Hey everyone,
It was a hard choice to stop with Skytorn but we believe it’s for the best.

@theartofmadeline

izzy's playlists!
EXPECTATIONS
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Noah Kahan
The Stonewall Inn
2025 on Tumblr: Trends That Defined the Year

roma★
"I'm Dorothy Gale from Kansas"
official daine visual archive
will byers stan first human second

ellievsbear

#extradirty

shark vs the universe

pixel skylines

Love Begins
noise dept.

❣ Chile in a Photography ❣
Jules of Nature
Today's Document
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@skytorn
Hey everyone,
It was a hard choice to stop with Skytorn but we believe it’s for the best.
Have you visited ‘A Era dos Games’ exposition?
🎮🎮
TowerFall and Skytorn are there avaliable to play! Just until 12th November!
Invite your friends! <3
Some of our games, like Skytorn, will be at the exposition ’A Era dos Games’, in São Paulo - Brazil!
:D
More info about the event here!
Updaaates
Hey friends!
We’ve been on a short hiatus while we finish up our other game, Celeste. But that’s nearing completion and then we’ll be back to Skytorn to focus on getting it done soon. Hope everyone is having a rad 2017!
maps!
the subtle effect of colorgrading (good reads on how this is implemented here and here)
We’ve been working on Skytorn for a little while, so felt it was time for a new Preview! Please take a look :D
skull terrain for scary places 💀
latest miniboss drops explosives
Hello! I'm a game programmer currently working on a party fighting game. I'd let to know why does your character have multiple hit boxes
She has a few different ones, and it’s mostly to get game-feel right:
1) Solid Collider is the hitbox for dealing with walls / terrain2) Hurt Collider is the hitbox for getting hit by enemies. Originally Solid & Hurt colliders were the same, but I wanted to change where her collisions happened and when she got hurt so they got separated.3) Crouching Collider Same as the Solid Collider, but only for when she’s crouching / crawling / ducking4) Ledge Collider not very important but used to deal with ledge grabbing detection. could program ledge stuff without this but given the Skytorn engine it was just easier to have one for this.
There’s also a hitbox for her melee attacks, but it changes size and is only active during the actual frames of damage.
whaaaaat!! Skytorn is going to be at PAX West, with the Matt Makes Games booth! If you’re around come say hi :)
http://indiemegabooth.com/indie-megabooth-pax-west-2016-line/
Sorry things have been so slow here lately! We’re still steadily working on the game, makin’ solid progress :)
graaaappling hook!?
Added a distortion shader recently (also seen here: some of the debug console)
glass tiles
Ikenfell - Kickstarter!
Ikenfell is an RPG adventure about witches, wizards, the magic school they attend, & the trouble they get into! Think Harry Potter meets Paper Mario meets Final Fantasy meets Steven Universe.
https://www.kickstarter.com/projects/chevyray/ikenfell/
Sounds good? Great! Because Aivi & Surasshu, the musicians for Steven Universe, wrote the music in that trailer! If the Kickstarter succeeds, they’ll write the game’s entire soundtrack!
The game is about adorable kids learning about powerful magic and getting into all sorts of trouble. It looks like this…
Oh and being a school of magic, there are also loads and loads of cats…
I’ve heard tumblr likes magical kids and Steven Universe and cats… so here you go! If you like what you see, please help us reach our funding goal so we can make this game. I promise to pour my entire heart into every last bit of it! https://www.kickstarter.com/projects/chevyray/ikenfell/
Love, Chevy <3
Hey! My roommate Chevy is makin’ a super rad RPG and it’s on Kickstarter! Go check it out :)
-Noel