We’ve lost the art of boredom, and the levels of creativity that it can nurture.
I gave a talk at the 99U conference in New York on the subject of boredom and its value for the creative mind. Please enjoy, and share it if you like it. Thanks.
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We’ve lost the art of boredom, and the levels of creativity that it can nurture.
I gave a talk at the 99U conference in New York on the subject of boredom and its value for the creative mind. Please enjoy, and share it if you like it. Thanks.
new illo for Adobe’s 99U.
“Love the Design Work, Hate the Designer. How Much Do a Designer’s Morals Matter?”
Read the article here:
http://99u.adobe.com/articles/58382/love-the-design-work-hate-the-designer-how-much-do-a-designers-morals-matter
How Sophisticated Branding Aims to Make You Rethink Cannabis by Scott Kirkwood
The marijuana industry is adopting a new image and it’s pretty high class.
via 99U
《#NYC 》what an amazing #workshop × #discussions, thank you @99u @parsonsschoolofdesign @behance @adobe for having me #99UConf #99U // #3DPrinting #digitalcraft #digitalfabrication #making #MakingCenter #SDSParsons (at Parsons School of Design)
99U Quarterly Magazine - Issue No.2. - Raewyn Brandon & Matias Corea | Editorial: Jocelyn K. Glei, Sean Blanda, & Sasha VanHoven. Illustrator: Vincent Mahé Print Design
We must push ourselves to ask the harder question. Not 'what do THEY want?' but 'what do WE have to say?' We must do the work of looking inside ourselves to find what is beautiful and tremendous within us and summon the courage to put this out.
James Victore for 99u: In The Particular Lies The Universal.
Create an eye-catching portfolio
Matt McCue asked Behance’s Brand Director Mark Brooks what one should and shouldn’t. He walks us through the planning, presentation and posting stages of the process. Link.
Ian Spalter gave a serious evaluation of how designers should work, just like comedians; as an employee of Instagram, he has to be loosely creative with the features that are included and added to the social media platform. Whereas comedians have to have the same discipline as they have scripts that they can rely on, trial and error is a much more profitable way of gathering good or bad material that can have similar or different outcomes. The process the comedians spoke about was how to formally put together a joke, but what if it doesn’t stick well with the audience? Then you have to go in a different direction, one that you wouldn’t have thought about using, but it helps to have those off-track options to improve your results. Discipline within your work can sometimes hurt you and give you a result that is unwarranted but useful in solving a solution for the next project. This process of comedians creating punchlines, telling stories, and whatnot shows this off-track discipline that designers should utilize in their everyday work to get greater and more sufficient work.