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Hi guys! Thanks again for he likes and comments to my last post. Recreating the winx base into 3D was something that took sometime between three different 3D softwares and help me alot with character creation for my thesis.
I want to start on creating the specialists...however there is a little bit of a problem. There are two body types with two head types. Helia, Riven, Timmy, Nex share a similar head type (reverse almond shape) while the others Sky, Brandon, Nabu, Thoren, Roy have chiseled chins with slight variations (higher cheekbones, eye sets, etc.)
It is very easy to change the winx model to the different models, but the specialists need a bit of time. I can simplify the body to one so I can focus on the heads. That is a topic that I will get back into.
David w drip wip
Group shot of the crests and last time posting the high poly wips until I get to the texturing and lighting. Got a question about process/ how I sculpted a part? - Feel free to shoot a msg/DM/email my way I'd be happy to explain.
Third in my set of the Diablo 3 crests. This time the Wizard crest.
Some progress on Daphne. I am working on her hair.
More progress one the Winx base. I am satisfied with some of the changes that I have to make and I added some shapes to represent her teeth and tongue (not shown in images.) I’m getting started with the recording for the next video in the series so no more updates for her until then!
Another sweater download....maybe?