Devlog #3: I DID WHAT NOW?
I posted an update on everything I've been working on a week ago and I feel like it's been eight-four years because I've done so much work since then. So, let's get right to it!!
The first-draft manual is at 15k words - yay! Here's what has happened in the past week
There are five character classes, and maybe there will be more in the future. (For some reason, I have Tarot cards on the mind)
Spells, prayers, and other character-specific moves have been created.
Mini short stories, meant to add atmosphere, have been added to the draft (I had a lot of fun with those)
I have already recruited some pals to playtest the draft when I reach that stage.
Again, there is no set date for release, other than that maybe it'll be next year. I'm considering starting a Patreon or a ko-fi when we gear up for release. But I want to make sure everything is good before we make it even better!
Creating Spells and Prayers is Hard
I thought I would write more about the lore of the game/create more of the background and atmosphere, but instead I found myself creating moves for two specific classes. This is after consulting with my TTRPG-loving friends for advice. So, I've come up with a draft and specific uses for each one. If there is one thing I've realized is that if I am to craft a support/healer class, I don't just want them to be a healer. DPS cleric-type anyone?
Changes and Additions - this website
I posted this yesterday, but from here on out, this site will be devoted solely to updates about Abandon Hope. General updates, including reposts of TTRPG and other games that are of interest to me will be posted on the official Mushroom Witch Games website.
You can visit and follow at http://mushroomwitchgames.blog.
How I'm Feeling About the Process
I appreciate all the help I'm getting from my friends and interested parties. But I'm beginning to realize that it's really easy to get overwhelmed with tons are people are going to well at the same time. So, I've made it a point to accept the things I like and gently pass on the things I don't. I get it - everybody borrows from everything when it comes to TTRPGs. But I realize I have to be very careful and clear with myself if I am going to create a game I like, a game that I am proud of.
That’s all from the desk of the Mushroom Witch. See you all again soon with another update!!