Oh my gosh ♡♡♡
Peter Solarz
let's talk about Bridgerton tea, my ask is open

Andulka
noise dept.
we're not kids anymore.
cherry valley forever

@theartofmadeline
Cosimo Galluzzi
RMH
Stranger Things
DEAR READER
he wasn't even looking at me and he found me
trying on a metaphor
Alisa U Zemlji Chuda

titsay
No title available
Show & Tell
Three Goblin Art

JBB: An Artblog!
hello vonnie

seen from Belgium

seen from Malaysia

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seen from Malaysia

seen from Türkiye

seen from Malaysia
seen from United States

seen from Malaysia
seen from United States
seen from Canada
seen from United States
seen from Italy

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seen from United States

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seen from United States
@smolunicorngirl
Oh my gosh ♡♡♡
Playing fetch with an emu.
this is the fiunniest Ffcuking thing i ve ever fuckin g seen
Oh my god??
Sound on.
this is so precious
i just feel like you guys should see this thread about foxes
For some reason, when biologists want to describe “the assemblage of morphological features shared among many members of a phylum-level group” we say bauplan. Which is German for “body plan.” But even if you don’t speak German you say “bauplan” anyway. So this is a very hilarious Social Media Discourse from someone who has forgotten that the word “bauplan” is an instant giveaway that you are actually a biologist and that makes it fantastic it’s like when robots try to pretend that they’re human but better
omg love
#yes good
this is hilariously amazing
For more posts like these, go to @mypsychology
*arrives three month late with a vine compilation*
this is like so funny but terrifying¿ im laughing partially out of fear
I’m laughing entirely out of fear
Tips on Drawing Hands Tutorial
Hope this is helpful!
DeviantArt
super tutorial for HANDS.
I just draw mittens for hands and call it a day..
Chibi Types Guide by Nouraii
this is super informative! I love chibis, honestly<3
There’s three main groups: the flexors and extensors each take one half of the forearm, and the ridge muscles sit on top like a little tiara. Each group has it’s own unique form. Learning their anatomy will help you design awesomely dynamic arms.
Let’s try to make forearms manageable to draw. This is a body part most artists don’t quite understand. It can be real intimidating if you don’t know the muscles.
The arm has a simple chain design and the forms interlock down the arm.
To avoid the snowman effect, use straight, angular lines and look for asymmetries. Compare the apex of both sides of the forearm to understand the curvature better. Notice that the flexors reach lower on the wrist than the extensors and ridge muscles.
Look for this kind of thing when you’re drawing the gesture of the muscle groups. A wave rhythm where the curve on one side leads into the next curve on the other side.
I’ll explain more in-depth in the video - www.proko.com/179
Uniborn
An uncommon race for Dungeons & Dragons fifth edition.
Keep reading
10/10 would play
A quick summary of my approach to cel-shaded eyeballs, at least so far. This very well might change tomorrow if I find a better way.
do you have any tips on 3d hand topology? sorry if this has been asked before ... everything else i can find is kinda Vague and Confusing ... -w-
Hands are probably going to be the most deforming thing on your mesh so it’s important to have geometry that facilitates deformation there. If you can think about the proper topology that certain joints and bends are going to have then all you really have to think of is modeling the topology that bridges these joints. The wrist finger and palm are expected to bend and deform in generally the same radial way while the palm is kinda just a soft blob that is going to be absorbing the tensions for the thumb’s two axis of radial movement from the wrist. Here’s a gif I made showing how different geometries facilitate certain deformations. The middle one is the one that I use probably the most for knees and elbows.
For fingers I also use a variation of the middle topology to really give the knuckles of the finger that volume feel at the cost of pinching on the other side. But this is safe to do with fingers since if the fingers are clenching that you probably aren’t looking at that side of the fingers anyways. It also really depends on what kind of style that you’re going for and if you are doing subdivision modeling. This puts most of the stretching on the outer knuckle(so if there was a texture there it would appropriately stretch and compress just like in real life) and the pinching happens on the inner knuckle(which is mostly unseen).
This is the same hand topology I used for my Corfagrigus model(four hands!). The fingers were mostly bending inwards so I used the topology of the above gif which put all the major stretching and deformation on the outer knuckle of the joint to maintain a silhouette.
And for Apsis’s monster-claws as well give special attention to the outer deformations with the same facilitating “Y” shaped topology and facilitates with the stretching that would occur if her fists were to be fully clenched. Though it seems the topology is hidden in the “knuckle-spikes” details, the topology is actually there.
Also a peek at the knees which use the middle option of the first gif which contain all the major stretching/compression and deformation to only happen behind the knees.
Here’s a hand I made for a commission I’m working on right now. This is subdivision modeled and is stylized with attention to the silhouette so when it isn’t smoothed it looks a lot more bloated and silly than it actually is but the simplified topology is still there.
The nature of subdivided surfaces allow you to do all sorts of facilitating topology tricks and can handle stretching and pinching much better due to the nature of implicit surfaces. A lot of the time it even works in your favor and appears to simulate actually deforming flesh or clothing.
As an example of this here’s a variation of the middle option with an added loop to collapse into which adds the pinching effect while the triangle-shaped 4-sided polygons on either side of it somewhat “contain” the pinching to only happen there.
Here’s the topology above flattened out so you can see that the two quads on either side of this added loop are encompassing the compression happening at that loop.
And finally here is that hand smoothened.
This is a stylized render so there’s no details on the knuckles but I have enough geometry there to support the deformations that will happen should any of the fingers clench. The palm has an extra loop that wraps around to the top of the hand to support any swivelling that the thumb might do and “contain” any deformations it would do to the rest of the hand. Same goes for the “webbing” between the fingers.
So I guess the main tip is to try and facilitate the anticipated deformations of your joints and to try and “contain” deformation movement as much as possible within your topology so you can work with the changes in volume and shape. Then most of the rest of your geometry is mostly linking the surfaces between these joints. Model it’s movement.
YOU I LOVE YOU
i am so fucking lost as to why this is happening right now????????!!afsjad;sfj
ugh
it is fitmesh? coz that’s broken rn in avastar
MFW my memory is a garbage fire
7 Psychological Tips and Tricks You Can Use in Everyday Life
Here are 7 useful psychological tips and tricks to be happier and achieve more in your everyday life.
1: You Don’t Have to Be Happy All the Time
We live in a culture which promotes the idea that happiness is the default state and if you’re not happen for even one instant then something is wrong with you. The fact is where are more complicated than that, and life is more complex too. It’s ok to have other emotions, even to be a bit down sometimes; worrying about it or thinking it’s somehow wrong just makes it worse.
2: Let Fear Motivate you to Take Action;
Learn to see fear as a reason to start, not a reason to stop. Use fear as an indicator of an area in which you can learn and grow. As Rick Cormier said in his earlier answer “The fears you confront get weaker while YOU get stronger.” Couldn’t agree more!
Read full @ http://www.psych2go.net/7-psychological-tips-and-tricks-you-can-use-in-everyday-life/