Final Blog Post 8: Course Reflection
This spring semester in my junior year of university, I had the chance to take an introductory game studies class that delved into the history of making games, its theory, as well as hands-on experience with game development. I was in the Monday/Wednesday section of the class, which was split up by a lecture on the former day, followed by an activity relating to the previous lecture on the latter day. The overall structure of the class was well organized, and its lecture slides accessible since the first week so there weren’t any huge surprises if you looked ahead of the material. I had heard about the class from friends who had taken the class that the class would require you to create a game, and also looking at the class scheduler noting it as an activity class requiring 8 hours of work per week I was somewhat worried. Now at the final stretch of this class, either I really improved my work ethic and time management or the class was actually not as tough as I expected. Then again, I chose to code a visual novel game with Ren’Py which is definitely a lot easier to code than in Unity with C#. Still, I really enjoyed the class and it was really intriguing and refreshing to be in an environment that facilitated game analysis in both terms of narrative and mechanics.
The textbook that we were assigned and given for free through our school accounts was pretty informative and also fairly casual with the way the author would be talking in first person towards the reader. The overall tone, though unconventional, made the topic of games and the theory behind making them a lot more approachable.
For my final, as mentioned in the first paragraph, I coded and wrote for a visual novel game and had the art implemented in it supplied by two artists in my group. I am quite interested in storytelling, though I hadn’t really put many of my ideas onto paper for public viewing so that was a daunting experience. Still, the reception that the game received during peer reviews were quite encouraging to me and I’d like to share more of my stories in my future works. As a digital art major who is rather fond of 3D modeling and comics, coding was a bit out of my comfort zone, though I was able to make it work and my efforts sufficed for the assignments’ requirements. While I wouldn’t delve into game mechanics that involve complicated physics, I wouldn’t be opposed to coding for more visual novels through Ren’Py.
(Below is a screenshot of one of my first attempts to code a player character through C#)













