lizalaforet replied to your post: yes, the ending of Transistor is beautiful and...
you cant just mention a ridiculous miracle combo and not spill it
ok here’s what I’ve got!! This might not be exactly right ‘cause I had to shift some things around for Royce (vs a normal battle--I’m Bad at collecting cells so I usually have Get() on passive), but:
Passives are Bounce() and Crash(), I think?
Active functions are Crash(); Breach() with Flood() and Ping() as updates; Void() with Purge() as an update; and Jaunt() with Tap() and Help().
Then y’just Jaunt() into backstabbing position, hit him with a Void(), a Crash(), and fill the rest of the Turn() with Breach()s--more Breach()s than normal because of Ping().
It does uh I don’t know how much damage, but more than 1300 for sure!













