Let's get this started!
Hello and welcome!! We are studio inc.omplete, a group of indie game devs out of Troy, NY. We're currently working on our game Night of the Delivering Dead, a game about a necromancer who graduates with no practical experience in horde management turns to food delivery to practice fine mortem skills and chip into their student loans. After accepting an order from Death’s Delights, the player will have to use their hand of spells, summons, and other necromantricks to successfully locate and deliver multiple orders to their destinations before the food grows cold, avoiding obstacles and weird looks in the process. We’ll be sharing devlogs and bits of progress here as we move through development. The first of those will come soon, but this post is more going to be an introduction to all of us, the dev team behind the game! In order of who sent Ivy their bio for this first:
Ivy!
Ivy (they/she) is our writer who consistently manages to write stories that are better than she thinks she thinks they are. When she’s not being forced to do marketing she works on both analog and digital games to tell the queer stories that she wants to see in the world.
Ghost!
Ghost (it/he) is our neighborhood cryptic and gets extremely invested in its interests, one of which is illustrating!! It also did all of our fantastic character portraits! You can find more of its work on DeviantArt and Bluesky.
Brendan!
Brendan (he/him) is a programmer and designer who has only ideas that make the rest of the team go ‘oh no’. He works in analog and digital games to chase down whatever absurd idea he’s found that week and they’re all cool actually, and very serious and not silly.
Emmet!
Emmet (he/him) is the Studio Inc.omplete vibe curator. When he's not busy doing that, he is a programmer and designer who loves getting under the hood of a system and making sure nothing Brendan designed is tremendously broken.
Mira!
Mira (any pronouns) is our lead programmer, and as such has to wrangle Brendan and Emmet together and make sure things work. He’s currently playing FFXIV and is a big fan of narrative games, especially ones that have diegetic narrative mechanics.
Ari!
Ari (she/her) is the team’s resident 3D artist and Blender enthusiast. She is very passionate about environmental art and the stories it can convey. In her free time you can find her playing various FPS games or the Sims :)
We’re a group of recent graduates from RPI with a passion for making neat, story driven games that use whatever cool system Emmet or Brendan come up with that week. Mira helps keep them focused on the programming work while Ivy brainstorms worlds to put their systems in. Ari then fills those worlds with 3d models and Ghost makes the character portraits and other 2d art to let you interact with it. Our biggest goal is to make games that make you say “hey, that’s neat!” Whether that be an interesting little story, a weird mechanic, or a silly premise, we want our games to be filled with moments that make you want to see more.
That’s about all we have for now! Like I said, we’ll be posting our first dev log soon, so follow and keep an eye out! Thank you for checking us out!













