SPIDERMAN INTO THE SPIDERVERSE : MILES MORALES
Modelling in Autodesk Maya Texturing in Substance Painter Rigging / Skinning with Advanced Skeleton Rendering with Arnold
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SPIDERMAN INTO THE SPIDERVERSE : MILES MORALES
Modelling in Autodesk Maya Texturing in Substance Painter Rigging / Skinning with Advanced Skeleton Rendering with Arnold
Run Animation 2: Rig problem
As I tried to animate the character, I realized since the character is imported from unreal engine market along with the animation, it only came with the skeleton mesh. No control rig was present.
I exported the skeleton mesh in MAYA but, I was unable to create a quick control rig as it could not find the bones maya required for the control rig and wanted to create its own bones.
This is the original skeleton mesh that came with the model. After using Maya's Quick Rig tool, I got a new skeleton that Maya created but its only limited to maya.
As you can see, the circled part is the discarded skeleton of the character. I also used Advanced skeleton to generate the control rig. However, it also discards and creates a new rig before applying control rig on the character.
I tried importing it in Unreal Engine, but the control rig is not there as well.
I have been in contact with Malcom, our rigging teacher, for the past few days to fix the issue. While waiting for his reply, I tried to create a control rig on the character myself. The video was super helpful, and I was able to create a complete control rig of the character. However, the only issue was there were no IKs or FKs which will make my future work very difficult.
References:
Advancedskeleton. (2024). - General overview of AdvancedSkeleton. [online] Available at: https://youtu.be/mTB9Yh_sWKc
JC (2022). Unreal Engine 5 (&4): Build a Control Rig from scratch. #UE5 #UnrealEngine #ControlRig. YouTube. Available at: https://www.youtube.com/watch?v=VXlBqRqFwc4
Playing around with the advanced skeleton rig in one of my character’s for my thesis “Heirlooms.” I really liked how the eye rig and the expression worked with my mouse character.