Bringing the morning sky…
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Bringing the morning sky…
The Lady from Nagaland | 3D Portrait by Kris Costa
2020
“Alternative version. The intention here was to add more life to her eyes, which was missing in the past version and also incorporate more dramatic lighting and environment to help with the focus, which is her face and expression. I also addressed some anatomy issues. This model was started during my online class last January. As usual, I found the references and had a vague idea about the whole thing, but the work evolved on the fly and at the end it's always nice to see the character materializing itself as an alive entity. That's the best part of the process in fact, when you can say "hi! Pleasure to meet you!". This was strongly inspired by an online picture of this sweet, kind looking old lady from Nagaland. As usual, I added my own spin, but that picture inspired this work a lot. All detail hand sculpted using ZBrush's HD mode, using default brushes or my own custom sculpted alphas. Skin tones hand painted in ZBrush using HD geometry as well. No commercial alphas, textures or blue prints used. I hope you like this one.”
Software used | ZBrush, Maya, Photoshop
You know what I'd like to see? 3d animations with surreal, crazy ass dynamics in service of telling the stories that the medium is truly capable of exploring. Oh Elsa has the most realistic braids in the face of the earth? Wrong, real people braids is a thing that exist. Indina Menzel could be in our screen with Kristen Bell and it'd be cooler. Superhero family, elastic w - NOPE marvel is making way too many movies already. Somebody please get Disney and all the other animation studios they own to stop investing in realism, for the love of God. The medium has so much potential to tell some other types of stories, and we're stuck with the fucking incredibles. I'd like to see some stuff we could NOT make with real people!!!
I wonder how much schleem this bad boy took to make 🤔
Ali
This character is part of a project that me and my teammates at Snappers are working on. The model is not based on any scans. the head is fully rigged and ready for animation I had the pleasure to work on it with my buddy Antone Magdy, he was responsible for the clothes modeling, texturing and shading.
Galal Mohey
3D art by Hydra ヒドラ
FHNT | 3D PORTRAIT
“Zbrush sculpt without scan; Texture using "3D Scan Store", Rendered in Maya with Arnold, Used Xgen core for the hair, Iris with Nhair”
Artstation.com/artfhnt