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Disney Classic Games: Aladdin and The Lion King announcement trailer. It’ll launch for PlayStation 4, Xbox One, Switch, and PC. It will launch this fall for $29.99.
Disney Classic Games: Aladdin and The Lion King includes the Sega Genesis, Game Boy, and Super Game Boy versions of Virgin Games’ Aladdin and The Lion King, as well as the Super Nintendo Entertainment System version of The Lion King.
overview
Two of the beloved Disney games make their long-awaited return to modern consoles in Disney Classic Games: Aladdin and The Lion King. This unforgettable package of Disney classics is filled with many new features, enhancements, game modes, display options, and multiple versions of the games.
Play different versions of the beloved Aladdin and The Lion King games.
Relive Aladdin’s classic adventure as you travel through Agrabah and the Cave of Wonders to defeat Jafar and rescue Jasmine.
Try the new version of Aladdin with difficulty adjustments, camera refinements, bug fixes, and some additional surprises for fans.
The Lion King brings to life the majesty and mystery of Africa through the tale of Simba, a lion cub faced with the challenging transition to maturity.
Enjoy the updated visual effects that include 1080p graphics and enhancements for HDTV.
You can instantly rewind any of the games in real time in order to retry difficult areas.
Quickly save your progress in each of the games, and continue your adventure wherever and whenever you want.
Listen to the entire soundtracks for both games with the ability to repeat and shuffle the songs.
Man i can't wait to die a million times on the second level again!
Retro Roulette #66: Aladdin (Game Gear, 1994)
To paraphrase a grammatically challenged genie - you ain’t never played a game like this.
Here’s something that I’m really glad doesn’t happen anymore - when big movies or other IPs got game adaptations in the 1990s, the rights were often licensed to separate companies for different consoles. This led to the existence of entirely different games that shared the exact same name, leading to a sizeable amount of confusion. The adaptations of the film Aladdin are a good example of this - the SNES version was made by Capcom, and the Genesis version was made by Virgin Games. As it was the one I played as a kid, the Genesis one was obviously the better of the two. That’s how that works, right?
This week’s game, however, is the *Game Gear* version of Aladdin, which isn’t based on either of the other versions. Like David Pumpkins, this one is its own thing.
The game’s levels are a mix of standard platforming and auto-scrolling “outrun the bad guy” situations. In the latter, you simply need to stay ahead of a figure in hot pursuit, while also dodging pits, solving simple puzzles to open doors, and various other obstacles. At some points, it feels a bit like a simplified Prince of Persia, which is a pretty good thing to be.
If you’re looking for a lot of the swashbuckling combat that the other Aladdin games have, this one weirdly doesn’t have much of it. Typically, your main goal is to just dodge stuff, but on occasion you’ll need to do other things - picking up a rock to throw at a door switch or stun an enemy, for instance. The game’s cool and climactic boss fight does give you a sword, though:
What’s weird about this boss is that you don’t actually have to kill him; you just have to hit him until he inches off the screen, Crocomire style:
Speaking of which, why can’t I review Super Metroid? It’s all I ever wanted, Retro Roulette wheel. I’m begging you.
What surprised me the most about this version of Aladdin was its cutcense. It may not actually be as overwrought as it feels in real time, but there are so many cutscenes in this game. It isn’t especially long to begin with, so I’d say the cutscenes take up about half of the game’s run time if you don’t skip them. It’s like playing a JRPG or something. I can appreciate it, though - not a lot of simple platformers (especially on portable consoles) bother to do a lot of explaining, and Aladdin’s story is a fun and interesting one.
This version of Aladdin does well at the things it does, but it lacks a bit in exciting moments and in pacing, especially compared to the other ports. It may not be up to par with its console brethren, but it’s worth checking out if you have a Game Gear and enjoy Disney stuff. Play through this and you’ll be all set for that Will Smith remake.
Next week’s game is not Super Metroid. I think it’s an okay one, though? It’s definitely weird, though. Really weird. See you then.
I was catching up on some VODs from one of streamers I watched. They were playing through the collection pack of Disney's Aladdin games.
While going through the SNES version, memories of playing the game came flowing back and I was reminded that these enemies existed. So I had an immediate desire to drawing the little "chicken pots".
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