Hey slimy bro, I'm trying to get better at drawing oozy, slimy and drippy stuff and I'm having trouble getting the look right. Got any tips you can spare?
Eyyyy I gotcha bro!

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@sketchbookpeddlers
Hey slimy bro, I'm trying to get better at drawing oozy, slimy and drippy stuff and I'm having trouble getting the look right. Got any tips you can spare?
Eyyyy I gotcha bro!
websites:
Animation World Network
Animation Backgrounds
Animation Magazine
Animation & CGI
Animator Island
Anime News Network
Cartoon Brew
Character Design References
On Animation
Reference! Reference! (free database for animation)
11 Second Club (monthly character animation competition)
tumblr blogs:
animationart
animationforce
animationtidbits
aspiretoanimate
calartscharacteranimation
disney-moments-sketches (Allen Ostergarâs blog, animator at Walt Disney)
drawingforsuckas
fuckyeahconceptart
storyboardresources
theanimationarchive
theartofanimation
wannabeanimator
resources/tips:
Animation schools: 1 / 2 (Top 50 USA) / 3 (Top 100 international)
Which animation school is right for you? (Ringling vs. CalArts)
Donât want to/ canât afford art school? youâve got other options.
Animation Mentor: The online animation school
Art school exercises!!
51 Great Animation exercises
20 things you can expect as a traditional (2D) animation student that they never tell you
A Survivorâs Guide to Life Inside an Animation Studio
Animation basics: The art of timing and spacing
Animation Notes From Ollie Johnston
Animated chart of the basic principles of animation
10 Second tip: Always Anticipate
book: Animation: Learn How to Draw Animated Cartoons by Preston Blair
book: A System for Planning and Timing Animation by Glen Keane
book: Timing for animation by Harold Whitaker and John Halas
book: Gesture Drawing for animation by Walt Stanchfield
Basic 3D Animation Terminology
Digital pencil test!!
Keys to Emotion in Animation
Lessons from Disneyâs Zootopia
Model Sheets central
The importance of Acting in Animation by Segio Pablos
Printable exposure/dope sheet
Phoneme Chart
Recommended reading for animation students and enthusiasts
The 5 Types of Animation
The Know-How of CartooningÂ
The Unofficial Truth about The Animation Industry
Why Disney Sends Its Animators To Life Drawing Classes
Walk/Run Cycles reference
What is Pixar looking for in Animators? (scroll down)
Portfolio Advice for The Disney Animation Internship
What is Rigging?
3D Rigging Terminology
3D Modeling Terminology
tutorials:
Animation for Beginners: Where do I start
Animation Physics (Video tutorials on physics for animation artists)
Animation tutorial part. 1 AKA âthe secret of animationâ
Appealing Poses in Animation
Background & Movement in TV
Blinking tips
Breakdown tutorial (middle frame between to keys)
Drawing & Composition for visual storytelling
Drawing for Animation
Drawing a Likeness
Animation fundamentals + tutorials
Filmmaking: Composition and Framing
Getting Shape Change
How to animate using photoshop
How to animate Characters in Perspective
How to Animate Head Turns
How to Draw Gesture
OpeenToonz tutorials masterpost
Overlapping Action and Drag
Portfolio tips / Making A Successful Portfolio
Lyp Sync tutorial
Line of action
Basics of good cartooning 1-12 by Sherm Cohen
Squash & Stretch tutorial
Squash and Stretch 2
Storyboarding tutorials by Sherm Cohen
The Illusion of Life: 12 Principles of Animation
Tilt, Flow & Rhythm
Underlying Structure When Animating Expressions
TVPaint tutorial: Uploading and Coloring Scanned Animation
supplies (traditional animation):
10 Essential Art Supplies for the Traditional Animator
How to Use a Light Table for Animation
Making a Simple Animation Lightbox
Peg bars, Animation Disk & Desk
softwares:
free
Blender (3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation,etc)
Emofuri (animate using .psd files)
Google Sketchup (
Live2D ( animation/drawing software
OpenToonz (Studio Ghibliâs open source animation software)
Pencil2D (create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics)
Renderman (Pixarâs free 3D rendering software)
Sculptris (Free digital sculpting tool by the makers of Zbrush
SculptGL (Online modelling program)
Synfig (2d animation using a vector and bitmap artwork)
paid
Zbrush (digital sculpting sw by Pixologic)
Mudbox (digital sculpting sw by Autodesk)
Cinema 4D (digital sculpting sw by Maxon)
TVPaint  (2d animation)
animation studios:
Aardman (Bristol, UK)
Blue Sky Studios (Greenwich, USA)
Dreamworks (Glendale, USA)
Fox Animation (USA)
Imagination Studios/CN (Burbank, USA)
Industrial Light & Magic (San Francisco, USA)
Laika (Hillsboro, USA)
Luma Pictures (USA / Melbourne, Australia)
Nickelodeon Animation (Burbank, USA)
Pixar (Emeryville, CA)
Rise FXÂ (Berlin, Germany)
Studio Ghibli (Tokyo, Japan)
Sony Picture Imageworks (Vancouver, Canada)
Sony Pictures Animation (Culver City, CA)
Walt Disney Animation (Burbank, CA)
Weta Digital (Wellington, New Zealand)
inspiration: worth watching short films
Coda by and maps and plans
Contre Temps by the Contre Temps Team
Duet by Glen Keane
DOG ENVY by Olivia Huynh
Fallin Floyd by il Luster
French Roast
Gravity by Ailin Liu
In Between by Gobelins
Jinxy Jenkins and Lucky Lou by Michael Bidinger and Michelle Kwon
My Big Brother by Jason Rayner
Night Light by Qing Han
Nephtali by Glen Keane
Nocturne by Kari Casady
Historia de un Oso by Gabriel Osorio
Home Sweet Home by home sweet home the film
One Bright Dot by  ClÊment Morin
Stickboy by Giant Ant
SOAR by Alyce Tzue
Tsunami by The Animation Workshop
Thought of You by Ryan Woodward
Vagabond by  The Animation Workshop
5 Gobelins Shorts That Pay Tribute To Women Animation Pioneers
How to Make Your Art Look Nice: Lighting
Think your drawings are lacking that extra âoomphâ? Maybe adding a little bit of lighting can help!
_________
The âHow to Make Your Art Look Niceâ Series
Flow and Rhythm |Â Thumbnailing | Mindsets | Reference and Style | Color Harmony |Â Contrast
How to Make Your Art Look Nice: Lighting
Think your drawings are lacking that extra âoomphâ? Maybe adding a little bit of lighting can help!
_________
The âHow to Make Your Art Look Niceâ Series
Flow and Rhythm |Â Thumbnailing | Mindsets | Reference and Style | Color Harmony |Â Contrast
1. Ah Fai was a chief animator for McDullâs animated features. Heâs super cool. Ultimate senpai.Â
2. Previous post on breakdowns right hereÂ
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force -Â first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.Â
Like Iâve previously stressed, 2D animation is everything but one single approach. Thereâs no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. Thereâs no âperfectâ animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didnât bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.Â
Not so much of a tutorial than a personal experience. I hope you find this interesting hahahaÂ
Drawing Challenges Row 1 Row 2: Left, Right Row 3 Row 4: Left, Middle, Right Row 5
Making a comic in MediBang
@rinkhet
This would make things so much easier, where can I download it?
Itâs free! http://medibangpaint.com/en/
QUICK
FREE ART PROGRAMS I USE AND RECOMMEND
MEDIBANG PAINT PRO
FIREALPACA (the lightweight version of the above and really good for a slow computer)
GIMP (I use this primarily for editing purposes not drawing).
KRITA
WHERE I GET MY SUPPLIES:
JETPENSÂ Check it out!!!Â
Jerryâs Artarama
Dick Blick
REFERENCEÂ FOR DRAWING PRACTICE
jademacalla
null-entity
senshistock
posemaniacs
DIGITAL ART STUFF
Palette Generator
Color Blender
CHARACTER DESIGN STUFF?
Comparing Heights
Body Visualizer
Iâve been studying the classic black tie dress code (mainly from here) so I thought I could share my notes. Maybe they can be helpful to someone else, too. If I made any mistakes or things are really confusing please tell me. I also have some notes on white tie which I could share as wellâŚ
Let me link Yallâ to this holy grail. I present to you Character Design Reference on [Pintrest] || [Tumblr] || [Twitter] || [Facebook]Â || [YouTube]
I couldnât even include all of the reference boards this blog contains on this photoset. Thatâs right! Thereâs EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove! Bookmark this link! Fill your life with inspiration!
Using Shapes Row 1 & 2 Row 3 - 5
Tuesday Tips - Some pointers about gesture drawing. #norm #grizandnorm #gesturedrawing #tuesdaytips
Why Krita is Awesome: A Collection of Reasons Why This Program is Worth Taking a Look At
Krita is a painting program that has been around for a while, and in the last few years, underwent major changes and improvements. Because of these improvements, many artists are using it not just because it is free, but because it offers amazing features. These are by no means all of the great things Krita has to offer, but simply some of my favorite features of the program.
1. The Brush Engines.
Yes, engines. As in plural. There are many. And they all do different things. There is no way you could possibly capture all of its possibilities with one screen shot, but here are just some of the possibilities. Along side standard round, square, and shape, and textured brushes, there are brushes that smear, blend, and create interesting abstract strokes. There are brushes for filters, and one of my favorites, the Experiment Brush, which is basically a pre-filled lasso tool.Â
Brushes also support weighted smoothing, or brush stabilizers.
This is incredibly useful for line art. And while I do not usually use this feature, it is something that I feel many programs are lacking, such as Photoshop.
But its brushes arenât the only thing about Krita with variety.
2. Color Selector Customization.Â
Whether you prefer something basic, or something more complicated, Krita will likely have what youre looking for. You are not likely to find yourself missing your other programâs color wheels. There are even more options than this, and other color selectors.
Gotta love that customization.
Krita also has some great naviation tools.
3. On the fly rotation, zoom, and brush sizing.
With krita, zooming, rotating, and brush size scaling are all smooth, and dynamic with the use of hot keys. These are features I miss when in other programs. To zoom, Ctrl+Middle mouse button, hover over the screen to zoom in and out. The same with shift rotates (press the â5â key to reset rotation). Holding down shift and draging your brush on the canvas dynamically changes its size, allowing you to see the change, and get the exact size you want without brackets. Brackets also work, if thatâs what you are used to. Krita also has highly customizable hot keys.
4. The Pop Up Pallet
The pop up pallet is a set of your 10 favorite brushes (which you can edit), and a built in color wheel that appears when you right click on the canvas. It is incredibly useful for switching between those few brushes that you use in almost every picture.
5. Real time, seamless tiles creation.
Pressing the W key in Krita will infinitely tile your canvas, and allow you to work real time on simple to complex tiled images. You can zoom in and out to see how your tiles work form a distance, and paint freely to create seamless artwork easily, without having to check using filters and manually tiling. Very usefull for patterns, backgrounds, and games.
6. The Symmetry Tool
This one goes without saying, Krita supports both horizontal and vertical symmetry, along with a brush that is capable of radial symmtry with as many directions as you like.
Go nuts, kid.
There are many more reasons why this program is awesome. And it is only going to get more awesome. And the coolest thing about it, is that it is 100% free. So go check it out! Thereâs nothing to lose. Krita isnât for everyone, it can be hard to get the hang of, and it is not meant for photo editing, it is a program completely focused on digital painting from start to finish.Â
Give it a go and see if Krita is the program for you.
Thing i learned some time ago! hope you all find it helpful ( perspective grids can be your friend!)
3 Random Pose Generator Websites For Pose Referencing
Basically im just putting together the 3 most useful websites for pose referencing that ive come across over the years because you know, theyâre crazy useful and I could be saving someone a lot of time by just putting them all together in one post. Below each description is a picture from the generator described so you know what to expect.
â PoseManiacs. Pretty well known generator thats good for understanding how muscles work and what they look like. They have a timed version and pose library as well in case you want to practice gesture drawings or challenge yourself. Also (and this may not be as well known,) but they have a site with a selection of maneuverable hand poses too. I think theyâre beginning to work on adding other body parts, since theres a couple beta body parts as well. You can click on the blue buttons at the top to scale, mirror, and rotate your object.
Quickposes. This website provides you with nude photos (some with or without underwear) out of their library of interesting models and poses. Thereâs also an option for clothed models as well. Great for figure drawing in general. Timed version and pose library available.
Atarichan Drawer. Provides you with a random framework skeleton that you can rotate to draw at any angle. This is my most recent discovery so im not too familiar with it, but according to the directions, you ctrl+z to undo up to 7 times, space+drag to move around, and space+drag > release the mouse only and click save to set a position. The instructions says that âyou move a viewpoint in space+drag and confirm it when balls are piled up,â but im not really sure what that means and havent been able to figure it out yet. To my knowledge, there is no timed version or pose library available.
some hands and feet practice sketches, used this site -Â pixelovely
So I probably shouldnât be dispensing advice on this subject given that I draw fingers with anything from zero to five knuckles apiece depending on my mood and I frequently put knees in places they shouldnât be, but here I go anyhow!
I donât exactly have a calculated, methodical approach to drawing the figure. Most of the time, I try to nail down the movement and emotion in a pose before I even begin to think about the accuracy of the anatomy. If I worry too much about constructing a perfectly-proportioned figure â at least in the preliminary sketches â it tends to suck a lot of the dynamism out of my work. When I do thumbnail sketches I try to make my lines as long and free-flowing as possible, without getting too hung up on little technicalities like the fact a personâs legs are not typically five times the length of their torso (I usually fix these mistakes later on. Y'know. Most of the time). Just about the only things Iâll try to pin down in these quick sketches are the angles of the head, shoulders and pelvis, the midpoint of the torso, and sometimes the curve of the spine, just to make sure my poses arenât too far outside the realm of anatomical possibility. Once Iâve gotten a pose to the stage where it expresses the mood or motion Iâm going for (which usually takes several different iterations), then Iâll start to work out where all the various parts ought to be. Which isnât to say I wonât make bones curve and joints bend in totally improbable ways if it suits my purpose.
So having just re-read the above, I feel like itâs really not particularly helpful. I guess I owe whatever skills Iâve acquired to trial and error rather than systematic study, so my working process is about three parts total chaos to one part vague instinct. But for anyone just starting out, I canât overstate the importance of studying from life. This doesnât necessarily mean you should take life drawing classes (although theyâre great, and I wish Iâd taken more) â just watch people as they walk or ride bikes or light cigarettes or lift heavy boxes and try to build up a basic mental model of how the human body works. Pay attention to peopleâs body language and various quirks and mannerisms and file them away for later. I think I owe most of my artistic ability, such as it is, to having constantly observed the people around me â far more so than the time Iâve spent actually sitting down and drawing. So, y'know, everyone thinks Iâm a creep and I never get invited to parties, but on the plus side Iâm able to make an extremely meagre living by drawing silly pictures. Everythingâs a tradeoff. Â
Iâm going to be terrible and bulldoze some observations into this post:
Angles: TF takes mega advantage of angles and positioning. You rarely see the drawings of the faces, torsos, whatever at neutral or âhead-onâ positions; they are often tilted in a dynamic way or the camera is located in a position where there is a feeling of movement even when the figure is at rest.
Swivels: Check out the way large elements are pointed, where the midline is and where a perpendicular arrow would be facing if drawn outward from the midline. Youâll notice that TF draws a ton of things like the torso pointing one way, and the hips another. Or the face looking in one direction and the body turned 45 degrees away. And the feet, which are actually one of the things I find most distinctive about TFâs work, are often aligned in crazy ways that bring to mind flapping, tapping dance moves. EVEN MORE DYNAMISM
Flexing: How can you even stuff more movement in there WELL TF does it by making the individual elements within the larger groups flexible in their own right. Look at the way that the feet, which most people will draw rigid as if fit in a shoe, curve like a C shape. You find minor lines of movement all over the body in addition to the major ones in the spine and limbs. All of this while retaining the proper basic skeleton inside of legs and such (no curves on the femur). The best part is that TFâs observational powers informs where to add fat and muscle to the proper areas and create the characters that we gotta slam that reblog button on
Anyways just some observations for me and you because Tanglefoot is one of those artists that you learn from literally every time you see their posts, and because I deeply love this work.