A bunch of meat.
Keni

roma★

JBB: An Artblog!
Three Goblin Art
Sade Olutola
taylor price
RMH
Sweet Seals For You, Always
occasionally subtle

pixel skylines

Kaledo Art
Cosmic Funnies
Peter Solarz
"I'm Dorothy Gale from Kansas"
DEAR READER
$LAYYYTER
let's talk about Bridgerton tea, my ask is open

shark vs the universe
No title available
he wasn't even looking at me and he found me

seen from United States

seen from T1

seen from Malaysia

seen from United States

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seen from Brazil

seen from Japan
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@superbananabuddy
A bunch of meat.
Baseball Girl
Cloud practice
This was fun! :D She still looks adorable!! ;3
More animated ladies with “realistic” proportions (because why not):
Elsa (GIF), Elsa, Rapunzel, Mother Gothel, Honey Lemon, Aunt Cass, Colette, Merida, Roxanne, Susan, Linda, Mavis
OBS: These edits were created simply to give me a chance to practice my manipulation/anatomy skills. Nothing more, nothing less. They are NOT meant to be “better than the original” or “what it should have looked like”, or serve as a general negative critic on the respective movies’ animation styles!
Pixar’s Merida! :D I for some reason came into this with the mindset “This should be easy”, but I almost ended up pulling my hair out instead. Here the challenge was to make her head smaller without erasing it’s roundness. :o
More animated ladies with “realistic” proportions (because why not):
Elsa (GIF), Elsa, Anna, Rapunzel, Mother Gothel, Honey Lemon, Aunt Cass, Colette, Roxanne, Susan, Linda, Mavis
OBS: These edits were created simply to give me a chance to practice my manipulation/anatomy skills. Nothing more, nothing less. They are NOT meant to be “better than the original” or “what it should have looked like”, or serve as a general negative critic on the respective movies’ animation styles!
Giselle!! :D And now my lovelies; go forth and write stories about mermaids stuck in wells! (*w*)
Movies used: Enchanted, Aladdin, Snow White and the Seven Dwarves, The Little Mermaid III.
Wanna see more mermaids? —>
Aurora, Belle, Tiana, Pocahontas, Mulan, Megara, Jasmine, Kida, Cinderella, Nita, Esmeralda, Nani & Lilo, Jane
Klaus teaser ©2015 Sergio Pablos Animation Studios, S.L. & ANTENA 3 FILMS, S.L.U. All rights reserved
Murals from Tokyo DisneySea by K. Sean Sullivan
Hi Tumblr, just a little note about this whole “CalArts thing” going around.
There are a lot of jobs in animation.
You don’t need to go to CalArts to have these jobs.
There are many different types of animation careers at many different studios within many different levels of budget. Hell at…
Dear Alex, thank you so much for putting sense into this whole thing. Now I need to get a bunch of stuff out of my chest.
There’s some personal things I want to share about this, because I’ve had my share with people who think calarts is the cream of the crop, and some of those people are trying to find ways to be disappointed and be despised with the school (because they can’t afford it, get in, whatever the reason is) and it infuriates me because they think a school will get them the job they want. There are some who feel like they have no hope because they can’t get into cal arts.
As a graduate from the school, and from what I’ve experienced with my fellow classmates, it’s really you who makes the experience of your own education and your own career path. I’m pretty sure there are people who will counter this argument with things like “Well Calarts introduces you to these amazing classes and guests”, but all I can say is that you can go so far with that – but most of one’s improvement is based on them practicing alone. A few of my coworkers come from USC, UCLA, and have taken far more story boarding workshops than I have, and know about story better than what I know about it. I’m also learning a lot from them!
There’s so much stigma about the school because of all the alums that come from there, who seem to have their names all over the place. It’s also a very expensive school, and it’s painful to see my friends having to pay loans after graduating.
But is having a majority of calarts students within the industry a problem? I can see what that person means, but mostly no. A lot of friends I know who are incredibly talented (and way more talented than the normal calarts folk) do not come from Calarts.
They made their way by doing good stuff on their own, attending exhibitions, networking with people, etc. You could Make a killer portfolio, work on your own projects, be an exhibitor and sell your own work, pitch ideas to people. Networking and putting your work out there will help you get your name out there – now that recruiters are surfing tumblr, attending these social events, etc. Recruiters love seeing people who can manage these things. Did you hear that most people in the industry look at one’s portfolio rather than the school they attend to? Sure there’s a calarts network, but since its a creative industry, recruiters look for people who can work with them based on their experience, their art style, personality, and other things.
Like what Alex said, this is what it means to be a professional. It’s about how you can find advantages with the parameters and assets you have, and work with it. This means skill, time, resources, people, health… If you have a lot of perks, don’t take it for granted! I felt like that at Calarts too, if I wasn’t working on a film every year, I would have tried to write more – or really work on my draftsmanship, my reel (by doing acting and dialogue tests) and my portfolio (doing a more specific and catered art portfolio), and all I could really do for example – was to work on my film. A lot of the students at calarts catered their portfolio and reel to their film, since it was one of the only things we could work on. Some of my classmates did internships to get hands on experience within the industry. Some of my friends did not have the privilege to attend an art school, so they took workshops, watched online lectures, joined sketch groups and networked with people. I have so much respect for people who really try out these things.
About cal arts, I don’t think the problem is that the industry is filled with calarts alum – it’s more of the fact that people are forgetting what it means about loving the work you do and being professional.
Looking at the many posts I’ve seen on Tumblr, it’s sad to see people think Cal arts is the only way to make a name within the industry.
I do agree with the point that the animation industry should be more spread about, instead of the majority being in LA. I feel like starting in the industry elsewhere can be risky – but sometimes: great things come with great risks.
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It took me a long time to finally understand this. It’s a breath of fresh air seeing a CalArts alumni talk about it so succinctly.
An Open Letter to Open World Games
I bought Dead Island because it was on sale, and I wanted to play an expansive, open-world game. I love open-world games, probably because I loved exploring as a kid. I guess I never lost that part of my childhood. I might like it even more, as an adult, if only because there are fewer things to explore. It kind of feels like a lost luxury, like privacy, or intimacy. So I play video-games like Skyrim, and Fallout 3. Exploration is a staple for those sort of games, and I enjoy them. For a while. Then I'm reminded of how tedious videogames can be, despite their expansive worlds. There's always something to collect, or quests to finish, or skills to increase. These are what make games playable. And that's fine. I understand that. Despite it's formulaic design, you could still enjoy the game. But eventually, you are no longer distracted by a beautiful, expansive world. Eventually, you have to find an item. Or a person. Or a place... Things that make games playable. Suddenly, you realize that your distraction has shifted to something less impressive. Dead Island was enjoyable, for a while. But after a day or two, I became very aware of the fact that it was just another game where you find items. Or people. Or places. And when I think back on all the open-world games I've played (Skyrim, Fallout 2, even Minecraft), I realize that it is a feeling that I've had before; an initial, overwhelming sense of immersion that quickly fades into the monotonous sense of obligation of a video game. Exploration is wonderful in that you discover things for the very first time. The downside to it is that it often makes the world a bit less mysterious. And to me, the greatest thing in the world is its mysteries. I guess that's what ruins video-games for me. Once you learn how to play them (which doesn't take very long), there really isn't anything left to do. It is the end of the mystery.
Walt Disney Animation Studios | 1937 - 2014
After seeing this post, I decided to make this. The “Experimental” era is usually referred to as Post-Renaissance. I imagine the Revival is going to continue through this decade. 2015 and beyond films listed are: (left to right) Zootopia, Giants, and Moana.
If you want to read more about each era and how they got their names, click here.
The Art of The Last of Us.
Visual Development from Mulan
Visual Development from Mulan by Alex Nino