Studio VI 3.1- Animating
Below is the draft copy of the visualisation for Lumiere.
Below is the final cut of the visualization for Lumiere.
The Video Below I edited for presentation and it contains both Sushii’s and my work together.
Reflection
After creating the model, I went on animation for the visualisation. This entailed that I had to animate both the model and the camera and also set up the scene and the lighting. Setting up the scene was the most challenging part as getting the light and the stage set up that would put the artefact in the “Lime Light” required a lot of back and forth adjusting and countless hours rendering to make sure what I implemented was correct. That said it was a huge learning curve as I learnt more lights and camera positioning in this project then I had in my previous visualisation project. Another challenge I faced was rendered as my current laptop is not the right specs for full high-quality rendering, I had to find alternate ways to render the animation. Through the help of Clinton smittie, my 3D visualisation tutor from the school of communications I managed to find a way I could render high-quality animations and not break my laptop. Once I had gotten those sorted it was a matter of fact keyframe animation which can be tedious bat first but the end result is worth the mental strain one goes through. I also delved into the discipline of graphic design and word placement to carefully chose and animate the annotations in the animations. After I obtained sushi is video piece on industrialization of the artefact, I placed both pieces into premiere pro and edited them together into a spilt screen, as for setup we had only one television thus we had to share. Even though the process was streanaous then I expected the final product beats my expectations.
Feedback:
Once I had completed the draft version of the animation I took it around for some feedback, the feedback I got from the viewers were quite helpful. As one of then noticed a glitch in the animation that I ddint notice and one feedback was the amount the overall speed “ That at some moments it was too slow and sometimes too fast”. This allowed to me bug test the animation and also fix problems that I didn’t notice.
One thing was cocnsistence through the feedback process that the minimalistic staging of the animation allowed the viewers to focus entirely on the product making it memorable, which was y goal from the inception.














