Cat head shape tutorial
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Cat head shape tutorial
I’m still learning
i had a very intense nightmare when i was a young child where my nintendo gamecube had some sort of built in weather alert feature and when i tried to play melee during a tornado this screen came up along with a really loud buzzing sound and i woke up with tears coming out of my eyes
The World of Ultimate Gaming
the february 19 build has noticeable ambient occlusion on material editor creations. you can see here with baking
here i made a test vehicle thats just an enclosed box. in the editor, you can see inside pretty clearly
(side note i had to save it but it was overbudget and didnt even show in the sporepedia, so i had to drag its png into the colony land editor again just to be able to edit it and remove the extra parts to show it in the sporepedia)
but once you view it in the sporepedia, not only does the inside of the box get encased in darkness, the texture is also much lower quality
it actually saves the texture into three .raster files, as can be extracted from GraphicsCache then reexported with sporemodder fx. this is with the opacity removed
and here i made another house with insides present, this time i have a door and a couple windows to see how ambient occlusion works. also a test to see if the animated parts cause ambient occlusion too. i put different paints on the blocks to see them in the texture more clearly
the light does seem to be coming out of the window! and some of the animated parts just break entirely and thus leave no ambient occlusion
and heres how that texture looks. you can see how the light falls on the floor! you can see where the door is clearly, and how the light comes off it. its actually remarkably sorta realistc lighting
also the ambient occlusion seems to mostly just express itself in enclosed spaces like this. you cant even see it here
if you load any of these creations into retail, they will no longer have ambient occlusion! but they do have higher res textures at least. i cant view the building because spore just trashed it and its not showing in the sporepedia LOL
however their textures still get baked and saved into GraphicsCache. where they DO still have ambient occlusion!!
this is the baking gmdl loaded from GraphicsCache with this texture
so the functionality for material editor ambient occlusion is fully intact, the game just doesnt seem to use it
thom yorke
tpot 24 leaked ending
tpot 24 leaked ending
oh. There's poop. There's poop in my pants. Im pooping my pants.
if they got dennys at
if they got denny at