Billie Lurk's life, which can be summed up as babysitting
Bonus :

seen from China
seen from United States

seen from Switzerland

seen from Australia
seen from China
seen from Martinique
seen from Thailand
seen from United States
seen from United States

seen from Martinique

seen from Russia
seen from United States
seen from United States
seen from United States

seen from Russia

seen from United States
seen from China

seen from United Kingdom
seen from United States
seen from China
Billie Lurk's life, which can be summed up as babysitting
Bonus :
Dishonored giving players a window into the hearts of NPCs as a way of highlighting the stark difference between one's thoughts and one's actions is such a staggeringly inspired design choice. I worry this went over most players heads, actually.
Everyone's a person. Every character is explicitly (by means of the Heart) possessing of a rich inner life and motivation. The Watch man shaking down that poor mother in the streets spends his evenings feeding alley cats. Thee guy swindling the poor has a sick mother. Here's the thing: none of these matter more than you *make* them matter.
This game is fiercely, unapologetically materialistic. Motivations and inner thoughts and immaterial things are almost always secondary actors in the stage of the tangible world. Again and again the problems of the world are traced back to the actions of conscious, living humans, using the occult or magic as tools just as one would use money or authority.
The fact that Daud is selected by the Outsider to be branded and can't think of anything else to do with his gift than make himself an unimaginably dangerous killer speaks to how straightforward and simple his thinking is. This is not a very complicated man, and his application of magic is strictly material.
Contrast this to people like Vera Moray, who went so deep into the occultism business that she became funny in the head but is more or less socially (materially) irrelevant. Contrast with Sokolov, who is steeped in worldly, relevant materialistic pursuits that his attempts to find the supernatural are actively rejected by the Outsider.
Dishonored says something with these things. The mind and the body, the material and the spiritual... the two are separate. One affects you, and one affects the rest of the world. The game only ever casts judgement based on your material actions.
It doesn't *matter* that there is a different dream in his heart.
what if
Replayed first dishonored
TOTALLY HAPPY FAMILY HAHA... NOTHING TRAUMATIC TO HAVE HAPPENED HERE, MOVE ALONG!!
POV: Anton's freaky ass gets a painting commissioned in that fuckass (pos) green colour
Art inspired by @owepossum's fic This Devotion May Contain Side-effects.
BATISTA MINING DISTRICT | Dishonored 2
I’m on my annual replay of Dishonored and reminded again about the fate of Kirin Jindosh and how much I hate it…
How come Sokolov gets his redemption, even after all he did during the plague with experiments on people that were (as stated in the game) extremely cruel and unnecessary, the military usage of whale oil that led Roseburrow to suicide and all that messed up stuff - he still gets to live and atone for it.
And Jindosh doesn’t… How many things could’ve he brought to this world if the only two choices weren’t to kill him or lobotomise him?
He is such an interesting character, oh I hate when interesting characters get killed off instead of explored! Many such cases…
Will Sokolov really talk to Jindosh after the mansion? I don’t know, but it’s fun to speculate
corvo came out a little awkward, I might redraw him sometime😭😭
corvo attano, anton sokolov and madame prudence