Texture Tutorial - Adding Cheekbones
[Following text is also in description of the tutorial post]
▲ Notes on Tutorial ▲
For Step 2 - the half triangle will give you sharp, tall cheekbones, and works very well if the mesh of the face is built in that tall shape. Think of sullen cheekbones; ones you see on 40yr old rich white men. You know what I mean? [Basically, a bit skeletal, makes the skin appear thin.] If you don't want this look, experiment with the shape you draw in that space. If you want a shadow that goes along with a square jawline, extend the lower leg of the half triangle to more towards the shading of the face's edge. Then you just thicken that stiff/box-like "C" shape a bit, and blend. For Step 3 + 4 - Arx's cheekbones turned out closer than I thought, which isn't what I wanted. They were also lower than the curve live on the mesh's cheek structure. I transformed the layer [you'll be screwed if you merge the new layer, so //don't do it//. For Step 5 - The cheekbones were positioned right this time/to my liking, but they were dark, so I turned down the layer opacity to make them less dark. Layer opacity is your best friend, okay? //Life saver// In my opinion, the harsher the shadow, the older it will make the model seem [since the cheekbone is then very prominent]. So then, to make the shadow less harsh, turn down the opacity level of the layer :') That's all, folks. Thanks for reading this, hope it helps.
Here’s the tutorial: ▲











