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HAPPY WOMEN'S WORLD CUP TO THOSE WHO CELEBRATE 🏆🏆
Reflecting on 10th Edition
Since 11th comes out next month, I wanted to take a minute to take a photo of each of the Necron armies I actually ran this edition and think about how they did, what was good for the faction this edition.
Army 1: Canoptek Court
Very much my favorite way to play Necrons all edition. "necromancer with their hordes of skeletons" is the motif that initially got me in to the army. Wraith were a fine enough substitute for infantry blocks. "Fishing" for lethals or sustained hits with the detachment rule was a lot of fun. The Canoptek Doomstalkers had very strong overwatch - their overwatch hitting on 5+ special rule paired great with the detachment reroll for devastating destruction - this re-roll will be illegal in 11th.
Army 2: Starshatter
A late edition "Grotmas" detachment, I played this one in competitive play for the last year or so. Deceptively strong, this detachment was mostly great for making the most of The Silent King- in fact, I built and painted mine when this detachment came out. The Silent King did very well as a "you can't kill this unit" objective holder with the support of a Canoptek Spyder. Not very engaging game play, but brutally powerful.
Army 3: Awakened Dynasty
The "default" Necron detachment. I didn't play it much until the new Nightbringer model was released and the C'tan Shards got powered up data sheets. Playing with the shards is fun- I had been envious of factions with big stompy monsters and was pleased to get my own.
Army 4: Pantheon of Woe
Released very late in tenth, this army is more of a meme list than one I thought was good. I tried it out a little as a "play Necrons like Knights" army but I found that C'tan lack the OC to hold points effectively.
All in all, this was the edition of The Wraith for me. I remember when the Necron index was revealed at the end of 9th- technomancers lost the ability to attach to Lychguard and gained the ability to attach to wraith and I knew I'd be all in on them... I was.
Hope to look back on this post at the end of 11th and think about how the army changed!
See, this is why i hate cruddacehammer: wraithlord has ws and bs 4. But, at start of the game select between 4 unit types to get re roll of 1's and psyker near gives +1 hit. Plz write this down for every lord.
This bespoke shit is not game design. It's just pure busywork.
Basic unit stats should be enough to make a playable unit.
maybe a hotake but the new version of the eldar war in heaven was a pretty cool idea.
The "evey thing is canon but not everything is true" would work wonder here. Every craftworld and eldar society has its own interpretation of the story the reflects them.
This one wasn't very coherent. Like it's says Lealith is seen as purity by the eldar but then she's just diabolical and vengeful towards the them.
We can all be a messy bitch sometimes, but holy shit slow down
From a craftworld that sees youth not as innocens and potential but entitlement and greed this version of her would be perfect. But that world building aspect wasn't dug into at all.
But am I on Copium? absolutely
Getting ready to play combat patrol with space marines and tyranids.
Note that we’ve got a solid grasp of the rules, we’re finding that combat patrol is really fun.
What's one of your favorite warhammer tabletop moments? I'll go first:
Hey check it out I learned how to use the "more" cutoff
Back in 9th edition I was playing necrons (yes mostly made from the 9th starter box) against my friend's militarum. I got clogged up on one half of the board but nearly wiped everything on the other half with my skorpekh destroyer lord being left behind to finish the remains of a Cadian infantry squad.
It was only one model but I was like "eh I'm playing a destroyer cult, plus it keeps him from doing some base stealing bs on this side of the board if I kill him" so I, a (if we're going by lore standards) 20+ foot tall necron overlord with a body that was changed specifically for the purpose of destroying life, nearly point blank shot at this single guardsman with a duel barreled atomizing cannon. Despite both barrels of said cannon easily being big enough to fit the guardsman, I missed.
Now immediately after this I charged the poor bastard and skewered him but, for a moment there, both my friend and I just stared back and forth between the dice and the guardsman. Who presumably now had two massive craters in the ground on either side of him and a just as shocked 20+ foot tall necron staring at him in confusion.
40K sorta return of Sub-factions
40K did sub-factions in a way of pick a faction then paint your army in a certain way and that becomes your sub-faction. This was pretty good, but did have some flaws. The main flaw was if your sub-faction's focus was doing bad you just really lost. Now you could say 'hey I'm playing them as blah blah' but this always couldn't work. With 10th edition they changed it where sub-factions for the most part are now detachments, with most if not all are inspired by a sub-faction from before, but now you can choose them no matter how you painted your army. This is good but it has lost a bit of flavour to them, however one army list still has sub-factions in a fair enough way, the Space Marines (Guard also but ya Space Marines were like this from 10th start). Simply some epic heroes and units have an additional faction keyword. I think a big release of epic heroes (and non-epic hero units for some) is the right way on going about this. Thus be on the look out for this going around, I'm going to be sharing once I have most of a Faction's sub-factions down. This is 1 named character from the lore that hasn't had a model, or whose model needs a refresh and/or a return. Along with a non-epic hero unit. This can be a character, a squad, or even a vehicle. If you feel you know for your faction you like and/or play please share this with it.
Flavor Text Highlights - Core Sets (4th-10th Edition)
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This entry will be the largest one yet, with 4 cards for each category. All new flavor texts of pre-M10 core sets will be taked into account.
Cool - Truce (5th Edition)
Not all victories require defeat. —Onean idiom
Phyrexian Hulk (7th Edition)
It doesn’t think. It doesn’t feel. It doesn’t laugh or cry. All it does from dusk till dawn Is make the soldiers die. —Onean children’s rhyme
Regeneration (7th Edition)
“Why should death always have the last word?” —Llanowar druid
Llanowar Elves (5th Edition)
One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing