I’ve just uploaded the first part of the video process. I talk a bit about my workflow and explain the steps, so I hope you’ll learn something new from it!
You can watch it HERE
the next parts, I’ll cover the retopology and texturing process.
i love the style of that 3d render of your character! may i ask how you animated the outline and made the whole thing pixel-y? :0
Very glad you asked!
There isn't many tutorials on how to make this kind of stuff so I am totally glad to be the first one.
BLENDER 2.5D TUTORIAL
First of all
Get your model ready and steady, that part is what I ain't explaing, however if you want it to have these colors, you will have to put this nodes in your texture shader
`[ This is for her red jacket, the lower nodes is for her primary colour and the upper nodes are for her shadows, which also has some extra nodes to give it a comic texture. ]
Quick reminder to give the model some lineart yourself to the parts that don't form its sihlouette, for example her shoes.
Now for the lineart, first of all make sure you have created a black Emissive material and that it has Backface Culling activated
After that go to the Modifier Properties and add a Solidify modifier
Make sure to Flip the Normals, set the Material Offset to where the Lineart material is, and adjust a little bit the Thickness of the mesh, then you will get some natural good-looking lineart like hers.
Now, you could easily be satisfied like this, but now we are going to make it feel like each frame is a new drawing by making her model lineart jiggly
First of all create a Displacement Modifier and give it a cloud texture
Make sure to lower the strenght and midlevel, otherwise it will look like this
Now, create an Empty Plain Axes and go to the Displace modifier, change the coordinates from Local to Object and focus the object on the Empty
And thanks to this adjustments, if you move the empty around, it will create a slight jiggle
Now what we want is for this empty to automatically move around without you having to do anything
Create a new screen and go to the Graph Editor section
In here we will be making the empty move with a modifier
Select the empty and press "I" of Italy and select Location, this will create a keyframe for the empty that we will be able to manipulate
Go to the Editor and ONLY SELECT THE Z POSITION, and then go to the Modifiers tab and add a Noise modifier
Make sure to adjust the Scale and the Strength so that it looks more proper for the jiggle effect, make it look like a rollercoaster!
And now, if you did everything right, your empty will be moving up and down and all around by its own
WHICH also means, the model displacement will follow the path of the empty to create that jiggly effect we crave so so much
However...
The model is indeed jiggling, but it's doing it the wrong way, we are trying to make it look like a cartoon not a gosh darnit gelatin
So to make it jiggle the right way we are going to make its noise feel more STEPPED
Go back to the modifiers of the Graph Editor and add a Stepped Interpolation, and make sure it has a Step Size of 5
And now we finally get the choppy jiggle effect!!
Now you can play around the Displace and the Noise to make it more or less jiggly
But nonetheless, if you followed the tutorial right, you will be gifted with the perfect looking 2.5D effect!!!
Now you can go ahead and try to fool everyone into thinking a 3D animation is 2D
And before we wrap up, one more extra for the one who asked how this is made,
We are going to make the render feel pixel-y!
Go to Render Properties, make sure you are using Eevee, and in Sampling put the Render on 1 and the Viewport on 0
Then go to Output Properties and you can do two things:
1) Change the X n Y to a size lower than 1000 px
2) Change the Resolution % to these numbers (8, 16, 32, 64) This way if you wanna do pixel art you are more accurate
For this render I used the 1st option
And last but not least, in the Output Properties make sure you save your files in the right way with these settings
THen render animation, make an image sequence with all the pngs, and TA-DAH
You get a pixel-y 2.5D animation!!!
Thank you so much for checking, I hope this is useful for anyone who wants to do this stuff, if anyone has any questions don't be afraid to ask, I may have explained some stuff badly.
Dan's 3D tips and trix
A square split into 4 can be rounded out into an 8-sided octagon shape, which is a great shape to use on the tips of fingers, tails, horns, or ears. If you continue each side of the octagon outward, it creates a clean edge loop as well!
Hello, people! Tudo bom? Fiz um tutorial rapidinho de como fazer o efeito 3D (alguns tbm conhecem como glitch) no photopea. Espero que ajude ❤
1. Abra sua imagem no photopea (é importante que ela já esteja pronta e bonitinha, salva em png)
2. Clique na janela de camadas (1) e depois selecione a camada background (2) (As vezes o photopea faz essa parte automaticamente, mas as vezes ele tbm tira com a nossa cara rs)
3. Agora, na parte superior da tela, clique em camada (1) depois em duplicar camada (2)
4. Dê dois cliques na layer 1 (🐄) pra abrir a janela de estilo de camada
5. Uma vez aberta, você vai lá onde tá escrito canais (👁👄👁). Ali, você tem que tirar a seleção de uma das caixinhas pra dar o efeito 3D e cada uma delas dá uma opção diferente de cores, oka? Se tirar a seleção do R, vai ser vermelho e ciano; se tirar a seleção do G, fica magenta e verde; tirar a seleção do B, fica amarelo e azul. Aí tu que escolhe o que prefere.
6. Agora você vai fazer esse efeito aparecer e pra isso só precisa arrastar a imagem/camada pra qualquer direção e as cores já dão o ar da graça. Como eu gosto de deixar só um tiquinho, costumo dar um mega zoom (daqueles de ver a alma) pra conseguir mover uma distância pequena. Sem o zoom o photopea não é tão preciso na hora de mover tá?!
7. O efeito já tá pronto e é só salvar em png, oka? Maaasss, como a gente gosta de tirar o zoom pra ver como ficou e o photopea é um chato e acaba tirando a camada do lugar na hora que a gente faz isso, a minha dica é: clique em camada (1) e depois em achatar imagem (2). Assim você pode tirar o zoom sem problemas e ver como ficou. Se quiser alterar novamente, basta clicar em editar>desfazer e mover a imagem novamente.
Esse é o efeito final, cada um com uma versão do passo 5 pra vcs verem as cores dos canais:
É isso! Espero ter ajudado. Um beijo da tia yiza e tiau ❤
Oh to be a Polly Pocket living in this little pink room
I made my first 3D model! Obviously not super perfect but I love it to bits all the same! I am so excited to start learning a new medium, I think this will open so many amazing doors for my artistic growth. Tutorial by 3D Greenhorn on youtube, the first blender tutorial that actually made me feel like I could finish something!