Cavern of Dreams is coming to Nintendo Switch on February 29th : D

seen from Malaysia
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seen from Malaysia

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seen from United States

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Cavern of Dreams is coming to Nintendo Switch on February 29th : D
500 CALIBER CONTRACTZ Post #12
Dialogue!!!11:
The main thing I did over the past week or so was put together this dialogue system. The system itself was fairly easily to implement, and I think the only interesting part of the process to share is how I went about making the UI. As per usual, I wanted to have a cool mechanical feeling ui, but at the same time a friend of mine suggested an AOL instant messenger inspired chat window. I loved both of these ideas so I decided to combine them into a screen that pops up and contains the aim-like window. The modeling process for the screen was similar to how I went about making the other two bits of ui that are on screen in the above photos, but I decided to include a VGA port.
VGA PORT:
I didn't originally plan to include a VGA port, but I was in the middle of researching monitors and accidentally left a window open on my computer that just had a big photo of one and I went "wait a minute.". With my final two braincells I suddenly decided to slap together a model for the port which I ended up being proud enough of to, for some reason, make an entire section for it.
Sorry if any of the above sentences read horribly. I am going to need a third braincell if you want this stuff to be coherent. Anyway, Blender is so cool. Using the array modifier to make all these lil squares for the holes in the port is just such a satisfying process. I've come to really like makin pre-rendered assets like this.
New Movez:
This is actually a pretty big inclusion, and I probably should've ranked it in my mind above the VGA port. I added some new movement options to the game!
Firstly, I added this melee move where you swing the back of the sniper forwards to propel yourself a bit. It is mainly useful as a bunnyhop that allows you to conserve momentum.
Next up I added this kick that happens if you melee while in the air. It's basically just the one from mario64. It lets you gain a little bit more height and distance. It also becomes way more effective if you have a lot of momentum. A good tool for correcting jumps and reaching new heights.
Finally, we have the big schmovement slide. This slide gives you a huge burst of speed that you can jump out of in order to send your self flyin. Surprisingly, it didn't really break any of the level design and ended up being a really fun addition imo. In order to perform it, you have to do a ground pound and then melee as you hit the ground. Also, I feel like I basically stole this from pseudoregalia. Played through that recently and it has been a good source of inspiration.
Nova!!!!!!!!!!!!!!!!!!!:
This is a cameo skin I've been really excited to finally make myself put in the game. Anodyne 2 is a really important game to me, and I love it much. I'm really happy tha folks at analgesic let me put her in here, and I'm p happy with how her model came together. If you haven't peeped the Anodyne games I highly recommend them. The first one was a major inspiration for parts of Fatum Betula.
Conclusion:
Lately I've been playing this game way too much. It has made it impossible for me to tell if it is fun or well designed. Some problems cropped up during playtesting that ima need to address, and I hope that it all comes together into something that one could say is "fun and cool". I think takin this weekend off is gonna do my brain good. Oh yeah also I feel like I should advertise that I'm still doing commissions if anyone is interested. Anyway, have a good 1 and enjoy urself.
mmmm space donut
Billie Bust Up is a story driven 3D Platforming musical with cute characters and catchy villain songs! We turned 6 years
old recently! Here’s some small glimpses at this years work <3 thank you for all the support
Who doesn't love a super hard secret area? (Yes, Encore will have those as well!) ☠️
Progress on Project Timbre's demo has slowed due to the sickness/life. Rather than pressure myself to get something done, I sat down, disconnected from to-dos, and just had fun playing the game I'm making while appreciating all that I've done so far 💎🦷🟧🟣🟦🟢👅💎
Sneak Peek on the demo I'm making for my indie game.
Tikus Tales demo update: I observed that many players don't realize they can actually jump on baddies, so I added a sign and some some innocent, harmless snails for them to murder.
Updated demo here to download and try (PC):
A Low-Poly 3D Action/Platformer Featuring Spork-Wielding Critters
And if you enjoy stomping snails and such, wishlists appreciated:
A 3d action/platformer game featuring a mouse and/or squirrel wielding a spork. Run, roll and jump your way through colorful worlds, solving
#screenshotsaturday #indiedev #gamedev