I am curious...
What is a pairing (can be a rare pair too) you would like to see written by me? And/or is there any trope you would like me to write?
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I am curious...
What is a pairing (can be a rare pair too) you would like to see written by me? And/or is there any trope you would like me to write?
Sorry for the confusion! 😭
I meant to have some fun facts about the main cast! 🫣
And for my favorite character it would be Error. He’s been my hyper fixation for the past few years XD
But I would love to hear about the others as well!
Well, it's alright!
I'll try to answer what I can as long as it's spoiler-free (if this had spoilers, the list would be much bigger, lol).
Fun facts about the main cast of Until The Last Breath!
This may have spoilers for those who had never read my fic at all!!!
• Errink was not supposed to be a pair at all on my first draft. The whole fic was supposed to be gen rated (if you found my fic when it just had 2 chapters, you might have noticed that I kept changing the tag between gen and m/m all the time).
• Initially, Error and Nightmare arrived at the game together because they were playing a game that "sucked" them inside and they couldn't get out until they cleared the game (like the Jumanji movie).
• Error has a calico cat named Mistake (she might make an appearance on a flashback, but that is still uncertain).
• Talking about pets... Blue has a dog (you'll see it soon).
• Dream and Cross were supposed to appear much earlier (chapter 2) on my first draft.
• Blue was not on the main cast initially, neither were Horror and Dust.
• They were all supposed to be Monsters initially but I changed it later for everyone to be Human (the magic class would make no sense otherwise).
• No one was supposed to know each other on real life (except Nightmare&Error, and Dream&Nightmare). Initially, they all got acquainted through the game.
• Some were supposed to have wildly different classes/subclasses than what they have now. Blue was supposed to be a Fighter carrying a giant Hammer, for instance. Lol.
• On my first draft, Ink was not supposed to be in coma. He barely appeared, actually.
• Error is the youngest of the main cast. Ink is the second youngest.
• Horror is the oldest of the main cast. Nightmare and Dream are the second oldest.
• The only confirmed pairing is Error/Ink, but there are two ambiguous pairings! Nightmare/Killer and Cross/Dream can be read as both platonic or romantic!
• You can imagine the main cast almost whoever you want because I never once mention their skin color, ethnicity, or if their hair is straight, wavy or curly—I only mention eye color and hair color, plus their clothing. Which is also why I refuse to draw any of them.
• Error was supposed to be the only narrator.
• Cross was supposed to be much more "mentally unstable" than he is. I took pity on my boy. Lol.
• Killer was supposed to be much more... Traumatized than he is now.
• The Error of UTLB does not have haphephobia. Instead, he got some mild claustrophobia.
• Everyone has trauma of some sort (this is more of an obvious thing than a real fun fact).
• Dream is still very much afraid of owls. Lol.
• Nightmare and Dream are fraternal twins—that's why they look so different even if they were born at the same time.
• Error, Cross and Killer are bisexual!
• Ink is gay.
• Ink thinks Error is straight (you'll see why in my fic).
• Everyone else's sexuality is a mystery. You can headcanon whatever you want on them!
• Cross is oblivious to how handsome he is (this is because he won that tumblr contest once. It's a personal headcanon of mine that I included. Lol).
It's better if I stop with these because anything more might venture too far into spoiler-y.
Hope this answers something!
Helloo!! Im so happy to see you here!!
I always wanted to ask! If it’s not a problem some fun facts about the characters that you couldn’t include in the story “until the last breath” or it’s vague and you want to talk about more if you can!
Love your work! Thank you for always feeding us good stories 🤍
Ah, thank you! I also recognized you the moment I laid my eyes on your profile picture. You're awesome!!!
This is a complicated question to answer for 3 reasons:
1. Some characters that haven't appeared yet might appear later as there is still many chapters to be written, and many Floors to explore yet—and I cannot tell which characters will appear, nor how many Floors the game has because that would be spoiler, and I don't wanna spoil the plot for anyone.
2. Some characters are not very important for the story, and even if they do appear, they might be forgotten easily later on, so it's not worth it to even give them a name sometimes.
3. There is also the problem of the double world situation going on. There are characters in the coma world and the real world, and these worlds can't interact with each other at all—the most you'll see will be through flashbacks. So really, there are characters in the real world, and others—like the main cast—in the coma/game world.
What I can do for you (and by extension, everyone reading my story), is for you to tell me which character from which universe you want to see, and I might do "fanservice" for you by adding these characters to a scene (there is even a chance of you asking for a character that is already included in some scene on my outline, lol).
But yeah, at this point, I cannot do something as bold as disclaim characters I couldn't include because this could help you guys to solve some "mysteries" in my story, and I don't want to do that. Sorry.
I hope this has answered your question, somehow.
Thank you! Your words are the best motivation I could have, ngl.
♥
I remember that someone asked me on ao3 about the classes/subclasses of Until The Last Breath.
Well, I thought that I would be able to write all of them—which is why I haven't shown anything—but that doesn't seem to be the case (especially for Utilitarian), so I'll write them here.
CLASSES:
Magic, Melee, Ranged and Utilitarian.
SUBCLASSES:
Magic:
• Druid (magic is related to animals and plants)
• Healer (can only use healing magic at lower levels. At higher levels, it's possible to use holy spells and even decay magic—opposite of healing)
• Summoner (can summon creatures loyal to them. The quantity, form and level of the creatures vary)
• Sorcerer (can only use magic related to their affinity. Does not need to study or train to evolve their skills. Starts strong, but begins to has trouble leveling up later)
• Wizard (can use all types of spells, but using spells related to their affinity grants them more power and more precision. Starts weak but grows strong later)
Melee:
• Assassin (extremely fast subclass. Good at violent, precise attacks. Critical hits are their thing. Can see past stealth Skills and even some illusion spells. Is a bad match against long-range opponents—if an assassin can't get close, it's a big problem)
• Fighter (known for their inhuman strength, and a knack for adaptability. Can be a jack-of-all-trades, which makes them valuable in any Party for weak points coverage)
• Monk (a subclass that can use magic even if not being a magical class. They have innate, internal magic that can be used to mess with their body status—they cannot cast spells (ex.: fireball), only do body augmentation. Has difficulty getting used to magic when the System don't help them how to use it at first)
• Rogue (known for their fast and silent surprise attacks. Deal heavy damage with each hit, and can keep fighting for long periods of time. The downside is their fragility—without the aid of a Healer, they might injure easily and won't be able to fight for too long)
• Tank (the subclass with the highest defense possible—but can be taken down more easily without the aid of an Armor. They are strong, but not so fast. Their high defense helps cover the speed problem, though once a Tank gets hurt, it is hard to heal them back to health)
Ranged:
• Archer (the specialist of archery. Is limited to that weapon, which means their weapon quality is really important for their survival. Has a hawk eye and a deadly hit—can deal critical damage. Depends heavily on stealth tactics because they are not very fast, nor do they have a high defense status)
• Hunter (they are good at exactly what the name implies. This subclass shine especially when it comes to traps, mapping and knowing where everything is, and long-term planning)
• Marksman (they are good at following a single target—be it human or not. They have an internal sensor that allows them to know exactly where their target is at all times. Good at ambushing)
• Ranger (the jack-of-all-trades of the long-range class. This subclass is known specifically for their ability to switch between long-range and close-range weapons at will—though they are better at long-range)
• Thrower (good at throwing projectiles—knives, rocks, bombs, traps, etc. They are very useful at mid-range too)
Utilitarian:
• Alchemist (can mix ingredients to make potions. Potions can have a variety of effects—ex.: slow, poison, etc. Those potions can be used on both enemies and allies)
• Crafter (extremely adaptable. The jack-of-all-trades of the class. Known for the odd ability to create useful things from scraps/trash)
• Engineer (great at creating and operating machinery of any sort. Some game mechanics can also be manipulated easily by someone of this subclass)
• Runesmith (the Rune specialist. Good at Item enchantment. They are also the best when it comes to making weaponry on the forge)
• Trapper (good at battle control because they can change the odds by using the terrain to their advantage. Creates traps of all sorts, and even some potions to fight the enemy without needing physical contact. They are similar to a Hunter subclass—with differences being that they can create their own traps from scratch and cannot localize themselves as well as a Hunter)
CLASS BASIC ABILITIES:
(Abilities the System give someone the moment they choose a class/subclass. Everyone of the same class have the same basic Skill)
• Magic: Mana Knowledge (Improved understanding of mana and magical concepts—such as Glyphs)
• Melee: Fight Proficiency (Improved combat abilities for close-range combat—this allows someone to pick a close-range weapon and immediately know how to use it)
• Ranged: Precision (Improved accuracy, critical hit chance, and targeting)
• Utilitarian: Crafting Mastery (Improved crafting, resource gathering, Rune understanding, and Item usage)
For all those abilities, the skill level may vary even within same class/subclass. Someone with months using their skills will be better than a newbie. As seen with Error, beginners are not immediately good just because the System gave them a boost.
And since I'm already showing this, I have to ask:
If you were a Player, which class/subclass would you choose?
Part 2/3 of series "Honeyed Temptation":
Aftertaste
Undertale fandom. Pairing: Cross Sans/Dream Sans. This is all smut (non graphic, but still). If that's your thing...
Check it out!
(Highly recommend you see first part for context, though)
Next fanfic is part 1/3 of the series "Honeyed Temptation".
Forbidden Fruit
Undertale fandom. Pairing: Cross Sans/Dream Sans. Forbidden love, kissing, and more!
Check it out!
There is another fanfic in the oven!
The title is:
The Names We Wear
It's relatively short—the chapter count is in the single digits. I will post the first chapter approximately about the end of this month.
Can you guess what it is about?