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@styrnraelmalqir
Reflections in Crystal...
Uncharted Waters
Chapters 1-3 of a little thing Iâm working on about Styrnraelâs parents! Hoping to continue this soon and maybe even post it on AO3!
---
The young cartographerâs fingers gently brushed the cover of a sun-bleached book. Inside its pages, she found several descriptions of the villages she knew well â all written by someone who had only traveled through the vast plains of the Azim Steppe for only a few days. The Namazu working at the booksellerâs booth that day looked sheepishly at the Au Ri woman who lingered. âMay I help you?â He asked politely, as if to hurry her along.
âOh no, you cannot help me. All the maps in this book are,â her voice trailed off.
âYes-yes?â Gyocho half-heartedly pressed his fins together inquisitively.
âTheyâre all wrong. Every one of them.â She closed the book.
âVery well.â His voice was heavy with disappointment. He tried another tactic. âWe have other wares available. This book about Ulâdah has been quite popular of late â full to the brim with resources for selling and making a profit. You could be rich--â
Before he could finish, the Au Ri woman slammed a handful of gil onto the stall, loud enough to alert some of the Qestiri who were guarding the market in Reunion. âNo, Iâll buy this one with the maps.â
She spent the rest of the afternoon picking the book apart, crossing out inaccuracies. At times she laughed out loud to no one in particular.
âIâd like to buy this one.â Sarangerel called out to the Namazu at the end of the week. Seven-hundred seventy-seven blessings that his schedule once again coincided with this tenacious young womanâs. Though he was surprised at her selection â a common, plain, blank notebook bound in dzo leather with subpar bindings and thin parchment â he did not refuse her payment of 714 gil. She left before he could say, âYes-yes.â
Sarangerel and the others who lived in Malqir Iloh, had moved with the seasons along The One River or Yat Khal. Much like their cousins, the Mol to the north, the Malqir lived in a kind of peace and tranquility. This was all afforded by a glamour prism nested in the riverâs rocky bed.
Although hidden, they could come and go as they pleased, but many decided to spend their entire lives along the banks of Yat Khal. Though she was most likely to become the next leader of Malqir Iloh, Sarangerelâs true passion was in the creation of maps. The completion of which would require travel well beyond the Steppe. This was something her mother was becoming increasingly aware of as Sarangerel started to trek further and further away.
 West of Reunion, toward the Tail Mountains that encircled parts of the northern Steppe, Sarangerel searched the horizon on horseback. The landscape transformed the higher she ascended. The stones were larger, their jagged edges reaching higher toward the summit. Colorful flags danced in the winds surrounding a base camp composed of many different Au Ra families. Her horse was tired from the long trek of the day and she led it to water as she silently watched the others. Some were traders, making their way home after visiting the market town below, but most were travelersâadventurers from beyond the inland grasslands. One among the caravan approached her. A handsome Viera man ten summers her senior approached her with an offering of fruit. He used a small blade to cut a piece for her and another for her horse. She returned the gesture with a nod.
âWhere are you headed?â He asked, his eyes fixated on her as she gently brushed the black mane of her horse.
âJust a little further.â She answered, suddenly remembering to keep her guard up. She continued walking past the Viera and did not turn around as she waved. âThank you for the fruit.â
The sun was low in the sky as she reached a trail where stones were stacked like mountains leading up to a tall peak. She took a few flat stones with her as well, determined to start a new mound, perhaps somewhere no one had stepped before. She tied the lead of her horse to a boulder and continued down the narrow path.
The sky was a deep blue as the sun hushed out the last breath of the day. Yet it was just enough light for her to look below and see a glimpse of the sea below her. She stood upon a rock and took out a spyglass. From this point, she could almost see the Bay of Yanxia. There were dark mists in the furthest distance she could see. Names she had only read about â the Knowing Sea, and further on to the Ryakgyr Peninsula, suddenly became shapes in the glass. She sketched quickly. As the last light left the clouds, she stacked the flat stones on the ridge and made her descent, returning to the adventurerâs camp.
She listened to the stories the travelers shared. Her attention sometimes turned to the stars glimmering above the mountain as she warmed herself by the fire. Covered in a heavy wool, she and her horse waited until the sun rose again to make their return to Malqir Iloh.
 Chapter 2
âSeek it out!â Maral exclaimed and her cane clicked on the slate floor. Â
âIs it alright to leave in winter? Will you need the extra hands around here?â Sarangerel said this only halfheartedly, as she was already packing a satchel across the table from her mother.
âOf course, dear! I have things well at hand here.â Maral walked closer to the table and took a seat. âBesides, you will return by the next Tsagaan Sar!â
With this, Sarangerel was silent. Maral took notice of this response or lack there-of.
âWill you not?â Maral asked another way.
âNo.â Sarangerel said plainly and closed her book. She looked directly at Maral, her expression a mixture of uncertainty and of an untold anger. âThe books are wrong about the Steppe. I think they might be wrong about everything.â
âAnd so you must find out for yourself the truth of it all. You will not just disprove them, you will make new maps unlike any other.â
They were silent for some time as Sarangerel looked through the other parchments and papers scattered on the table. Some she rolled up and placed in the satchel. Others, she just shook her head at. She smiled at an illustrated guide of the Ruby Sea, which included descriptions of the Kojin and their customs.
âI only ask that you be cautious and make intelligent choices. That you know the consequences of your actions and that you return to us with new knowledge in exchange.â
âYou are so eager to see me go.â
âNot at all, my dear. I only know that there will never be another who can best me at a game of Kharaqiq and instead of taking the chief position for herself, choose to seek out her fortune on a much greater game board.â
Sarangerel frowned deeply as her eyes welled with tears. She held her mother closely. Their arms locked around each other for some time. Before another bell passed, Sarangerel got herself ready to leave that night. Under the cover of the moon in winter, she was less likely to be seized by raiders on her way past Reunion, keeping her safe beyond the Steppe, toward the tides of the Ruby Sea. Â
 Chapter 3
âSarangerel,â She said, tipping her head slightly toward the deck of the ship. She slowly lifted her jewel-toned eyes toward the crew.
âVery pleased to meet you.â Maduin, a Roegadyn of eight and twenty stepped closer to her. âI am the chief navigator and pilot. Your maps have already served us well.â
She pursed her lips together into a proud smile.
âSet sail!â A booming voice cut off the formalities. His order cracked through the deck like a thunderclap and broke the stillness of the water. Every person aboard the ship struck into action â dashing from one station to the next. Arms buckled under the weight of heavy trunks of cannonballs and gunpowder. The voice came from an older Roegadyn man at the helm of the ship. His gray hair was tied back with colorful bandanas woven into rows of braided hair. His eyes were a fierce cobalt blue, the same color of the choppy waves beneath him.
The rowdy crew cheered their agreement and began to hoist the sails and lift up the heavy ropes from the sea. Sarangerel followed suit and joined the navigator who was climbing the stairs to the top deck. On a fine wooden stand near the helm, Maduin and Sarangerel searched the horizon. The captain beside them kept one of his strong arms steady on the wheel of the ship. The wind carried them out to the open waters.
The ship was modestly sized, with only one mast and a cargo hull fitted just for day trips only. The small size was made up for with its unmatched speed â particularly in pursuit of imperial vessels twice or three times its size. This was all-too apparent when the sails carried the ship further away from the harbor. A bell passed and they no longer could see the dock, or the land attached to it. It was then that the navigator and cartographer entered the captainâs chambers and set to work.
âSarangerel, was it?â The navigator smiled up from the papers spread out around the quarters. Â
âYes?â She responded but did return his glance.
âI never told you my name!â Soft lines around his eyes crinkled toward his brows.
âItâs Maduin, is it not?â
âYes, my name is Maduin.â The Roegadyn man felt disarmed, and his eyes slowly pointed toward the map on the table. He desperately wanted to fill the silence and continue learning about the intriguing cartographer before him. The planks of the floor creaked as the ship crossed a wave.
âWas there something else you wanted to say?â Sarangerel still did not look up from her map. Â
âI was going to ask â where are you from?â He hesitated, but his determination to know her better never wavered. A few strands of his dark teal hair loosened and fell across his forehead. He brushed them back behind one ear and noticed she had finally looked up at him, if only for a moment. A sudden warmth touched the tips of his tan cheeks, dimpled by his widening smile. He was nothing if not persistent.
âHere.â She noted, pointing to a sketch of rounded yurts punctuating the Azim Steppe on her hand-drawn map of Othard.
The question of where had piqued her interest, but she did not elaborate. Many of the other crew members carried on with their tall tales or sang jovially. There was almost no quiet, especially when they were underway and out to sea. Her curtness was almost refreshing, and most certainly unexpected.
The cabin rocked and swayed as the sails carried them further away from the coastline. The two of them continued their work in a comfortable quiet. Occasionally, Sarangerel found herself looking up from the maps to think. Maduin would carefully steal a glance at her. Though he had seen many other Au Ri, particularly fellow crew members hailing from Raen settlements, her visage was unlike anyone he had seen before. Her azure skin was covered in indigo scales that ran up her arms, neck, and framing her face. Her hair was a delicate silver that looked like a river illuminated by the moon, the tresses of which just hit below her shoulders. Her beauty was difficult to miss and proved to be a challenge to ignore.
It did not escape Sarangerelâs notice that Maduin was staring at her as often as he was staring at the map. At first, she was annoyed. Her expression softened once she realized how patient he was with the coordinates. She could see him carefully studying her survey of the Ruby Tide. She hoped he could see the care she took to detail the surrounding islands. Traveling between each of them had taken nearly six moons and she felt proud of her work. Once she knew he was going to take her maps seriously, she finally felt at ease in the close quarters of the chamber.
âYour maps are remarkable, Sarangerel. I believe this course you have charted will be best suited for a swift return to Onokoro.â He glanced at her again, but this time she was ready to meet his gaze. A bead of sweat gathered on her temples; she thought it must have been the warmth of the afternoon sun trapped inside the room.
Finally, Sarangerel reached toward Maduin, close enough to embrace him, but then extended her arm past him to pick up a map behind him. âThis is the one we need to look at before we travel further north.â
He didnât realize his mouth had opened as she approached, but he quickly closed it before letting out a sigh. Something that felt like relief and disappointment erupted in his chest as he glanced at the map she had started to unroll. She placed four weighty inkwells at each corner of the map so it could lay flat and smoothed her fingers over the heavy cloth. âThe nautical charts from Koshu are not accurate.â
âWe are frequently in these waters and have never taken another route. There is no other route.â He gestured toward her, surrendering to his curiosity and confusion. âIs there?â
âThe Kojin of the Blue would say otherwise. Besides, itâs well known that no information leaves Koshu unless it is certified by Bukyo. Anyone claiming to have a map from Koshu is either smuggling information or simply making it up. And Iâm more inclined to believe the latter.â Sarangerel tapped her chin as she theorized.
âSo, this map is from the Kojin? How can we be sure they are to be trusted? The Red will attack us on sight. The Blue are not so different.â
âThey can be trusted because I have sailed this myself. Iâve seen where this leads and Iâve added my own notes to it.â
He seriously considered the consequences of a new course while staring into the chart.
âDo you trust me?â She turned toward him and extended an open palm.
âI donât have any reason to doubt you.â He closed his fingers around hers and shook her hand.
They were still for a moment, holding each otherâs hands. The light from the sea and the sky danced across the room, filling the ceiling with bright reflections of waves. Suddenly the ship turned over another wave, shifting their hands apart as they struggled to regain their balance. The pilot then adjusted the rudder and climbed the stairs to the helm of the ship where he explained to the captain the plan to take the Kojin of the Blue route.
Sarangerel could see the captainâs arms swing around Maduin in approval. Â He chuckled loudly as he spun the shipâs wheel.
The trip took 3 bells shorter than their normal route â and was far less treacherous overall. Their target was a small fleet of smugglers who had stolen from the neighboring village of Isari. The smugglers proved to be no match for those employed under the banner of the Ruby Tide. Not only was the cargo recovered, but the smugglers soon found themselves marooned without their ships. With Sarangerelâs map, they had come out of the scuffle unscathed, and far richer for it.
After returning their stolen goods, the fishermen of Isari shared nearly half of it to the privateers they had hired to steal it back. Once Maduin, Sarangerel, and the rest of the crew had returned to Crick, on the island of Onokoro, they began to remove trunk after trunk of the bounty collected from the dayâs work.
The Last Vigil
[ MAJOR SPOILERS FOR FFXIV 3.0 AND 3.1 AHEAD. ]
I just have a lot of feelings and needed to put them into words. Spoilers begin right away so please be warned, thank you!Â
Dawn in Ishgard was little different than the night. An opaque sheet of fog blanketed the snowcapped banks, limiting Styrnraelâs visibility even with the blessings of the echo. Twice had she seen such dense fog. The first time was when she was little more than a babe, but the mist cleared as quickly as it came, taking the Sea Wolf and his men with it. The second time, the Malqir stood as tall as her foremothers. The fog was thick with shame.Â
She cared not for the cold. And even worse yet, the misunderstandings that the clear light of day might encourage. At the behest of Lady Yugiri, the Au Ra arrived in Camp Dragonshead in disguise. The hood did not cover everything, but Yugiri was sure it may do well to protect her from the disarmingly polite Elezens. It was enough to mask her appearance that, to the average isolated Ishgardian, would in plain sight be all too draconic.Â
On her arrival, the kindest of hosts reassured her. âWould that I knew how you felt. I assure you that Who am I to judge? would be the common opinion on the matter of your... visage.â the head of House Fortemps explained. His agreeable nature was rare here. Even he knew that. She knew, however kind his welcome was, her allies were limited among the archbishopâs followers. Though many in Ishgard had heard stories of the defender of Eorzea, their absence from the alliance tables was humbling. Her deeds were less than empty echoes, unworthy of songs for their great halls. Lady Yugiri was justified to hide her features, even in the great accepting shores of the Eorzean Alliance. Here, it was more than discrimination to be wary of, here it could be persecution or worse at the hands of inquisitors. Styrnrael cursed the thick fog, for it did not hide enough. For if they truly saw her indigo complexion contrasted in the light of the gleaming white snow, night would fall before she ever reached the Holy See.Â
Upon reaching Thal's respite, Styrnrael paused inside the chamber. She lit a brazier and knelt before the altar. Until now, she had only half-heartedly pledged her sword to Ul'dah, but somewhere along the way had come to realize what that truly meant: she must needs some way to unite people across differences. Did not the merchants look at her scaly visage with the same fear they reserved for Amal'jaa? And did not those same junkmongers look down upon the refugees just outside the city gates, abandoning their own kind? Those sworn to protect the Sultana could turn around tomorrow for the highest bidder. The gaps between the tiers of castes were ever more present here than in all Eorzea. She gazed upon the statue in reverence but was overcome with an earthly question, "Who are the monsters and who are the men? Only Thal knows." She thought quietly before extinguishing the flame.
For years I have been (very gratefully and gladly) using hibbaryâs watercolor texture packs but I thought it was time to expand my selection of colors and make some of my own. These are a great big mix of colors I use frequently, some are washes, some are gradients, some have borders, and a lot use salt textures. Â Itâs a very scattershot mix, but I find that all the better for my use, and I hope some folks out there might too. Â Each image is (very) roughly 9"x12" at 300DPI. Â These are generally very bright and vivid, and are very suitable for backgrounds, overlay textures, or whatever folks use this sort of thing for (I mostly made these with my own use in mind, but I want to share if anyone else might find them useful). Thereâs a download link on DA here for the ZIP file. These are 100% free for use as a way of paying it forward for the use Iâve had (and likely still will have) from hibbaryâs textures. Â If you use these in a project, Iâd be more than happy to see, so please feel free to link me here or show off what you do, but itâs by no means a necessity.
[ ooc; These are ABSOLUTELY gorgeous textures that look beautiful on FFXIV screenshots - I would recommend using these for any project! Thank you @featherwurm <3 !!! ]
[ made using https://characa.kkimu.dev/]Â
about styrnrael
â Forename. Styrnrael is a Roegadyn name, meaning "star doe." Her first name does not carry much meaning to her and at times it feels like a reminder of being different than some of her cousins. In truth, she is of Roegadyn and Xeala origins. Her father was a Sea Wolf who left shortly after Styrnrael was born. Her name was the only thing he ever gave her. â Surname. Styrnrael was raised by her mother, grandmother, older brother, and several cousins among the Malqir, who value intellect and games over fighting. She grew to be a wise, critical thinker like her foremothers, but something, ever shifting like the trade winds, kept calling her to battle. Much of her understanding of the world was shaped by her matrilineal upbringing and very little is known of her Sea Wolf father. However, having both Au Ra and Roegadyn lineage, she took to the sword easily. In her young adolescence, she trained with a wooden sword while honing her skill at Khraqiq until she was old enough to help with provisional quests among the tradespeople. â After the Calamity. One day, during the annual gathering of Xaela, Styrnrael enters a combat tournament, and bests one of the strongest warriors. He is visibly furious, as are his brethren. In exchange for her agreeing to forfeit quietly in the last round of their bout, thus helping him save face, he would teach her everything he knows. Knowing that he could teach her the ways of the sword, a skill she always longed to know more about, she agreed. He was known simply as her mentor, though he has carried many names, and wielded many swords. And like many of the nomadic people of the Xaela, he was well-traveled, too. Having survived the Calamity, he had many stories to tell. â Before the Adventure. During her training, her mentor tells of the Coliseum of Ulâdah. He weaves a story for her, telling of the cityâs immense wealth, the intricate relationships among its people, and of the kingâs ransoms awaiting eager sellswords. Her mentor paints a picture of just how easy this scheme is: he and other of his brethren fight for a season, make a fortune of gil, and leave before getting involved in any of the Syndicate's dealings. He called it his trade. His enthusiasm is infectious. Hearing this, Styrnrael asks for her foremothersâ blessings to set off in search of the Coliseum. However, her mother proposes that a game of Khraqiq will help them decide. Her mother is a formidable opponent, having spent most of her years studying the techniques of Astrologians and Scholars, though never fully mastering either of their skills. She is a jack of all trades. Her wit, instead, is agile, able to bound across the board with ease, almost making Styrnraelâs head spin. The game is set -- her mother is ahead-- but the outcome? A tie. Styrnrael begins to forfeit this game, as she knows her mentor would want her to save face, explaining that she could find some other work to do around the Steppe. âWinning the game was not the wager,â her mother says with a wink. She bestows Styrnrael with a map that is etched with the handwritten notes of a well-studied scholar. âThese were my notes, and what I ask dear child is that you continue them. Use them well to think of home, no matter how far you roam.â The stories her mothers had heard of were echoes of stories from traders, passed down through generations.Â
[A western steppe tribe characterized by its unique leader-choosing ritual which, instead of the usual test of brawn, is a game of Kharaqiq--a chess-like game played on a circular board divided into three rings.]
[ sources: x | x | x | x | x ]
about. [ooc]
meg. she/her/hers. married to @seishinfuda
new player; august 2020 - present
washington state, usaÂ
aether/adamantoise