I stumbled on this render of a home theater bar we did a few years ago-
Created with 3ds max 9. Rendered in Mental Ray.

seen from T1

seen from Mexico
seen from Türkiye
seen from United States
seen from Oman
seen from Israel

seen from T1

seen from Singapore
seen from China
seen from United States
seen from Israel

seen from Israel
seen from United States
seen from Israel
seen from Oman
seen from Israel
seen from United States

seen from United Kingdom
seen from Moldova

seen from United States
I stumbled on this render of a home theater bar we did a few years ago-
Created with 3ds max 9. Rendered in Mental Ray.
So they finally released a 3ds max update that supports the Kepler chipset for iRay. I've had two NVIDIA GTX680s sitting in my box chomping at the bit for months.
This is a simple material test using the iRay Layered Materials (which they also somewhat recently released). No lights were used in the scene, just an HDR environment map.
The 680s render incredibly fast. I've started using iRay for my work production in the last two jobs. It's been surprisingly easy to adapt to. I don't have any finished imagery yet, but I will post them here as soon as I do.
These are a few variations of an office design for the same client as below in Boca Raton, FL. 2010 should be known as #fff in the design world ;)
Everything modeled in 3dsmax. Rendered in Mental Ray.
I did this a few years ago for a client in Boca Raton, FL.
The green statue is one of my old models (The Kalpa Warrior).
The triptic painting on the wall is from a photograph I took. I'd like to re-create this in reality some day when I have the room to hang it.
Modeling done in 3ds max. Rendering done with Mental Ray.
-Andrew Trask ([email protected])
This is one of many renders I did for this house in Boca Raton, FL. The project was finished in 2011. The entire house is a masterpiece.
-Andrew Trask
Pendant lighting for a new theater design I'm working on with Emily Firtel.
-Andrew Trask
-Andrew Trask
Render Vs. Photo. The only thing I changed in the render was to match the camera view to the photograph.
-Andrew Trask