I reblog, dump info and post about
my current interests and short-lived obsessions.
I might post some art related to it too
Art blog: @spiral-xlr8
| 2004 - he/him |
I am no better than a cis man because I, too, entirely missed the point of Fight Club. I think forming a boot camp for trans men to beat the snot out of each other in an abandoned basement to build brotherhood while me and the hallucination of my idealized self run a gray market t-gel homebrewing operation sounds fucking awesome.
the track that plays at the very end of cell stage is actually cropped from this track, titled Delightful Universe!
it was composed by Brian Eno, who is credited in spore wth "Generative Music Design & Spore Compositions", but this track seems to not have been made for spore originally?? and was intended as "music for installations", though im not entirely certain what that means
edit to add this note. yeah that makes sense
the portion thats in spore starts from 3:16 (it starts getting pretty similar at around 2 minutes in though) and lasts until 4:13-ish
they cut this up and used it in the same way as dig deep from simcity 4 in the 2005 spore website swf! this felt like how listening to dig deep for the first time felt like too. its also a pretty nice song
sorry if this is incoherent or highly typod im just really excited
- ui matches creature creator demo but kinda weird
- cells alllook different, with different graphics and eye models, maxis cells all look different
- the weird egg model found in the game files is ed for the cell egg here when it hatches
- the audio is really weird??? a lot of the sounds are the same, but then others are very familiar. the music is totally different, has the same instruments though
- readme.txt is shown with a bunch of debug commands
- selling parts matches the cc demo. no hidden cell editor parts in here from what it seems (so that was already not acessible by that point) but the background i s the same as it
- scaling cell vertebrae is glitchy and will clip cell parts into the editor background
- poison effects are crazy additive
- oh also theres some debug hud constantly on the screen
- cell woohoo sound sounded different when getting a part. other cell voices also seem weird
- part icons match the hidden cell editor parts in their orientation, as oppsoed to all being rotated to face upwards like in the final cell editor
- the cutscene for a chomper eating another guy for spikes happened surprisingly late into cell stage (i think this was a debug command?) and looked totally different and the spike didnt even drop
- debug commands for asvending to different levels and instantly switching into the editor. i missed that but it also seems like cells dont need to see a mate to evolve
- some debug command is a grenae that destroys objects around you and cells explode into REALLY big meat chunks
- old squigglys when they were really long
- seems like theres hud for getting dna too that appars in the top mddle of the screen roughly. the grenade command is extremely funny. i wonder if there any leftovers of that in the final game?
- the evolve button is on the edtor button instead of the histoyr button which didnt exist at this point
- entering the early creature editor briefly showed the planet itself (it does load in final but it doesnt show hte actual planet). the cell stage end music seemd the same and so is the creature editor music
- no loading screens between stages at all, in fact here is just showed the creature on land before starting the creature stage cutscene. theres a part from the cells point of view with that weird unused voice clip, and another creature that came in late with another weird unused voice clip that just gets eaten and scares all the other ones. that was weird???. the cutscene text shows up but doesnt pause the game
- more weird hud but the audio is at least all familiar this time
old nest models!!! that i ponited out recently that were reused in adventures!!!! also the creature is puking everywhere ignore that
- this still operated on the cc demo way that part stats worked, so having several mouths gave this creature sing 2
- the grass coverage feels EXTREMELY dense here and is actually affected by lighting in the way that final game doesnt?
- pink fruit!! they look totally different form final!!!
- a brief cutscene to tell you that you can socialize with creatures. the socialization bars feel really weird and someitmes they dont even show up
- earning dna within creature stage plays another cutscene and plays the same efefct and sound as selling parts in this build/cc demo.
- attack grenade cheat that just kills everyone in range instantly. therse a social grenade cheat i dont know what that does
- new creature cards show in the middle of the screen and go idk where immediateley
- theres a weird early murgleburg also
- eating meat will have meat appear on all of the creatures mouths instead of just one
- shadow detection actually seems kind of glitchy on the ground anyways
- various debug views with extra windows. one even says gonzago in it i think. interesting that theres a viewer for what hour and minute it is here; those ARE defined in the game just never shown explicitly aside from like hte adventure edtor
- music ok does get knida weird here
- theres actually so many debug things here and some kind of noun browser and stuff i cnat even parse. something was labeled "Avatar Egg" in the noun browser and some other eggs???
- another debug thing wil summon events so this summoned a meteor strike. theres also "Baby Game"(?), Night Predator which didnt seem to work cuz it was night time, unfinished rain storm event that didnt make any of the colors grey, another rain storm event, sea monsters actually pulled from normal creatures (instead of one defined sea monster model) and stick around on land??? this is btw i think onklebedonk also tihs plays weird music that isnt in final
- the ufo event is called UFO Abduction, the ufo is a lot larger and closer to you it feels like than final but sounds the same and behaves roughly similar from what i can see. doesnt stick around for any time at all before leaving. also the weird music hasnt stopped in several minutes
- some debug comamnd to teleport around??
- the ufo event is called UFO Abduction, the ufo is a lot larger and closer to you it feels like than final but sounds the same and behaves roughly similar from what i can see. doesnt stick around for any time at all before leaving. also the weird music hasnt stopped in several minutes
- some debug comamnd to teleport around?? and then the game crashed
- booting the game actually plays the intro sequence that was found on John Cimino's site and then boots into the glalaxy screen .also the spore logo was from like0 2006 or some crap
more debug things
GameCreature just went into the creature stage cutscene again on this same save file?? also i idndt say this but the water looks dif from final
- someone in chat said "i think that ui cheat crashes in general" because the games crashed twice now
- weird creature im not even sure what happened here i wasnt looking
- theres a button with a lightbulb on it that you haee to press upgrade brain. the cutscene was either broken or unfinished because it just played the music but ther was no creature animation with hte brain and it just kinda locked the game for a few seconds
- geting a new pack slot showed in an interesting way in the middle of the screen and then the slot moved from the middle to the right in its usual slot. the empty slot is also a question mark instead of a silhouette of a creature
- im not sure what was toggled here in effects
- another ufo event spawned the ufo like right at the creature, seemed to bump into it and the ufo is just a tree with a swing on it??? this is NOT in final btw. this ufo tree. thats ctually new. it also keeps bumping into the ground for some reason
- i think the big reason shadows look somewhat better is moreso that theyre noticeably darker than final. otherwise theyre really low res here, at least at htese resolution settings
- picking up bones for some ereason didnt seem to work here. the avatar creatures just kinda idle at the nest (which is very tiny) and dont do anything. it actually feels like everything kinda broke here
- first person view with the distorted camera?????? i dunno i f this was related to bypass zoom limits or not
- brain cutscene didnt work properly again but they triggered it in them iddle of the meteor strike again. none of the npcs are reacting to meteors still
- another button to create a tribe in the place of where the call button was in creature stage . but here i assume it wouldnt have locked you out of the editor? aslo mating call didnt work either
- i didnt screenshot it in time but clicking on this button actually showed a window asking if youre sure you wanna transition to tribal stage bcause you wont be able to edit your creature. the window actually looked remarkably same ui-styled to final
- tribal stage transition cutscene actually seems to work and seems to totally match final, aside from a broken npc creature hanging out at the nest still
- the moment the cutscene ends it just opens the tribal outfitter. also all the tribal outfitter parts seem to be unlocked from the get go? also this is apparently treefrog
- theres weird bell ringing when switching tabs in the editor. im not sure why they picked this
- parts that you cant afford for whatever reason have bright red
- there IS a loading screen with this weird art that was in the prima guide actual selection for your hut style and hut color (instead of it being based on your creatures colors) which is really really interetsing!!! this isnt in final at all!!!!!!!!!!! not even any leftovers from what m aware
interesting pathing debug stuff and another window. all planner huts are also immediateley unlocked
- tribe camera seems to move really weird and really fast, or that was the free camera?
- tribes have paths coming off them and weird decals on the ground. the animal pen is also rather separated from the hut
- the moment the rival tribe cutscene ended the npcs just visibly teleported back to their hut
- debug cheat to add food too. also they were still spiked clubs not torches!!! that was a really late in dev change apparently!!
unused totem that was also left over in final. this is for socializing?? this as summoned through a debug cheat thoiugh and it seesm to pick randomly what you did with the lapis vilage (your player village)? also the colors idsappear from it in the totem cutscene and the colors are VERY bright .except the colors were kinda there up close? the colros seem to be based on the type of totem
- i think having one tribe member selected and hovering over another one had a hearts cursor although im not sure. this could very easily be related to the old matig feature
- theres a volcano event or. something? maybe? it is remakrable that the volcano actively spews particles
- also theres a cheat that will damage huts under cursor, or heal huts, which they demonstrated by destroying their own hut
- theres a cheat to remove tribe members and it plays weird sounds
- the hut looked different . i think the cutscene text might have menitoned something about city stage but im not sure??? i didnt get to see it in time
- building editor is not very changed but has placeholder icons and the lighting is weird. window part icons face the camera and the city hall parts are also rotated weird. music and other sfx seem the same
one of my strongest anime opinions is that light should have had to kill L with his own two hands. make him confront the reality of what he’s been doing all along. make L’s death more narratively satisfying and less convoluted. i’ve heard there was debate between the author and publisher on if light should get to “win” and i think not being able to kill L with the death note (the thing that makes him a god) and having to get his hands dirty in this very human and intimate way would have been a really interesting compromise
Since watching Batman Beyond and the Sonic x DC crossovers, I've been wondering what Jet would be if he was a DC character! I really hope the make more toys AND PLEASE SEGA MAKE A JET ONE PLEASEEEEE
got a handheld scanner and scanned some fight club media I have, not in any sort of order because I'm lazy and I missed out some scans that didn't turn out great because I don't have steady hands. anyway
I've spent the whole weekend looking at video clips and screenshots of Crossworlds, especially about the Babylon Rogues shit talking to others or to eachother.
Needless to say I'm pretty satisfied with what I've seen as of now. Looks like Storm has got a new english VA too? Or maybe the new voice direction is 100 times better than Free Riders was because holy crap, it's been 15 whole years since Storm did get something. No, I'm not counting Sonic Forces Speed Battle.
(That orange bird/tiger hybrid is my OC, Autumn. I ship her with Storm if you wanted to know).
same here!! (also your oc x storm should be canon hehe 💚)
It's been amazing!! Seeing all the Rogues together like this again is such a dream come true! AND JET OMG DON'T EVEN GET ME STARTED! FINALLY I GET TO PLAY A SONIC RACING GAME WITH JET SINCE 2010!!!
Even if the trick animations for Crossworlds is stiff I can look past it because of how much they have put in with this. I'm hoping there's a story side too but idk yet so I'm just fingers crossed 🤞
I don't mind Jet's voice because his firey nature is back in full force! PLUS THE OPENING THEY RELEASED!!! I LOVE SEEING HIM and the others POSE.
ALSO IN A RIVIAL THING WHERE I CAN'T FIND IT ANYMORE HE CALLS HIMSELF THE LEGENDARY WIND RIDER! THEY CHANGED IT 😭 IT USED TO BE THE LEGENDARY WIND MASTER BUT ITS WHATEVER 💚💚💚
I CANT WAIT FOR THIS TO RELEASE AND I LOVE ALL THE CHARACTER INTERACTIONS ESPECIALLY WITH ALL THE ROGUES TOGETHER!!