Alisa U Zemlji Chuda
almost home
KIROKAZE
trying on a metaphor

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祝日 / Permanent Vacation

JBB: An Artblog!
we're not kids anymore.
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TVSTRANGERTHINGS

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Janaina Medeiros
NASA

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@sweetdreamsdevblog
Our latest environment design for our game feel.
Design : Kim Delorme
Map
Here’s the new map for our game. Your objective will change location after a wave is finished. There are five enemy spawns and three places where you can find loot.
Level Design : Nicolas Dupasquier
This is more of a mood concept for the forest. We wanted to show a contrast between the deep woods and the area you have to defend.
Concept by Kim DELORME
This is the high poly mesh for our main character Hailey Brooks.
Modeling by Alice AMSTOUTZ
Here’s an early concept for the kid’s room you will be defending.
Concept by Kim DELORME
This is an in game screenshot for the interface.
UI and scripting by Nicolas DUPASQUIER
This is a view in game of the medkit and trap.
Modeling by Nicolas DUPASQUIER
3D modeling in progress for the main character.
Zbrush modeling by Alice AMSTOUTZ
Designs by Alice and Pierre-Louis for the main character in game.
Three different designs for the enemies in the game. We wanted something simple enough but still a bit creepy.
Concept by Pierre-Louis ROL
Introduction
Sweet Dreams is a third person shooter in which you must defend an objective against waves of enemies. You will have one weapon with an alternative fire, a decoy and a trap. You can gather resources at the end of rounds to craft defensive equipment such as barriers and upgrades for your weapon (damage amplifier, fire rate etc...). If you die, you respawn next to your objective. If said objective loses all its health points, it’s game over.
To defend yourself, you will be equipped with a grenade, a decoy and trap alongside the Terminatoy.
The Terminatoy will be your only gun. The longer you fight, the more damage you inflict.
New Pitch
You are playing as Hailey Brooks, a young babysitter who is taking care of a 6 year old boy while his parents are out. Before going to bed, Scott asks you to read him a story. Step by step, you're going to be pulled into a mysterious world, as if the story was invading the room. Be ready to fight.
Drastic changes have been made since the Alpha. The game is now called Sweet Dreams. We tried to keep as much as we could from the previous version Sealed Off but obviously, we still have a lot of work left.
This is the new UI for our game.