Metal Bringer releases today digitally for the PS5 and Steam.

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Metal Bringer releases today digitally for the PS5 and Steam.
Metal Bringer launches this winter - Gematsu
Roguelite action game Metal Bringer will launch for PlayStation 5 and PC via Steam this winter, publisher PLAYISM and developer Alphawing announced.
Here is an overview of the game, via PLAYISM:
About
Samurai Bringer, Alphawing’s previous game, is a Japanese roguelite action game released in 2022, where you play as Susanoo and defeat world-famous Japanese samurai as you collect combat techniques to create your own fighting style. It has received over 800 reviews on Steam with a Very Positive rating. Metal Bringer is the second game in the Bringer series, and this time, the setting is completely different—in this game, you fight in a science-fiction world with androids and giant robots in horde-based combat that’s even more satisfying than the last game, and of course, your combat actions will evolve as you fight.
The Story
“The sky is blue, infinitely high, and infinitely vast… Whose words were these again…? Ah, I remember… It was about a virtual reality Rudra told me about. A fairy tale. How many years has it been since humanity took refuge underground? No one alive has ever seen a blue sky. And now, I’m trapped in the depths, in a small, lifeless room. Just how long have I been here…?” A young girl named Suria wakes up in a laboratory and finds out that she has been put in cyrosleep for 1000 years without her knowledge. In order to search for the rest of humanity, she builds Labor with her trusty Buds, and sends them off to investigate…
Highly Customizable Player Characters and Arms
Build and control android soldiers called “Labor”, or have them pilot giant machines called “Arms”. Each and every Labor and Arms you build is highly customizable. You can change the color and appearance of their features, or swap out parts to change their fighting styles. The sheer variety in character customization will allow you to create and fight with the mech of your dreams.
The More You Play, the Stronger You Get
Labors can be strengthened by installing over 150 different types of apps. Apps can be obtained by defeating enemies, but you lose all installed apps when you fall in battle. However, by analyzing an app’s data, you can carry it over to your next Labor, allowing you to perform better each run until you can freely trample all over your opponents with ease.
Obtain Enemy Arms Parts on the Go
Even the most powerful Arms will eventually wear down, but when that happens, you can use Arms parts left behind by the enemy. What’s more, you can analyze the blueprints of powerful Arms parts over the course of the game, which unlocks various customization options.
New Technologies, Both Visual and Audio
This game uses the same retro art style as Samurai Bringer, but just like Samurai Bringer, it also implements a real time pixel art generating system, and will also feature the newest raytracing technology for beautifully lit environments. The music too is made with the newest technology, as it is played in real time and changes according to the situation.
Character Designs by Suzuhito Yasuda
The protagonist Suria and the keyart were designed by Suzuhito Yasuda, and on the writing team, we have Sami Shinosaki on board! The pixel art portraits for Suria are drawn by illustrator kutsuwa.
Suzuhito Yasuda (Twitter) – Illustrator, manga artist, and character designer for multiple popular games and media, such as Durarara!! and the Shin Megami Tensei: Devil Survivor series. Creator of the ongoing manga series Bootsleg and Yozakura Quartet (serialized in Monthly Shonen Sirius).
Sami Shinosaki – Novelist. Known for the novelizations of the Armored Core and Fire Emblem series.
Word from the Developer: Takahama Makoto from Alphawing
Hi, I’m Takahama, the development director of Metal Bringer. It’s been one year since we announced the game during last year’s PLAYISM Game Show, and in order to fully realize our original concepts, we’ve scrapped and rebuilded the game many times to improve it. At first, you might struggle to survive with your weak Labor and slow Arms, but gradually, you’ll gain more and more power until you eventually become unstoppable, with incredible mobility to match. This game is one where you can experience the thrill and satisfaction of growing stronger. We’re preparing a new playable demo right now, which will be showcased at PAX West 2024 and Tokyo Game Show 2024. Please stop by to try it out!
Watch a new trailer below. View a new set of screenshots at the gallery.
Release Window Trailer
English
Japanese
PLAYISM e lo sviluppatore Alphawing hanno annunciato Samurai Bringer: Rampage, un autobattler con costruzione di mazzi della serie Bringer, che sarà disponibile su PC (Steam) nel 2026 con supporto per le lingue inglese, giapponese, cinese tradizionale e cinese semplificato.
Metal Bringer launches March 12 - Gematsu
Roguelite action game Metal Bringer will launch for PlayStation 5 and PC via Steam on March 12 for $19.99, publisher PLAYISM and developer Alphawing announced. It will support English, Japanese, Traditional Chinese, and Simplified Chinese language support. An updated version of the PC demo is also available.
Here is an overview of the game, via PLAYISM:
■ About the Game
About
Metal Bringer is the second game in the Bringer series, and this time, the setting is completely different—in this game, you fight in a sci-fi world with androids and giant robots in horde-based combat that’s even more satisfying than the last game all while enjoying an in-depth character customization system.
Key Features
-Highly Customizable Player Characters and Arms – Build and control android soldiers called “Labor,” or have them pilot giant machines called “Arms.” Each and every Labor and Arms you build is highly customizable. You can change the color and appearance of their features, or swap out parts to change their fighting styles.
-Effortlessly Wipe Out Hordes of Enemies – Labor can be strengthened by installing different types of apps. App disks can be obtained by defeating enemies, but you lose all installed apps when you fall in battle. However, by analyzing an app’s data at a shop, you can use it when you customize your next Labor, allowing you to perform better each run until you can freely trample all over your opponents with ease.
-Obtain Enemy Arms Parts on the Go – Even the most powerful Arms will eventually wear down, but when that happens, you can use Arms parts left behind by the enemy. What’s more, you can analyze the blueprints of powerful Arms parts over the course of the game, which unlocks various customization options. Find out what kind of gear suits you best to build the ideal mech.
-Ray Tracing and Ever-Changing Music – This game uses the same retro art style as Samurai Bringer, and just like Samurai Bringer, it also implements a real time pixel art generating system, and will also feature the newest raytracing technology for beautifully lit environments. The music too is made with the newest technology, as it is played in real time and changes according to how your fights are playing out.
-All-Star Art Team – The protagonist Suria and the keyart were designed by Suzuhito Yasuda, and on the writing team, we have Sami Shinosaki on board! The pixel art portraits for Suria are drawn by illustrator kutsuwa.
Suzuhito Yasuda – Illustrator, manga artist, and character designer for multiple popular games and media, such as Durarara!! and the Shin Megami Tensei: Devil Survivor series. Creator of the ongoing manga series Bootsleg and Yozakura Quartet (serialized in Monthly Shonen Sirius).
Sami Shinosaki – Novelist. Known for the novelizations of the Armored Core and Fire Emblem series.
■ About the New Demo
When we released the first Metal Bringer demo back in October 2024 for the Steam Next Fest, it received a “Mostly Positive” rating on Steam. Ever since, we’ve improved and polished the demo based on user feedback, and this new demo has been overhauled to provide an even better experience. Whether you’ve already played the old demo, or if this is your first time hearing of it, please give the new demo a try, and we hope you’ll enjoy it! Note: As we will continue to improve the full game based on feedback received from the demo, demo progress will not be saved. Demo save data will not carry over to the full game.
Improved Tutorial – The tutorials have been expanded, and we’ve adjusted the timing of when tutorials are displayed relative to player progression, making it easier to understand the game’s system as you play. Gameplay tutorials can also be accessed at any time by opening the Control Guide from the pause menu.
Balancing Changes – We’ve adjusted various aspects of the gameplay such as the difficulty curve and the player character’s initial parameters, as well as optimized the lock-on systems and default input config. This should make the game easier to play from the get-go even with your character’s initially weak abilities.
User Interface Changes – We’ve changed the user interface of the Labor and Arms assembly menu, making it possible for players to compare the specs of weapons and Arms Gear while assembling a new unit. We have also changed the on-screen map and indicators for easier viewing.
New Story Elements – The demo only contains a small part of the story, but we have added a large number of story elements to the demo, including conversations with enemy Labor and events that reveal more about the game’s world. We hope this will allow players to learn more about the world of Metal Bringer and have a more immersive experience.
Miscellaneous Changes – We’ve also made other small improvements to many aspects of the game, such as improving the shop system, adding the ability to withdraw D-Chips in the field, improving the map functionality, and adding new apps and OS tuning options. Please try out the demo to see what it has to offer!
Demo-Exclusive Modes
Newbie – Power up and customize your Labor with apps as you learn the basic game mechanics and play through the beginning of the story. Your Labor will start out weak, but keep growing stronger to defeat a boss within the time limit!
Extreme – Use Labor and Arms that have already been strengthened to a certain extent to take on mid-game battles. Choose whatever kind of Labor, weapon, and Arms you like to overpower the boss!
Extreme Mode is unlocked from the title screen after you watch the opening scene and roll out on an investigation for the first time in Newbie Mode.
Watch a new trailer below.
Release Date Trailer
English
Japanese
Il gioco d'azione roguelite Metal Bringer verrà lanciato su PS5 e PC (Steam) il 12 Marzo a €19,99, hanno annunciato PLAYISM e lo sviluppatore Alphawing.
Metal Bringer demo for PC now available - Gematsu
Publisher PLAYISM and developer Alphawing have released a demo for roguelite action game Metal Bringer for PC via Steam, the companies announced. The demo features “Newbie” and “Extreme” modes, and save data cannot be carried over to the full game.
Here is an overview of the demo, via PLAYISM:
■ About the Demo
The Metal Bringer demo has been well received by visitors who tried it out at PAX West 2024 and Tokyo Game Show 2024, and now it’s finally come to Steam! The demo has two exclusive modes—“Newbie,” where you can play the beginning of the story, and “Extreme,” where you can try out a battle from midway through the game! Both modes combined will let you experience the main game systems of Metal Bringer to give you a taste of the full game, so please check it out!
Newbie
Power up and customize your Labor with apps as you learn the basic game mechanics and play through the beginning of the story. Your Labor will start out weak, but keep growing stronger to defeat a boss within the time limit!
Extreme
Use Labor and Arms that have already been strengthened to a certain extent to take on mid-game battles. Choose whatever kind of Labor, weapon, and Arms you like to overpower the boss! Extreme mode can be unlocked by defeating the boss in Newbie mode or by playing for a certain amount of time. (Note: Demo save data cannot be carried over to the full game.)
Metal Bringer is due out for PlayStation 5 and PC via Steam this winter.
Il gioco d'azione roguelite Metal Bringer uscirà su PS5 e PC (Steam) questo Inverno, hanno annunciato PLAYISM e lo sviluppatore Alphawing.
Metal Bringer adds PS5 version - Gematsu
Gematsu Source
Roguelite action game Metal Bringer will launch for PlayStation 5 alongside its previously announced PC (Steam) version in 2024, publisher PLAYISM and developer Alphawing announced.
Here is an overview of the game, via PLAYISM:
About
Samurai Bringer, Alphawing’s previous game, is a Japanese roguelite action game released in 2022, where you play as Susanoo and defeat world-famous Japanese samurai as you collect combat techniques to create your own fighting style. It has received over 800 reviews on Steam with a Very Positive rating. Metal Bringer is the second game in the Bringer series, and this time, the setting is completely different—in this game, you fight in a science-fiction world with androids and giant robots in horde-based combat that’s even more satisfying than the last game, and of course, your combat actions will evolve as you fight. The Steam page is now up, so don’t forget to wishlist the game!
The Story
“The sky is blue, infinitely high, and infinitely vast… Whose words were these again…? Ah, I remember… It was about a virtual reality Rudra told me about. A fairy tale. How many years has it been since humanity took refuge underground? No one alive has ever seen a blue sky. And now, I’m trapped in the depths, in a small, lifeless room. Just how long have I been here…?” A young girl named Suria wakes up in a laboratory and finds out that she has been put in cyrosleep for 1000 years without her knowledge. In order to search for the rest of humanity, she builds Labor with her trusty Buds, and sends them off to investigate…
Highly Customizable Player Characters
Build and control android soldiers called “Labor,” or have them pilot giant machines called “Arms.” Each and every Labor and Arms you build is highly customizable. You can change the color and appearance of their features, or swap out parts to change their fighting styles. The sheer variety in character customization will allow you to create and fight with the mech of your dreams.
The More You Play, the Stronger You Get
In Samurai Bringer, you could mix and match combat techniques to create every step of your very own action combos. But in Metal Bringer, you instead collect “disks,” which contain apps that are installed onto your Labor. These apps strengthen your character and power up your actions in an easier and more intuitive way, making it all the more exciting and satisfying to mow down hordes of enemies as your character keeps growing stronger.
New Technologies, Both Visual and Audio
This game uses the same voxel art style as Samurai Bringer, but just like Samurai Bringer, it also implements a real-time pixel art generating system, and will also feature the newest raytracing technology for beautifully lit environments. The music too is made with the newest technology, as it is played in real time and changes according to the situation.
All-Star Creative Team
The key art and Suria’s character design is done by Suzuhito Yasuda, and on the writing team, we have Sami Shinosaki on board!
Suzuhito Yasuda (Twitter) – Illustrator, manga artist, and character designer for multiple popular games and media, such as Durarara!! and the Shin Megami Tensei: Devil Survivor series.
Sami Shinosaki – Novelist. Known for the novelizations of the Armored Core and Fire Emblem series.