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50 posts!
thanks guys for following me we are about to have 50 followers .... let's keep it up!
Modest Media Game Reviews 50 post special! Dark Souls
Game – Dark Souls Year of Release – 2011 Developer – FromSoftware Publisher - Namco Bandai Rated - Mature Platforms - PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch For all sakes and purposes, I have played the PAL region version of the PS3 prepare to die edition. Which in turn means I played the DLC.
Dark Souls, an epic dark fantasy action rpg legendary for its harsh and punishing game play. Dark Souls is tied with Metal Gear Solid 3 and The Legend of Zelda Twilight Princess as my favorite games of all time. I adore this game and have achieved every trophy/achievement there is in this game. However, as a reviewer I will do my best not to nerd out over this title. With that being said, be warned, Im likely to praise this game like how Solaire praises the sun. Are you ready to go on this adventure with me?
Gameplay – Dark Souls is a very challenging and punishing game with a steep learning curve. Even the simplest enemies can kill the chosen undead if they are not careful. The main character has stats that can be leveled up by the player, certain equipment is locked behind stat requirements, which will in turn cause players to adopt certain playstyles. Players who invest in strength, endurance and vitality can become heavy hitting tanks. Players who invest in intelligence, faith and attunement can become powerful mages. The character style, skills and weapon choice are up to the player. The game has bonfires which act as checkpoints, when the player dies they respawn at the bonfire they last rested at. While the distance between bonfires can be large, shortcuts can be opened to make subsequent run throughs easier. Upon defeating enemies and bosses, players acquire souls. Souls serve as both currency and experience, so in some situations you might choose to upgrade a weapon as opposed to leveling up. Most enemies respawn upon the players death or resting at a bonfire, so there will be no shortage in soul fodder. Players may use items discovered over the game via a hot bar. Some items include the estus flask which can restore health, firebombs and throwing knives and special mosses that can cure status effects. This game has a fair share of bosses to challenge you. Some bosses are big and slow while others are small and fast. This game pulls no punches with its bosses so don’t be afraid to look up guides or summon help. Summoning, ah yes, the player has the ability to summon npc’s or even other players to help them fight a boss. To do so, the player must be in human state, which means that they will not appeared zombified and will be granted access to multiplayer. However, some players can invade you and will attempt to kill you. Nobody likes a red phantom coming along to ruin their day. The games level design is generally fantastic, though some areas are frustrating. This is because the game was rushed towards the end of development, leading to a dip in quality at late game areas. In the end though the game quality does not disappoint. It is versatile, challenging and a rewarding experience. It may be frustrating at times but persevere and you will taste victory. Score – 18/20
Graphics – The graphics are ok, but I would not say they are perfect. While the world is beautiful and diverse, some areas have frame rate issues and clipping or low-quality textures. This sadly can impact gameplay, especially in blightown where the frame rate can chug at points. Character models are well designed, but most models lack a talking animation. This is easily ignored however given the fact that you aren’t meant to see the npc’s faces up close. Some later areas have visual stigmas about them that impact the game, such as lost Izalith’s harshly glowing lava. Because of the fact that these issues can impact gameplay I cannot give a perfect score, but I would say that it is a pretty game and overall looks very nice. Score – 8/10
Story – The game shines here with a unique way to tell the story. The majority of what is needed to know is presented in the opening cutscene and presented over the course of the game as well. At face value the story is this… You are a special undead warrior that has been chosen to succeed the lord of Sunlight Gwyn. In order to do so you must travel all over the land defeating bosses in an attempt to prove yourself worthy of entering the final area of the game. At that point you will determine the fate of the world. Simple enough, but then there comes the item lore. Every drop, every piece of armor, every boss soul has lore attached to it. This lore is hidden and must be sought out by the players through reading descriptions or talking to npcs. Various npcs have their own personal stories that you can play a part in. Each location is rich in backstory. With the DLC mounted even more is explored and some of the most massive plot points of the souls trilogy, such as the abyss, is discussed. The notion of right and wrong is subjective and a majority of the story is up to the player to piece together. While some might say it’s a shoddy way to tell a story, I disagree and think it fits the theme of the game nicely. The lore is for you, the player, to discover. Because of this the game has very few cutscenes, allowing for a more smooth immersive experience. Score – 10/10
Replay Value – Subjectively high. In order to obtain everything, all boss weapons and all trophies, the game must be beaten at least 2 and a half times. While for a huge fan such as myself this is no problem, to the casual player, one playthrough might just be enough. So, it really comes down to this, are you willing to go on another long adventure to see the second ending? Or to get a boss weapon you missed? Is it worth the effort to beat the game twice for the platinum? If you answered yes then you will have a good time, if no then you will probably be satisfied after beating the game once. While your stats and most items carry over to new game plus, there is no content locked behind NG+ other than boss weapons or potential secrets that you skipped or missed. However, it might be worth the time anyway, as this game still has a good challenge to offer. Score – 4/5
Music – Wonderful. One of my favorite osts. In this game the majority of music is of the bosses. The only area with background music is the hub, firelink shrine. The music can be haunting and atmospheric, such as Sif’s theme. It can be bombastic and intense, such as Ornstein and Smough’s theme, or it can be beautiful and somber such as Gwyn’s theme. The music tells part of the story and sets the mood for each event that accompanies the song. When music is not playing, the levels have ambiance to fill in the void, or it can just be hauntingly silent. Sometimes a crow will caw or a monster will moan in the distance. The world plays a role in the sound design almost as much as the music. I would totally recommend a listen. Score – 5/5
Overall – A truly fantastic game that has brought me many hours of joy. From awesome boss fights to amazing lore and world building. It has great music, a great atmosphere and a well-designed game world that gives a unique open world experience. This game is not for everyone, it is challenging, and can be downright cruel to novice players. This is all part of the experience, to say this game is hard would be true. However, I would not say this game is as insanely unbeatable as many make it out to be. Do not let your guard down though, this game tends to punish those who do… Score – 9/10 - Amazing
One thing this game could improve on – Magic rebalance. Magic can be ridiculously overpowered in this game and can quickly render a melee-oriented build obsolete. If you desire the true dark souls experience, then avoid abusing magic attacks.
This review marks my 50th post. I am proud of my work so far and plan to continue doing so for those of you who enjoy it. See you next time.
50 post!
50 posts!
Thank you all so much for your support!
50 posts!
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50 billets ! 50 posts!
50 post!
50 posts!