Hi, these are my (@artbytesslyn 's) zombie fighting lesbians, yet they constantly fight each other

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Hi, these are my (@artbytesslyn 's) zombie fighting lesbians, yet they constantly fight each other
Trader Jen >>>>>
Streaming schedule for the week! Out a bit late, it does happen.
Wednesday, 7/17: Final Fantasy XIV! We take care of a few bits of fun, then we're off to deal with Magnai's BS.
Thursday, 7/18: Potentially Hades II, however other games are also on consideration (Crusader Kings 3, 7 Days to Die, Dyson Sphere Program, or something else). Feel free to comment or ask for suggestions!
Friday 7/19: Final Fantasy XIV! We should finish retaking Doma, then off to work on freeing Ala Mhigo!
#7d2d horde base specifications
Main secure base should be no less than 36 meters (12 x3 meter blocks) above the ground and pillars should not attract zombies in rage mode.
The dimensions of the elevated base structure will be 45m x 45m x 27m (15x15x9). There will be 2 levels with a ladder access to the upper level.
A 6m x 45m landing for zombies after crossing the approaches.
The base will be surrounded by 6m wide “deck” with bars on floor and a railing. At least 9m will separate the “deck” from the approach landing to dissuade the zombies from jumping onto the deck from the landing.
Pillars should have footings through the dirt layer to stone layer below.
All blocks are at least cobble stone.
Blocks within zombies reach are at least concrete eventually steel and plated for redundancy.
Load bearing blocks providing span stability are at least concrete and eventually steel.
All blocks will have (yellow) stability ( no red zones).
Have at least 2 secure melee kill positions with hatches.
Have at least 4 secure ranged sniper kill positions in darkness to maximize stealth.
Allows the players ranged visibility but also does not allow for zombie ranged projectiles.
The zombies will traverse a series of stairs or ramps that will wind up to a level equal or higher than the base roof.
These ramps and pathways will offer redundancy in case a portion of the structure is impassable.
Pathways begin 57m(19x3) from the base.
The pathways will rise 12m from the ground then towards the players for 33m. Then provide another 24m stairway plus 21m path away from the players and finally an enclosed descent of 12m with a 33m pathway towards the player ending 6m from the landing to be spanned with a door laying down flat. ( linear distance of zombies travel is 4+11+8+7+4+11+2+2 = 49 blocks or 147 meters).
The pathway spans of 33m (11 blocks) will need pillars for support such that the spans have stability.
Provide a secure area for storage that will not be hit by zombies projectiles. This will require interior walls within the base to separate the combat area from the safe areas.
Provide for an area for a generator and battery box that will not be hit by zombie projectiles.
Zombies descend covered stairs before final approaches to base to give players leg shots before the zombies can see the player.
Final approach is protected by 10 rows of electric fence. Fence damage is done at the terminus of the fence which could facilitate repair in a common hallway (15m x 36m).
Electric fences are secured behind hatches
Electric fences are repaired via secure access hallway
Roof will allow for spike traps to resist vultures
(Optional) eventually have 4 smg automatic turrets that can be accessible from within the base
(Optional) 4 spotlights shining on kill corridors
(Optional) 2 shotgun automatic turrets on roof to kill vultures
Access to base via ladder 2 meters above the ground
Access is protected by iron doors and eventually vault doors
(Optional) iron doors in horizontal flat orientation on kill corridors to enable or disable paths (eventually powered vault doors)
The 7 Days to Die developers have started a stream series, showing things to come in the new Alpha 20 update.
The Fun Pimps has since expanded their team and had even hired people who've previously modded their game. There are 145+ new POI locations!!! And with nearly 1200 unique shapes, now making it a builders dream.
Sadly, A20 does not have released date yet.
Some of the projects(posters, merch, Spotify song covers) I worked on for Neebs Gaming in the past year. I normally don’t put watermarks on my art anymore but the rights to these images belong to them. Many thanks to Thick44 for allowing me to share them. They’ve been very exciting projects for me to tackle.
Not me thinking 7d2d has a hottie zombie lady