For our final game per week, we’ve been told to team up in pairs to combine our two favourite games. So a friend and i buddied up to do just that. Her favourite game was about making sandwiches. My favourite game was an alternate control scheme game where you spun the joysticks on a controller to rotate obstacles. So just what do you get when you combine these two disparate ideas?
A T-Posing chef that you spin with the joysticks to make sandwiches.
That’s it that’s the entire game.
The idea originally started out as a game about spinning blades to slice up bits of pepperoni onto a piece of bread, with you looking down through a slicing machine from above. The top down perspective was derived from my own game, and was the first thing to go. For the sake of clarity we wanted the bread to move down along a counter as more and more ingredients were added.
However now the idea of a machine slicing the food bears a problem, as it’d be tricky to show the player the blades and how fast they were moving. One way to make a gigantic set of blades that moved with the bread down the conveyor, however that was just weird. Instead of rejecting the idea we decide to play with the absurdity and so the great T-posing spinning chef was born!
I was responsible for the programming on this project and i thoroughly enjoyed this week. Slicing the food proved to be a fun technical challenge. My solution was by far not the most realistic one but worked well enough for the context of this silly little game.
The slicing system works by tracking how many times the food is struck by the blades once it enters the tracking volume. The slicer component is notified each time a blade passes through a food object, and once the food leaves the tracking volume, all cuts are applied at once. Unfortunately the volume and blades were very thin which meant that despite the chef spinning at absurd speeds, only a few cuts would be registered. Even with the most ridiculous hitboxes.
To solve this i made the system lie. All great games are riddled with lies to keep the player happy so i thought it was time to start using my own. Each time a slice is registered, the slice count is not increased by one, it is instead doubled. This way the player can get satisfyingly thin slices of cucumber, even through they only cut the thing four times.
This week has been really fun and it’s been nice to collaborate and ‘not have everything go up in flames like it normally does. It’s been fun making dishonest yet satisfying systems all in the name of the silliest concept. I’d like to polish this project and put the finished game up on itch for everyone to enjoy at a later date.
This week’s theme was to create a game out of a given theme, and mine was “A turn based game about moving cities with the power of love”. It took a while for me to land upon an idea I was happy with, but in the end I settled with a civ-style game where the player arrives with one moving city in a brave new untouched world. They would be tasked with gathering resources to support their existing population, as well as expanding their population over time. To meet this end the player would be able to clear forests, mine and farm, alongside the construction of new cities, both static and moving. The twist would be that abuse of natural resources would anger the natural spirits of the world, causing conflict between the player and the forces of nature as it tries to reclaim what was taken.
What was supposed to be a clever Miyazakian prototype about resource management in harmony with nature has ended up as tiny strategy game about increasing your population as much as possible until you inevitably starve. The base for the actual concept exists, but it needs another few days to be truly realized. Like with many of my projects i intend to expand and test the idea more at a later date before fully abandoning it.
Descent has to be my favorite prototype to date. Inspired by 2014’s smash hit and this weeks theme, alternate control schemes, I've created a endless style game where you rotate obstacles out of your path to survive. The twist is there’s no button pushing and/or timing. The only way to control the obstacles rushing at you is through rotating the left and right analog sticks on a gamepad, which rotates them out of the way. Obstacles to the left get highlighted orange, and to the right; blue.
It’s simple, elegant and easily extendible to a fully fledged game on my part.
It’s available here in itch.io, however you will need an Xbox 360 controller or an emulator to play. I came across a couple issues with using raw ds4 input, and opted to use ds4Windows - an Xbox 360 emulator - instead.
1 AGPW to field test gram negative bacteria formulated through LiveGrow™ platform | AgroNews
1 AGPW to field test gram negative bacteria formulated through LiveGrow™ platform | AgroNews
"US based company AGPW Group has recently announced that it has entered into a research agreement with an agricultural cooperative to conduct field trials of a gram negative Pseudomonas fluorescens Pf–5 strain, developed through its patent-pending LiveGrow™ platform, against soil borne pathogens in peas and wheat.
…During this collaboration, AGPW is expected to display the tremendous capabilities…
Rotten Ron Starr defends the Atlantic Grand Prix International championship against Leo Burke circa 1987! We've got two Canadian legends at work here! Leo Burke had been wrestling since 1966, following his older brothers Yvon and Jean-Louis Cormier into the True Sport of Kings! Most of his career was spent in Canada, where he was a six-time Stampede tag team champion and held their North American heavyweight title eight times. Burke also held the AGPW United States championship three times and enjoyed six different tag team title reigns. Ron Starr had been living up to his "Rotten" nickname since 1968. I mostly remember him teaming with Chicky Starr in the WWC, but Starr had established himself in various NWA territories before heading to the Great White North to earn the hatred of Canadian fans across the country. "Bad to the Bone" plays during ring introductions! Leo Burke overwhelms Rotten Ron with technical wrestling expertise from the outset! He wants his belt back in the worst way! Burke will not only have to contend with Starr's cheating tendencies, but also with Ron's valet Peaches! Can Leo Burke overcome all of that to regain the International heavyweight title? Does Rotten Ron Starr have enough tricks up his sleeve to cheat his way to victory?