Um HELLO
reblog for good luck I guess
So my luck continues
rebloggeg this to the wrong blog, whoops
2025 on Tumblr: Trends That Defined the Year
One Nice Bug Per Day

Andulka

roma★

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YOU ARE THE REASON
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Doug Jones
$LAYYYTER

gracie abrams
untitled
🩵 avery cochrane 🩵

titsay
noise dept.

Origami Around
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pixel skylines
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official daine visual archive
Aqua Utopia|海の底で記憶を紡ぐ
seen from France
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seen from Iraq
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@syber-fr
Um HELLO
reblog for good luck I guess
So my luck continues
rebloggeg this to the wrong blog, whoops
This is the Blessed Coli Drop, reblog for good luck and many Strange Chests this Night of the Nocturne
Have you thought about ever doing a step by step video/tutorial on how you make skins? Or record your process? I'm trying to start doing skins but there's a lot of stuff I don't understand that the site's tutorial doesn't really explain and speed paints aren't exactly great to look for answers, so I was wondering if you would ever do something of the sort, it would be cool
I’m kinda dumb and terribad at video recording but I can totes make a process with some screenies :0 Hopefully the following helps a bit. There is gonna be an assumption of basic knowledge on layers and whatnot just fyi! Perhaps someday I’ll actually record myself making a skin if I don’t get distracted and/or forget lol.
1) This is pretty much how I start my layers. I don’t change much from the default skin file provided by FR other than adding a mask to the skin folder so I don’t draw outside of the lines and then a gray overlay on top of the base just so it’s easier for me to see my sketch. I use bright colors like blue and pink to help me differentiate details. I turn off the clip lines/shadow as I don’t wanna see those atm.
The layer that says “Accent” is where I start my sketch.
If I’m making a skin for a particular dragon, I’ll often have them added in the file (note the hidden layer above the gray box). To do so, I save out a transparent version of the dragon and blow it up to 700px in waifu2x or something. Then I bump it up to 750px so it fits in the skin file. It’ll be a lil blurry but it’s good enough.
2) Next is line art - I have 2 layers for this skin: one for the jacket and another for the knuckle dusters and chains. Personally I like to close off all gaps in my line art, including drawing on the edges as you can see on the top of the collar by the wings or the gap formed by the hair on the midsection. This is just something I prefer doing as I find it makes my coloring less messy and annoying later on. But you can do it however it’s most comfortable.
At this stage, I’ll also either zoom out to 50% or resize to 50%, whichever works because it’s important to remember that the file size is 750 while the actual size you’ll have to save out will be 350 - details will shrink so make sure what you’re drawing will show up appropriately.
3) Now onto colors. Since I closed the gaps in the line art, I just fill bucket everything. For this skin, I drew the jacket’s colors on one layer because I’m trash and have 1 braincell but you can use as many layers as you need. In this case, the overlay layer was for extra saturation and the layer above that was for the black stripes. Be sure to clip additional color layers onto your base color so you keep things tidy and avoid coloring beyond the lines.
Again don’t forget to resize or zoom out to make sure your skin is looking as it should!
4) Finally I do some recoloring of the line art - in this case mostly the arm of the jacket. I lock the line art layer and go over it with colors darker than the surrounding colors - up to preference here. I don’t usually change the very edges just because I prefer a darker color there personally and my default is black. It’s also totally ok to have darker line art - again up to you.
Then I turn on the clip lines/shadow since you have to make sure those show up in the final piece. Clip lines is usually set to normal but I change it to multiply because I feel it turns out better for recoloring. When I recolor, I try to match the colors of the skin while also making sure it’s dark enough to be seen. Same goes for shadows.
*If you ever get a skin rejected, it’ll usually be how visible you make the original shadows and line art. There’s not really a hard rule on what counts as “passing” since it’s up to staff but I try to make it obviously visible without ruining my skin. So here you can still see the belly scales for example, but it’s not so pronounced that it takes away from the jacket. It’s a lil uggo imo but it is what it is.
*Something to note when you color: be careful how dark you make your base colors! Too dark and you won’t be able to see the clip lines/shadow very well in the future. Note how the collar of the jacket is light enough that the shadows and lines beneath are still visible.
This is how my clip lines/shadow layers look on normal mode so you can see what colors I made them. Play around with the values to make sure you achieve some balance between your skin looking good while still showing off the base lines and shadows of the dragon. I used pink and blue here since it matched well with the skin. By default, the lines and shadows are gray and if you don’t recolor those, your skin will end up looking muddy.
*Other than recoloring, do not touch the clip lines/shadows at all. Do not edit them or erase them otherwise that’s a quick ticket to rejection.
5) Finally, turn off everything but your accent folder and save that sucker out and resize to 350px. At this point you can test it on your actual dragon by either pasting the skin onto a pic of the dragon or by using FR Tools. Reminder that you should not use/mention FR Tools on the official site cuz staff doesn’t like it. However on FR Tools you can also test the coverage of your skin when you select “upload skin.” Less than 30% and it’s an accent. Above that and it’s a skin. There’s other ways to test coverage but FR’s gimp tutorial sucks and is outdated and I don’t have photoshop so lol.
*I often go through several iterations of a skin just in case I see weird flaws or missing details. Testing is very important once you finish as major changes to your skin after submission is not a fun process so be sure to get it all squared away the first time.
^ Your final product should look like this: transparent png (32bit) at 350px.
*Now this was the technical side of making skins using the tools at hand. If you have further questions I didn’t cover here, pls do feel free to ask! I’m no expert by any means but I can impart what I’ve learned after making a few.
Here is a tutorial using a diff program!
let me be very clear that if you voted for donald trump or support him in any capacity you are not welcome here. my blog is not the place for you and i do not want you interacting with me.
In light of all of the recent events, I think now is a good time to say: TERFs, transphobes, and homophobes are not welcome on my blog.
This blog is LGBTQ+ safe. It will forever be safe for anyone of the LGBTQ+ community, and if you don't like it, you don't need to follow me. And when I say the LGBTQ+ community, I mean ALL of it. Any form of discrimination is not welcome here, racism included.
"oh it's just a dumb dragon game online" no shit! We should be allowed to play the dumb dragon game without feeling terrible just because some asshole also plays the game and decides their bigotry must be heard.
No need to announce your departure, just walk away and let us both have the satisfaction of never having to speak with each other. ✌
I guess I should put feelers out … how many people would be interested in a small 16+/18+ lore/RP group devoted to building a shared setting? Specifically a city of dragons in humanoid form. We’d use Discord mainly for discussing lore and events and do threads primarily on the FR forums.
Oh wow this got notes! I will refer back to the notes when/if I get this project rolling.
To answer one question that came up: it would be 16+ / 18+ simply because I prefer to RP with adults, not for the sake of including explicit/mature content. I’m thinking site appropriate gore and maybe light sexual references *if* we decided on 18+, not if it’s 16+.
I don’t think you get how happily annoyed I am that I got 3 freaking beautiful Multi eyed babies on a RENTED NEST!
I DONT OWN THESE GOD DAMN IT! I WANTED THE DRAGON CASH! I MEAN IM HAPPY THAT THEY GOT THESE BABIES BUT GOD WHY CANT MY NESTS POP OUT THESE BEAUTIES
rub post for eye luck
this post works, within the week of reblogging it i hatched this
Please fr I only have ten minutes let me hatch ONE egg
every time i see a purple dragon i think of that angry “purble” dr post and i just
“he purble”
new rule @ self: reblog every time this thing ends up on your dash again
casual reminder that all my dragons hate TERFs and if you have a problem with trans people you should get off my blog :)
Even though it’s been well over a year now, I am still SO PUMPED about the map revamp! I went back to the 2018 preview to compare the differences in the Sunbeam Ruins and forgot how awesome the new version looks.
Shoutout and a big thanks to @frxemriss for making really nice and easy to edit bio codes!
My brain turns coding into TV static, so I find it much easier to edit, rather than write out from scratch. This is a simplified version of the original template, Ghostlight Ruins.
I found these internal bgs (the backgrounds in lair and account pages) by clicking around on the site and thought someone might find them useful, so, here you go! low opacity elemental bgs for all your low opacity elemental bg needs.
Hey, you. You’re finally awake. You were trying to cross the border right? Walked right into that imperial ambush, same as us, and that thief over there.
So, uh…I found a fodder Imperial pre-named “Boyfriend”.
…………..He’s mine now.
Okay so I may have gotten attached to him.
has this been done yet
you know those cool little party avatars in the coli? the long skinny ones?
guess who figured out how to rip ‘em o/ it even works on dragons who are unnamed and therefore un-coli-able
i have now learned how to auto generate them
the lair database from hell has become 500% more hellish
t-teach me your ways this would save me so much time in photoshop
You could use this:
http://flightrising.com/rendern/coliseum/portraits/ID FROM GENERATE CODE/ID FROM GENERATE CODE.png
Just exchange the ID FROM GENERATE CODE using your dragon’s ID. It also works with the sprites from coli, just copy the link from above and exchange “portraits” to “battlesprites”.
Example for portrait | Example for battlesprite
Thank you for the addition! Just take note that you have to do a little more than simply add your dragon’s ID. The final url looks like this:
http://flightrising.com/rendern/coliseum/portraits/286232/28623142.png
Where the last number is the ID, but the first you have to calculate. You can get by removing the last two digits and then adding 1.
Tada! The Excel formula looks something like this:
=IMAGE(concatenate(“http://flightrising.com/rendern/coliseum/portraits/”,CEILING((D2+1)/100),“/”,D2,“.png”))
Where D2 whatever cell is storing the ID number. You can also use something similar to generate [img] tags for use in bios or forum posts!
=concatenate(“[img]http://flightrising.com/rendern/coliseum/portraits/”,CEILING((D2+1)/100),“/”,D2,“.png[/img]”)
I’d like to thank this post for making my own spreadsheet 10 times as hella
@myndris thought you might find this useful
@hungrytundras your clan page Greatly Interests me
Heyo FR artists/writers!
Me and @xayah-fr are thinking of doing a FR zine. I have mentioned it before but couldn’t handle all the organization by myself and now I got my buddy helping. We are currently at the early stages of planning but we want to know if there’s interest still in this before going any further. Also yes this zine will be free and will be a pdf since we don’t own anything Flight Rising and second, this is both our first zine. Please boost/tag if you think anyone is interested!
Theme: Home
Any scene that shows your clan/dragons doing activities such as cooking or dining with their fellow clanmates in what they see as home. You can also draw a guide to local foods/faunas!