me and @itstotallytw1ggy have been working on a sims 3 recreation of Vista Beach for a while (although progress has been slow due to life lately.) Felt I should make it public, incase a specific development team decides to attempt to steal our work without our consent, as they seem to have the tendency to do.
This is hands down the best custom world of the year so far! I've seen some amazing Brynmar makeovers by other players before, but they were for personal gameplay and never shared publicly. This version by EliOrni is incredibly impressive. Every lot she built matches the style of this world flawlessly. The warm lighting from Dragon Valley also adds the finishing touch, creating a cozy town vibe. My favorite part is the woodlands. With lakes and various lots scattered throughout, it holds an endless beauty and serenity, making it the ideal area to enjoy a relaxing day. I'll definitely pick this world for my future legacy challenges. Thanks again to @floweringash for bringing us such an amazing world!
My World Machine for Sims 3 CAW Beginners tutorial is now live. This is the tutorial I wish I had when I was learning how to use World Machine with Create-a-World.
After several days of recording and editing, I'm really happy with how it turned out.
my third makeup collection is finally here! some of these have been sitting in my wip folder for some time, but they finally have a home.
this collection contains 9 items, consisting of two eyeliners, two blushes, three eyeshadows, one lipgloss, and one costume makeup. everything has been put in a zip folder, so you can pick and choose what you want to install!
view under the cut for more details and download links ♡
note: all items are standard 1k textures
jetset eyeliner
flagged for female only, teen to elder
1 recolourable channel
moonbeam gloss
flagged for female only, teen to elder
3 recolourable channels
rhinestone eyes
flagged for female only, teen to elder
1 recolourable channel, 2 presets
found in the costume makeup section
siren eyeliner
flagged for female only, teen to elder
1 recolourable channel
summer renaissance eyeshadow
flagged for female only, teen to elder
3 recolourable channels
sunburst eyeshadow
flagged for female only, teen to elder
4 recolourable channels
sunkissed blush
flagged for both genders, teen to elder
1 recolourable channel
sunshine highlight
flagged for female only, teen to elder
2 recolourable channels
found in eyeshadow section
twinkle blush
flagged for female only, teen to elder
2 recolourable channels
by downloading, you are agreeing to my tou.
download (sfs)
wcif? hairs are cazy sandy and leahlillith carina v1
So These past few days I've been playing with Lazy Duchess' Shader Modding Framework, trying to break down how hair shaders work and are constructed in assembly. I've commented out most of the 'SimHairLiveOutdoors' shader, and only some of the "SimHairLive' shader. They are outdoor and indoor hair shader respectively.
One interesting thing I noticed is that there is a lot of unused or improperly used components of these shaders in the final build of the game, which is a shame, because these shaders can look so much better by only tweaking a few parameters (constants) in them.
I've decided to release them, for testing purposes of course.
A lot of these shader elements, especially for outdoors shaders, are heavily dependent on lighting, so if a world does not have a standard lighting these shaders will look significantly different than desired.
For it, youll need two things:
- Lazy Duchess' Shader Modding Framework - get it HERE
- In the file called aliases.cfg, add these two lines, if your file does not already have them:
SimHairLive = 1706
SimHairLiveOutdoors = 1700