Devlog 1 - Designing Kero and collecting ideas.
So I think I am at a point to start the Devlog proper. Moving forward everything from here on out should be new production, new ideas, and new work. What better a place to start then with the design of the main character, Kero!
As mentioned before her original design was built entirely as a sprite with no actual reference art. I just started with a mock screenshot and came up with the design seen here.
I didn't really draw anything as I had a pretty good idea to go from right from the beginning of what I wanted. This time, however, because I am planning to be working in the 3rd dimension I felt it was appropriate to test out some designs on paper to model from.
The first one I went for a more detail focused approach based off of Mega Man Zero and Mega Man Maverick Hunter X. This style uses longer limbs that have exaggeration to them in key places such as the head, forearms, hands, and feet.
You may also notice that the original sprite's armor is a bit different than the new concepts. Originally she was going to have a breast plate and more underwear like marking on the suit more reminiscent to Mega Man's design. Since then I have opted for a design more inspired by Protoman and I think it looks better and less goofy than the undies on the outside of the spandex look haha.
While I am indeed happy with how this turned out, after plenty of meditating on it I decided to go ahead and try a different approach that, anatomically, is closer to the proportions of the original sprite.
This design pulls much more from the original sprite but is also HEAVILY inspired by Mega Man Powered Up (Rockman Rockman in Japan) It features a more "chibi" like design with a large head and smaller body with exaggerated proportions.
This design is not only much closer to the original sprite design in terms of body proportions but also has the benefit of a much more stylized look as well as an opportunity for much more exaggerated facial expressions which I believe are important. One of my favorite aspects of games like Wind Waker were the fantastic facial designs.
Overall, I think that the latter will be the design I want to flesh out and work on more for the game and moving forward. Mind you it's still just a sketch even if a colored one.
The next thing on my agenda is to work on some variations of the character. One of the things I am not happy with are her freckles and I would like to re-work them. I also want to mess around with the design of her pupils a bit.
With that said I feel like it's at least a good start design wise and provides plenty of room to expand upon.
I am also working on learning C# through Codecademy for use with Unity and I also need to pick up blender again if my ADHD riddled attention span will allow it.
At the very least I am happy to have gotten something done and I hope you all enjoy the designs.













