#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.6799999999999994,0.19999999999999996,1); vec3 colorB=vec3(1,0.08000000000000007,0.9079999999999989); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(clamp(st.x * sin(u_time * 0.194317486746155), st.y * sin(u_time * 0.0417583621984704), 1. * tan(u_time * 0.9624394159650728))); pct.r=1.; pct.g=pct.g; pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }











