I loved your sorcerer art from seven part pact!
what's your thoughts on spp (if you have played)?
Hi! Thank you so much <3 <3 <3 <3 :D
ooh... thoughts on 7pp... I have so many. But in general they are "7PP IS A GREAT GAME AND EVERYONE SHOULD PLAY RIGHT NYOWWWW 🗣️🗣️🗣️🗣️🗣️"
It really makes you feel wizard-y.
In game, you get to have the grand sense of power as a wizard. There's powerful magic at your fingertips, people respect and/or fear you, etc. But you also have the crushing responsibility of ruling 1/7th of the world, you are subject to strict societal pressure (both which can uplift you or destroy you), and you never have enough time to do everything you want. It's such a tasty balance and statement on the patriarchy+cycles of power.
(Something to be aware of is that the world this takes place in is bigoted. Your wizard cannot openly be a woman, or queer, or let their disabilities disable them, which is not fun for everyone. Your wizard can be diverse, but you have to think about how someone who doesn't fit within societal norms would have to navigate their life)
On the player side, you start to realize that the text can be heavily biased and contradictory. For example, there's a great analogy of wizard magic being art but witch magic being craft (even tho they're both magic. it's the patriarchy!!!). It's really fun picking the text apart to draw your own conclusions.
Another thing I enjoy is how lore is set up. You're given enough to go off with and then can expand upon it yourself. In fact, it's encouraged. There are different player roles specifically for a section of world building (for example, one player is in charge of society and npcs, another is in charge of nature, ect). I've heard someone say that 7pp is not gm-less, but instead gm-full. And I really like that description because you always have something to do as a player when you aren't being your wizard.
I dont really have too many thoughts on mechanics, cause im more on the rp side of ttrpgs. And since it's in playtesting, any kinks are still being smoothed out. But my general thoughts are that for most wizards, there's a nice seesaw between 'omg the world is collapsing' and 'wow this shit is ez' that keeps the game fun and exciting.