Sooooo, I've decided to make a seperate blog specifically about world building, and the world I'm building.
http://game-mcmasterson.tumblr.com/

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@skype-d-and-d
Sooooo, I've decided to make a seperate blog specifically about world building, and the world I'm building.
http://game-mcmasterson.tumblr.com/
You play on skype? What days? Also what version of dnd?
This game will be pathfinder, it's the first one, and I'm waiting till I have enough people to determine a good day.
i can play d&d, what timezone are you playing iin?
The Eastern U.S.
Still In Need of Players!
We're so close, if i could get one or two more players we could start, so please don't be shy! Seriously, hit me up even if it's just questions and not a commitment.
I'd love to play! Again timing is everything. my only commitments during the week are wednesdays from 3-11 (my normal Pathfinder group) and tuesdays from 7-830. I'm on EST if it's any help. Please let me knwo what works best for everyone!
I'd love to have you play! We only need a few more people and we can get started!
For anyone who is looking to play, hit me up with time's you're available and I'll start compiling a calender. I'll run multiple groups if possible, but I can't really put anything together until I know when everyone is free.
That awkward moment when I'm DMing a game and a first time player accidentally munchkins.... hard
need another player?
I absolutely do :D If you'd like to join I've got plenty of open spots still.
hey bro still have openings in your session?
Yes, I still have quite a few openings actually.
I'm still looking for players for this campaign, I'm not going to set a day or anything until I have a group that is interested. When I have a good group of four or five I'll work with the group to set a date for the first session. So once again, if you're interested in playing pathfinder, whether it's your first time, or you've been playing for years, as long as you're looking to play some pathfinder with a new group of people, hit me up. You can reach me in my ask box here or on skype, you can even shoot me an email if that's your thing.
My skype is pathfinder.guy as always, and my email is [email protected].
So it began with my Aasimar ninja and my Catfolk ranger, both relaxing after a day of hard work in the Widowers Haven. The ninja had just completed a contract to kill some scientist, and the ranger had come to town to restock on supplies. They both heard a scream come from the streets and ran out to see a woman bleeding profusely from the neck. She looked pale and explained a man had bitten her. The ranger patched her up as best he could and took her to the Widowers Haven to rest. The ninja took to the roofs.
The ranger went to inspect the alley the woman had said the man was in, ninja followed silently from the roof. When the ranger rounded the corner into the alley he found a very pale man tearing a cat apart and eating it. Being a catfolk, he didn't take very kindly to this and called his darkwood bow magically to his hand, he dispatched the man easily with two arrows. Upon inspection the ranger identified the man as a zombie and found a pocket watch on the man (rare in the extreme, clockwork technology being fairly new.) He took it and returned to the Widowers Haven to check on the girl. The ninja watched and returned to the Widowers Haven as well.
Upon returning they found the woman they had saved tearing the throat of the barkeep out, as well as the corpses of all the other bar goers. They put her out of her misery with relative ease, only to watch the corpses of the other bar goers begin to rise. After a pretty intense scuffle, escaping with their fair share of scrapes and bites they managed to put the formerly living back down. The ranger broke into a cold sweat and began to feel very ill. Concerned he may have contracted whatever it was that was bringing these dead back to life he headed for the nearest temple.
They arrived at the temple to find the door locked and knocked. The reply was a harsh, "Go away!" They managed to talk there way in, and found close to thirty people inside, a mix of temple priests and clerics as well as random citizens. They got patched up and the ranger had his disease cured. Then the leader of the priests, a female half-elf, asked that they return the favor by clearing out the basement. The basement was attached to the sewer which the zombies seemed to be using to get around.
Clearing the basement proved to be more challenging than expected. They had grown accustomed to fighting zombies, but the presence of ghouls nearly killed them. They charged in expecting a relatively easy job only to find themselves separated and surrounded. They hacked, slashed and finally fought their way to the stairs where they made a stand and the ninja, bleeding profusely and nearly unconscious lunged at one of the last two ghouls knocking it and it's friend behind it down the stairs. They tumbled one over the other, and when they hit the bottom of the stairs, only the ninja stood up. He and the ranger limped back to the door praying for healing.
Braaaaiiinssss!
So I couldn't get a big enough group to begin running, so me and a couple of my buddies sat down and started playing a zombie apocalypse campaign. We've all played our fair share of D20 modern zombie campaigns and so I decided to make the setting in a fantasy world.
It takes place in the city of Stag Lake, a small city wrought with corruption and sin. It just so happens that the lax law enforcement is exactly what the Department of Deviation needed to perform inhumane experiments (no ones going to care if a drunk goes missing right?) In this world, ghoul fever doesn't exist, the only way to make a zombie is through necromancy.
So Aklam, a human incapable of magic wished to become a lich, he also happened to control a huge corporation, the Department of Deviation. What ensued was sure to remain in the nightmares of everyone who so much as heard the tale. A man made virus that brought the dead back to life, with a craving for living flesh. Some stood up as they were in life, others bulged with muscles, while others sprouted wings, some even gained super human intelligence.
I will be posting the stats of the creatures I create through this campaign as well as brief explanations of how my PC's are fairing.
Have a solid first session planned out, and a few people locked in. I'm planning it for Sunday, starting somewhere around 8PM Eastern Time unless character creation get's in the way (which is fine.) I'll probably get on skype around 6PM Eastern Time so if you have a character or need to make a character we can discuss it then. We have a group of about three people, but the dungeon is planned more for a group of around 5, so I'm still looking for more people.
Please, please, please, hit me up if you're interested, ask box is always open and I will be on skype from the time I get out of work, (about 4:30 PM.) Till whenever I happen to get tired and go to bed. (Probably around 1AM.) As always my skype is pathfinder.guy
Yay! The first dungeon crawl is complete!
I have enough to start running a campaign now, Huzzah!
Still really need players though..
Gorger
This zombie, usually seen as a medium humanoid, has stitches running down its neck from either side of it's mouth, as well as across it's stomach. Once threatened it will start eating any and all living/dead flesh it can find. If something won't fit, it will tear out the stitches and attempt, (usually successfully,) to eat something it's size if not bigger. Eating isn't just a nervous habit for these buggers, they eat for two main reasons, one is to heal, they heal 1d4 health for each bit of flesh smaller than them they eat, 1d6 for every bit of flesh they eat that's approximately their size, and an extra 1d6 per size category larger than them, (yes, a medium size gorger can eat a huge creature.) The reason they can eat things larger than themselves is the magic that keeps them alive disolves all flesh that makes it to the gorgers stomach, and turns it into the gorgers mass. A medium gorger can quickly go from medium, to large, to huge!
If however you can tear the stitches on its stomach, the contents will spill out returning it and the contents to there original state, (full round action for the gorger to stitch itself back up.)
Gorger-
AC- 16 (change for appropriate size)
Touch-16
FF-12
HP-48
Attacks: (scale with size)
Slam + 4 ( 1d6 +3)
speed: 30ft
fort: +6 will: +5 reflex: +5
CMB: +8
CMD: 18
Special:
Swallow Whole: On a successful grapple a gorger can attempt to swallow any creature, no more than two size categories larger than it, whole
Lochmoor
The largest city besides the capitol. Lochmoor is built partially on a lake, buildings built on stilts with an intricate system of docks between them. The population is heavily human and gillmen, with a splash of merfolk and a smattering of random other races. It's a wealthy city, and it's main trade is in the fishing business. Recently however the fish have become harder to find, to the point where some fishing boats claim they up and disappeared.
The mayor, a gillman named Celen is offering a large reward for anyone who can find out where the fish went. A few of the older fisherman claim that it has something to do with the ice caves found at the center of Glacier Basin (the lake that lochmoor was built on,) and that there is some sort of horrible sea monster that lives there.
On a side note, still looking for players, so if you're interested, hit me up here or via skype: pathfinder.guy
Tunnel Vision Blade
A fickle bloodthirsty blade, this +3 falcata, grants it's wielder proficiency with falcatas as well as another +3 bonus on attack rolls and +1 bonus on damage rolls against a randomly determined opponent, and it changes it's target once every 2d4 rounds. It pulls it's wielder towards the desired opponent so the wielder is always aware of who the target is, however it gives the wielder a -6 on attack rolls and a -4 on damage rolls against all other enemies.
The jagged edge of this blade glows red, and the hilt ends in what appears to be a small humanoid skull, (perhaps a fairy?)