Queen of Wands, Tarot Card courtesy of our own Lisa Long, member of the Creative Team for the Aethera Campaign Setting.
Check out the current project she’s working on at our Kickstarter.
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Queen of Wands, Tarot Card courtesy of our own Lisa Long, member of the Creative Team for the Aethera Campaign Setting.
Check out the current project she’s working on at our Kickstarter.
Aethera Preview 3 - Iconics: Arakhu
Freelancers are working to get their first milestones of design out the door, artists are furiously working to illustrate the wondrous worlds of Aethera and you, our loyal readers, are ready for another glimpse into the Aethera Campaign Setting with an all-new iconics preview! Today's update reveals one of the okanta iconics, and his story is written by none other than Aethera freelancer Jessica Powell, who is designing the okanta race for the Aethera Campaign Setting! Kick back and take a look at Arakhu's heroics, and if you like what you see here consider contributing to our Kickstarter so we can bring more of Aethera to you!
Aethera Preview 2: Classes
Chapter 2: Classes
The Aethera Campaign Setting dedicates a whopping 100 pages to classes! We introduce new ideas, present older classes with new context to help you fit them into the setting, and present variant options that help explore the themes and ideas of Aethera.
This chapter contains introductory information on all of the Core, Base, Hybrid, and Occult classes introduced by the Pathfinder RPG over the years. These sections detail where these classes fit in to the Aethera setting, what kinds of roles they fill, and what story-elements affect them.
We also introduce a new class in the Aethera Campaign Setting, the cantor. The cantor is something of a hybrid class, presenting elements from bard, cleric, and even witch in some of its mechanical flourish. The cantor is a divine spellcasting music-based class that presents party-enhancing musical performances that can be accented by "verses," quick-use supernatural effects that can only be used during a divine performance. We'll have a lot more to say on the cantor in another update!
Archetypes for existing Pathfinder classes take up 65 pages of the classes section and represent the majority of Aethera's class content. Today we're going to explore just some of the classes that are represented in the Aethera Campaign Setting and talk a little bit about one of the archetypes we've designed for them. These archetypes listed represent only a small portion of the total archetypes we've designed!
Aethera Preview 1: Races (pt5)
Okanta: On the far fringes of the Aethera system lies the frozen world called Orbis Aurea by its human colonists. Once a research outpost for the Progenitors, Orbis Aurea features the most exotic biodiversity of any world in the Aethera system, and almost all of it wants to kill and eat you. Orbis Aurea is a harsh world with hardy people, from human colonists (stranded by an expedition attempt that settled Orbis out of desperation), to vicious frost giants, nomadic taiga giants, and other wondrous creatures. Most notable of all Orbis Aurea's inhabitants are the okanta, a race of highly intelligent and exceedingly adaptive people with a deeply spiritual connection to the dead and otherwise occult of their world.
Find out more about the additional races and classes at our Kickstarter!
Aethera Preview 1: Races (pt4)
Phalanx: The phalanx are an artificial race born in war. Near the 50th year of the Century War, humanity sought to supplement their waning military force with artificial soldiers. Unthinking constructs had been on the battlefield for decades, but independent-minded war machines had not yet been developed and would revolutionize warfare. After several failed attempts to create a construct as intelligent as a human, success came when human spellcasters infused ancient robot chassis dating back to the age of the Progenitors with a core of refined aetherite, thereby granting a spark of life.
Find out more about the additional races and classes at our Kickstarter!
Aethera Preview 1: Races (pt3)
Infused: In an attempt to engineer human super-soldiers during the Century War, soldiers with terminal aetherite poisoning volunteered to undertake strange magical experiments. These torturous experiments went on for decades, ending only within ten years of the war's conclusion, producing just as many aetherite-infused soldiers as it did catatonic husks and raving creatures of flesh and nightmare. While a handful of truly super-human soldiers of giant stature were created from these experiments, called Paragons (which we'll talk about more in a future update.) Most subjects from these experiments were merely mutated humans with unusual supernatural powers and extremely short lifespans.
Find out more about the additional races and classes at our Kickstarter!
Aethera Preview 1: Races (pt2)
Erahthi: No one knows what the world of Kir-Sharaat was like before the collapse. If anyone does, they're not telling. Kir-Sharaat is a jungle world in the most fantastical sense. The entire surface of Kir-Sharaat is alive, a massive network of colossal trees once a part of a terraforming technology designed by the Progenitors that went out of control following the Collapse. These trees gave birth to a race of plant-like humanoid creatures called the erahthi. The erahthi are plane-touched native outsiders (like ifrit, undine, oread, and sylph) attuned to a realm of wood and nature. They are agendered creatures that do not reproduce among themselves, but are literally born from the impossibly large trees of their homeworld. The erahthi are slow to mature, living decades before adulthood and centuries beyond that, and were once content to spend the few thousand years since their awakening learning about themselves and their world.
Find out more about the additional races and classes at our Kickstarter!
Aethera Preview 1: Races (pt1)
There's been a lot of questions on the Aethera facebook page the last few days. What better time to start talking about some of the content you can expect to find inside the Aethera Campaign Setting? Over the next few days, we'll go chapter by chapter, discussing the new content and features of the Aethera Campaign Setting and offer glimpses into the kinds of great content you can expect to find in this 400-page behemoth! Each of the below races gets a 2-page spread in the campaign setting with full-color iconic art.
You can read more about our project on our Kickstarter!
Chapter 1: Races
Human: Humanity has a long history in the Aethera Campaign Setting, unfortunately they've lost most of it. Most human historical record agrees that roughly 4,000 years prior to the start of the campaign setting, a glorious age of enlightenment, discovery, and advancement came to a catastrophic end. The collapse of a society run by an enigmatic race of entities called the Progenitors spelled doom for the entire star system (and we'll talk more about that collapse in another preview.) Humanity fell with the Progenitors, and while they were lost to the sands of time, humanity was buried by them. Their once oceanic homeworld of Akasaat dried up, turning into a barren dustball of a world marred by enormous chasms leading into dark, unexplored subterranean realms, sparse forests, imposing mountains and mesas, and vast expanses of lifeless badlands.