I had posted my reference images (and references) in preparation for starting the concept art for my witch’s hut interior.
Blog post can be found here: https://indiakimanimations3d.tumblr.com/post/188279841875/list-of-assets-flower-pots
I took inspiration from the working habitat of an apothecary and someone rather botanically-inclined and then threw in some elements typically found in a witch’s domain.
Blog post can be found here: https://indiakimanimations3d.tumblr.com/post/188279805380/and-so-it-beginsresearch-for-my-diorama-as-a
When it came to the actual style of my artwork, I analysed the works of concept artists that I personally admired such as, Arthur Fong, Felix Yoon and Patrick Hanenberger- all of whom worked on the animated motion picture, Rise of the Guardians.
And of course, if you’re going to be creating anything remotely dark/creepy as an animator, you always (or at least I always) refer to the physical artistry of Tim Burton’s movies.
Blog post can be found here: https://indiakimanimations3d.tumblr.com/post/188320818915/the-research-continues-todays-focus-is-on-artist
Eventually, I managed to magic up (see what I did there?) a single scene featuring growing vines, potions bottles, wooden crosses and even a cauldron.
As I have previously mentioned in another blog post, I want my witch’s living quarters to be less spooky and rich with vegetation and beautiful glass orbs that radiate a warm glow.
Blog post can be found here: https://indiakimanimations3d.tumblr.com/post/188414999740/concept-art-for-my-witch-diorama
And so back to the present we are. Yes, despite my previous reservations, I have thrown myself in head first with creating my diorama. Modelling so far has been by no means easy. Maya is a fickle co-worker, intent on crashing every so often- just to keep me on my toes.
However, here I am with my first few assets in the early stages of modelling. I’m slowly making my way through the list and carefully recreating each 2d image into what I hope to be a decent model.
So far, I have mainly used nurbs to model my assets (minus the cupboard) to help me achieve a uniform and symmetrical design, before converting them into polygon objects and then applying a final smooth finish.
Some of the bottles and the glass orbs (although not yet containing a light) are made see through by using aiStandardSurface.
My plan for the future of this diorama project is to continue modelling and hopefully soon understanding UV Unwrapping, then moving onto lighting and eventually rendering as part of a final scene.
like the music? check out more of his work here: https://www.instagram.com/kaxyxy/?hl=...
model: c.w.
____
disclaimer:
the story, all names, characters, and incidents portrayed in this production are fictitious. i own my animation and artwork. please do not re-upload/repost the following content without my written permission. thank you.
All Rights Reserved. india kim. 2019. No copyright infringement intended.