Sorry for the two months of inactivity, I got hit with a massive episode of "No energy, no motivation, no inspiration" out of nowhere. I'll get into this next time I make a status uptade. (which WON'T be this month. >XP )
Here are two NPCs I managed to make today ! (I'm out of the gutters, yay !)
I have some good news for the development progress ! April has been A GREAT MONTH this year ! I believe this is a first for me since 2020 !
I have officially only 1 location left to work on before starting the polishing phase ! In fact, it's possible that at the time of publication of this update, I'll have started the polishing already !
VVV Read the full post over on Itch.io ! VVV
Hello everyone ! I have some good news for the development progress ! April has been A GREAT MONTH this year ! I believe this is a first for
First progress update for Sweet Nightmares on Itch ! That's cool !
Even though this was not supposed to be the first... I had tried to post here in january but it never got uploaded for some reason. Maybe because I didn't attach it to any of my two games listed ? Oh well anyway.
Because of this I'll go over what I had inteded to post here back in January and how things went the following months.
VVV Read the full post over on Itch.io ! VVV
Hello everyone ! First progress update for Sweet Nightmares on Itch ! That's cool ! Even though this was not supposed to be the first... I h
Imbalanced Refuge is a "die and retry" survival horror game with puzzle elements. Each void beings you can encounter will behave differently to what you do or to the ressources you find to try and counter them. Every time you die to void being, you learn more about it. Each time you use an effective ressources on one, the time you need to survive will decrease.
Story:
You are Haz, a luminoid lost in the Void. You have confined yourself in the only safe place you've ever fond : a strange decrepit room where the Smog of the Void vanishes when the candles are lit.
But sometimes, those candles go out. And this is when the Smog comes back, inviting dangerous entities known as void beings into the room.
Your objective is to survive until the candles relight themselves, banishing the Smog. Most of the time, you can only hide... that is if the void beings leave you time to do so. And you might also find some usefull things to use againts them, if you are lucky.
I'll be putting the development of Sweet Nightmares on hold for now. I should be able to go back to it once october's passed and if the Game Jam doesn't drain me too much.
Sorry for the lack of news for two months, I found a small job IRL and I had to put most of my energy in it. I did manage to work on the game, just at a snail's pace. But I am glad about some of the advancements I made !
VVV Check out my Ko-fi page for the full post ! VVV
It's been a while since this blog was updated, wasn't it ? Three to four years based on the latests posts made before this one, in fact.
It's funny. I would have thought it had been longer... And that also means I actually abandoned this project when I was already out of high school... Hmm...
Though that doesn't change a previous statement I made on my main blog about starting to work on Sweet Nightmares since middle school.
Anyway, you're not here for a life update, you're here for the game !
This time I plan to work on it until it's done ! And conceptually, I'm close to completion !
That's right, this is a flowchart of the dream world. I don't really care if you can or cannot read what's on it at this point.
But the most important part is that 5 out of 8 branchings from the nexus are complete and ready to be integrated to the game.
There are only 3 branchings where I still don't know what to add, as indicated by the single questionmarks in orange bubbles.
As of making this post, I have already made a dozen of the maps with placeholder textures. So, because of their rudimentary states, I won't be able to show anything for now.
But I'd like to be more active in showing the progress I make, as I'd also like as much feed back and suggestions as needed for this game to finally see the light of day.
So here are the things I consider doing for the foreseeable future:
Smaller updates and spoiler-free content will be made available to everyone on this blog : @sweetlynightmarish.
Bigger updates and spoiler content will be made on my Ko-fi page, only available to members (link bellow).
Live streams where I show mapping and texturing process (among other things) will be held, which can be good for interaction but will also serve as archives.
I will draw a LOT of content involving Shichi and the other characters from this game.
Speaking of drawing, know that I happen to be open for commissions, so don't hesitate to hit me up on my main (@idril-la-wiccan) or on Ko-fi if you're interested.
Become a supporter of Idril Whatsit today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.
Ladies, gentlemen and mushrooms, greetings to you !
Mesdames, messieurs et champignons, je vous salue !
Expect whatever happening on that c
If you have any questions, the askbox is open to all your queries !