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Path to Glory day!
So yesterday our group met up for the second time to have our Path to Glory armies clash at Warhammer World; this time a grand mash-up using Triumph and Treachery.
It. Was. Awesome!
For anyone who doesnt know Triumph and Treachery, its a way of playing multiplayer AoS where players generate treachery points to spend on the equivalent of 40k stratagems. You can use them to do things like: halve an opponents charge roll, force someone to choose a different opponent for the phase, or stop an enemies War Machine from firing.
Players can also bribe their opponents to attack eachother, or not do certain things by offering them accumulated victory points.
Lots of shenanigans :D
Here's my force for the day, ive added a warp lightning cannon and a Skaven assassin. Both of which im very proud of, but the assassin spent the entire game hidden and has yet to make his true debut.
The Stormcast player asked the group if he could change to Seraphon, his reasoning that his force felt a little OP and he wasnt having fun. No one had a problem with this so the participants currently stand as:
Skaven, Seraphon, Kharadron, Daughters of Khaine, Gut Busters, and Brayherd.
The Kharadron frigate had a pretty bad day, with various players using the Sabotage ability to stop it from firing and dealing it Mortal wounds. However the player got his own back somewhat by decimating the Brayherd Gors.
The Daughters, the Gutbusters, and the Seraphon had a large bust up on the left flank, mainly caused by the Ogors player picking a fight with both the other armies simultaneously. Needless to say the Gutbusters didnt make it, but managed to effectively neuter the Daughters force. Those Hags and Witches are SO pretty though.
Meanwhile I carefully manipulated the players to the left and right of me with offers of alliance and bribes in a super Skaven-like attempt to avoid combat and ran for the objective in the middle of the board.
Eventually the Kharadron finished with the Brayherd and I came to blows with the flying Duradin (dwarves). But I managed to make it to the middle and grab the objective and hold it for all of one turn before getting shot off of it.
I would have won as well! Since no one held the objective, I had the closest models and had accepted bribes of victory points earlier so I was in the lead. The Seraphon Carnosaur failed his last minute charge and I ended up closest, so in a last ditch attempt the Seraphon player gave all his points to the Daughters of Khaine to stop me from winning! In all fairness if he HAD made the charge I was going to do the same to stop him from winning, so we were all happy with the result.
Moment of the match for me had to be shooting the Stormfiends Ratling Cannons into the last remaining Kharadron balloon boy, rolling 17 shots from one gun, only 4 wounds made it through and the Kharadron player sarcastically saying 'four 5-ups, I can do that' and proceeding to roll exactly four 5's! The balloon boy lived. The level of shock and awe was hilarious.