A delicate vintage inspired necklace featuring a tiny floral heart pendant and soft pastel swatches, designed to add a subtle romantic touch to your Sims outfits. Perfect for cottagecore, coquette, soft vintage or everyday looks. Comes in 10 soft color variations for easy styling and mix & match possibilities. Thank you so much for your support ♡
Potocki Palace one of the most famous palaces in Lviv, built between 1880 and 1890 for Polish count Alfred II Potocki. The project was designed by French architect Louis Dauvergne, which gave the palace its elegant French Neo-Renaissance style, inspired by aristocratic residences of 19th-century France.
The Potocki family was among the wealthiest and most influential noble families in Europe, and the palace became a symbol of power, luxury, and high society life in Lviv. Inside, it featured richly decorated halls with stucco, marble, gilded details, and large crystal chandeliers. The palace hosted balls, official receptions, and gatherings of the aristocracy.
After World War II, the building was nationalized. Over time, it served various state purposes, and today it is part of the Lviv National Art Gallery and functions as a museum open to visitors.
The palace is located at 15 Copernicus Street in Lviv, Ukraine, and is considered one of the most beautiful architectural landmarks of the city.
Hello, my name is Aurevians.
This was my first major project of creating a palace, an attempt to recreate a real-life structure, but unfortunately I wasn’t able to bring it exactly to perfection. From my side, there was also a lot of improvisation.
Probably the most difficult part was recreating the entrance courtyard, since in The Sims there are unfortunately no oval stairs or smooth curved shapes that would allow me to create a proper carriage entrance under the main door. The back side was also challenging, but I managed to handle it.
As for the interior, it was mostly improvisation, and I designed the rooms according to my own taste. Of course, there are a few original rooms, but for now the interior of the palace is not fully complete. Still, I am sharing screenshots with you and showing how a story is beginning to form in my Sims universe.
I recently decided I'd try out the Active Careers that come with the Get To Work expansion. I started the Detective Career, and quickly found the need to update (or backdate?) everything at the Police Station. Sadly, I found very little custom content that filled my little Victorian niche, so I decided to try make stuff myself! How hard could it be, right‽
Not as easy as I thought; but, here I am at the end -- ready to share with you all!
First things first: when your Sim has arrived at the Police Station, use ctrl+shift+c to open the cheat menu, type in: bb.enablefreebuild
This enables you to edit the lot - you can now go into Build/Buy. I went into the Gallery and searched for "Police Station" and chose one that I thought would fit in for the period I play, and replaced the police station already there. Now, time to re-decorate!!
The Police Station requires some items in order to complete the career tasks, and for NPCs to do their various jobs - and, I wasn't able to make period appropriate versions for everything, because some functions are too complicated to try work out how to roll it back 🫠
You will need:
1/ Reception/Security desk with a computer on it
2/ Office area with computers and a Crime Map
3/ Fingerprint/Mugshot/Search station
4/ Lab with analyser
5/ Jail cells - group and single cells
6/ Interrogation table
7/ Gym/work-out area for staff
The gaol (which is pronounced "jail" 🤣), during the Victorian-era, had received some updates, after probably centuries of very poor conditions. So, prisoners were afforded some essential comforts, such as beds, and were kept more in cells rather than chains on a wall.
Looking at pictures of some Victorian-built gaols, I put together an image of what I wanted, which reflect in these items in the set (total of 18 items):
Three sizes of glass-less barred windows (Base Game Compatible)
Prison cell bars - tall, medium, and short (Requires Get To Work)
Divider poles, where you can separate the bars, or put in corners - tall, medium, and short (Requires Get To Work)
Two types of cell doors, group and single - tall, medium, and short (Requires Get To Work)
Reception/security desk (Requires Get To Work)
Interrogation table (Requires Get To Work)
Special oil lamp for the interrogation table (Requires Get To Work)
Download the Gaol Set for free from my Patreon here!
More info under the cut!
Now for details on each item:
Three sizes of barred windows; no glass, with bars on the outside (curved out like I've seen a lot); deco slots for the window-sill, in case you want to put a light, or other decoration at the window. 8 swatches each.
‼️NOTE: there are weird cuts that come out from the curved top of the windows - I've tried various things to try fix this, but even the best creators have had this issue and are unable to fix it! If you use a wall with texture, you really don't notice it much - hopefully this doesn't deter you!!
Three heights of bars, dividers, doors. 6 swatches each.
To ensure your gaol cell is secure, and to ensure the Sims know what is inside and what is outside - always ensure the ARROW, in the green footprint, Points OUTWARDS.
The left side of the bars juts out, so there's not a random empty space between them. And you can use the divider pole however you like - but it fits nicely in the jut-out bit, as well as in corners
Each door size has two versions - single cell (only one Sim can be locked in at a time); and group cell (multiple sims can be locked in).
Next is the reception, or security desk (you should be able to use this in Hospitals as well). 11 swatches.
You need to put a computer here, for the Receptionist to do receptiony things.
There is a telephone there - unfortunately part of the Receptionist's animations is picking up and answering a phone. If I deleted the phone, the animation would still play - and a phone would magically appear in the Sim's hand; so I decided to keep it.
And finally we have the Interrogation Table and Lamp. One swatch each.
The lamp has a double wick, and a shade to try angle and direct a bright light on the suspect (Off-the-grid!).
The game's interrogation table has a lamp attached to it - you can't place anything on the table or remove the lamp. My version has ONE slot on the table, where you need to place the lamp.
I think the interrogation table caused me the most problems. Firstly, I couldn't do what the game table has - a joined lamp, the flame animations just would not work - so this is why there's a separate lamp.
Also, I discovered that, despite having ~6 different swatches, the game interrogation table only works on swatch 1. I almost didn't include it in the set until I figured out where this bit of code was, and changed it to my table.
Now it works perfectly! I am so happy!
As a side note - the detective career is so buggy sometimes, I'm astonished that none of these weird issues have been fixed, considering it was the from the first expansion pack.
Anyway, ENJOYY
Download the Gaol Set for free from my Patreon here!
Deep within the sun-faded corridors of an abandoned manor, where shadows dance to the rhythm of ticking clocks, lies an afternoon forgotten by time itself, a sanctuary of porcelain and secrets.
This set introduces a beautifully curated teatime/dining experience designed to fill your Sims' homes with the elegance of a bygone era. Whether decorating a sprawling chateau or an overgrown countryside cottage, these pieces add a layer of rich storytelling to your gameplay.
📐 Set Details
Items: 11 Functional & Clutter Objects
BGC
Mesh by OLIOLI, low poly, game tested
⚙️ Object List
Cane-Back Mismatched Chair | 20 Swatches
Carved Hope Shelf | 20 Swatches
Chateau Milk Jug | 3 Swatches
Heirloom Trestle Table | 20 Swatches
Heirloom Trestle Table Extended | 20 Swatches
Pressed Flower Napkins | 5 Swatches
Regency Tall Hutch | 20 Swatches
Rolling Gossip Cart | 20 Swatches
The Duchess's Buffet (sideboard) | 20 Swatches
Victoria's Secret Sponge | 4 Swatches
Vintage Secret Tin | 5 Swatches
Thank you all so much for your immense patience while I was recovering! This set was a labor of love that truly brought me joy to create, and I hope it brings that exact same warmth to your favorite builds ❤️
Felt like building a townhouse, since I haven't in a while! It's a residential rental, so two separate units. Love the little rooftop terrace! Hope you'll enjoy it! x
Here, invitations to sports games, tournaments, and student competitions are posted.
By interacting with the board, you can travel to the university and begin your studies.
Download
Университетские стенды
Здесь вывешиваются приглашения на спортивные игры, турниры и состязания между учениками.
Нажав на него, можно отправиться в университет и начать обучение.
Ah the notorious cursed rugs! Whether your sim is artsy, inherited a mansion, or is a fussy old lady of loves drinking and spilling the tea, there's a rug for them!
Polys - A WHOLE 2
Swatches - A deeply upsetting 41
Size - A monstrous 5x7 for easy scaling
Sponsorships - None lol
Tea and Biscuits - Yes
Hot Tubs - Undetected
Step into the past and hit the slopes the medieval way! ⚔️❄️ Transform your Sims' winter sports into an authentic historical experience with this complete override set!
Kronenwald Lodge is a restored early-16th-century country estate in Windslar, Windenburg, once built as a royal hunting retreat and now reimagined as a warm, comfortable lakeside home. Set beside Lake Hirschweiher, the property offers two principal bedrooms, a service bedroom, three baths, generous living and dining spaces, a wine cellar, sauna outhouse, tennis court, fishing spots, and a private terrace and dock, blending heritage charm with quiet country living.
Kronenwald Lodge traces its origins to early 16th century Windeburg, when it was commissioned as a royal hunting retreat for the Windenburg crown in 1512, during a rare era of peace with neighboring realms. Set quietly in Windslar beside its private lake, the lodge served for centuries as a seasonal country residence, valued for its seclusion, woodland setting, and intimate domestic character. Long held under the custody of the Windenburg royal household, Kronenwald remained one of the region’s most quietly treasured historic estates until its release to the public market in 2025.
Acquired by Lesmana Enterprise, the property underwent a careful restoration guided by preservation rather than reinvention. Original architectural details, historic proportions, and the warm character of the old lodge were retained wherever possible, while modern comforts were discreetly introduced to support contemporary country living.
Today, Kronenwald Lodge stands as a restored lakeside estate where heritage, craftsmanship, and comfort continue in harmony.
Outdoors, Kronenwald Lodge has been shaped as carefully as the house itself, with Lesmana Enterprise restoring the estate grounds to feel both storied and quietly livable. Original features such as the lakeside setting, fishing waters, and the old dockside character were preserved as part of the property’s historic identity, while new additions were introduced with restraint: a secluded sauna outhouse by the water, a refined tennis court set within the greenery, and revived garden approaches that lend the grounds a sense of order without sacrificing their woodland calm.
Together, these outdoor spaces allow Kronenwald to remain what it was always meant to be, a place of retreat—now renewed for future residents who may enjoy morning walks by the lake, quiet hours on the dock, or long summer afternoons spent between sport, water, and the shelter of the trees.
Inside, Kronenwald Lodge has been restored to preserve the intimacy and warmth of a true country house, where historic character remains present in every principal room.
The estate offers two bedrooms, one service bedroom, three bathrooms, a formal dining room, a generous living room, a quiet reading room, and a wine cellar, all arranged with comfort and continuity in mind. Particular care was given to the kitchen, whose original form and hearth-led character were retained as a rare surviving feature of the lodge’s early fabric.
Throughout the interiors, salvaged antique artworks, portraits, tapestries, and decorative pieces preserved since the lodge’s completion lend the house a sense of lineage and quiet permanence, allowing modern residents to live among the atmosphere of centuries without surrendering ease, warmth, or daily livability.
DOWNLOAD HERE via SFS.
Or click the "Download Information" panel.
Please install via Tray file.
Please note that this build interferes with another Lesmana Enterprise build, The Windslar M-Train Station.
Much improved and expanded new version of my Parenthood Place Settings
This new version of this mod, does not override the game options for place settings that came with Parenthood GP - but it does override one file, "loopingObjectSituationStartImmediateInteraction_SetTheTable" .
This means that you can combine it with other overrides that do not include that file, but not those which do.
This new version adds a new pie menu opion: Historical Placemats, and with that NINE new sets of place settings - nine variations each, so a total of 81 new options.
The sets are:
Antique - plates for your Roman and Greek sims, but of course they can be used in any era.
Medieval Everyday - a simpler set, with wooden, metal and porcelain options.
Medieval Feasts - 3 different sets with decorations and heraldry from medieval sim times.
Victorian - original mesh, and some of the textures by Cashcraft for Sims 2
Regency - original mesh, and some of the textures by Cashcraft for Sims 2
Midcentury - original mesh, and some of the textures by Cashcraft for Sims 2
Historical Formal - original meshes and textures by SSTS. (You can combine with their deco items!)
Also check out Zees conversions of the rest of the Cashcraft Regency set - find it here.
Download the updated Place Settings version (Curseforge)
So, I had big plans for a set. But it was quite some time ago, and I finished only these three items, and everything else is now at the stage where I open the .blend file and think, "what the hell is going on here?" So I hope I will finish whatever there is to finish, or redo, or do something else… one day. But at the moment here is my version of a 1700s nightshirt and an untucked shirt for your pixel guys. For historical inaccuracy I'll blame all the "Getting Dressed in the 18th Century" videos on YouTube. Just joking - it's all me.
These are basically two items - the shirt comes as a fullbody outfit and as a top in the "blouse" category. Just because I planned it as a fullbody first, but then I thought that it's supposed to be not quite a night garment as it is, but more like something someone wears when they fall asleep half undressed. So it should be a top in the first place. So I decided to do two versions. But I do not like that I had to resize the diffuse map to fit it into the "top" section of a sim texture. Anyway, have fun.
Known problems: With some animations the legs can go through the bottom part of the shirt. This happens because the legs mesh is underneath the shirt mesh, and sometimes it just… happens.
Delicate beige and deep shades of green combined with natural wood and aged gold will fit perfectly into the Farmhouse, Shabby, French Country or Vintage styles.