Studio PxG Dev Reflections
SoMU Development — Week of March 7, 2026
1. What was your main focus this week while working on SoMU?
This week I focused on improving the usability of the SoMU editor inside Unity. While testing the interface, I noticed that the current card-based layout became harder to navigate when the Unity editor window was smaller. Because of that, the main goal this week was to rethink the layout structure and make the tool more flexible to use regardless of window size.
2. What insight guided your work this week?
One idea kept guiding my decisions throughout the sprint:
“When you're building developer tools, the UI is the product.”
Unlike a normal game feature where the player interacts with gameplay systems, developer tools are entirely experienced through their interface. If the UI is confusing or hard to navigate, the tool itself becomes difficult to use.
That realization helped me prioritize navigation clarity and accessibility.
3. What improvements or experiments did you start this week?
I began experimenting with a few structural changes to the editor:
Moving toward scrollable containers so modules remain accessible even when the window is small
Exploring a tab-based navigation system to reduce visual clutter
Planning an integrated SoMU console panel that could display validation logs, diagnostics, and governance checks
These experiments are aimed at making the editor feel more structured and predictable.
4. What challenges did you encounter?
The biggest challenge was realizing how easily UI layouts can break when the editor window changes size. Something that feels intuitive in a large window can quickly become frustrating when the layout compresses.
This reminded me that good tool design isn’t just about features—it’s about making sure the interface adapts to different workflows and screen configurations.
5. What did you learn about building developer tools this week?
I learned that small usability issues matter a lot more in developer tools than in most other software. When someone uses a tool every day, even small navigation friction becomes noticeable.
Because of that, tool design has to emphasize:
clarity
consistency
discoverability
Those things often matter more than adding new features.
6. What comes next for SoMU?
Next week I’ll be focusing on:
implementing the scrollable UI layout
prototyping the SoMU console panel
refining the navigation architecture
continuing preparation for the Unity Asset Store release
The goal is to keep refining the experience until the tool feels natural to use inside the Unity editor.
Studio PxG
Building tools and games with Unity. https://studiopxg.com











