Dark souls isn’t hard. This might seem like a statement trying to get to your nerves, or just dismissing the hardships you face while playing, but it isn’t, or at least I’m not trying to make it sound so.
It IS Scary, Daunting, it makes you feel like you’re weak, like you don’t have a chance, but it is not hard per sei, And saying dark souls I could mean any of the games “from software” has made.
Now if the game isn’t hard, why does it seem hard?
First The ambient, the way dark souls looks, sounds and feels is made to put you in a tense mood, from the majestic gothic buildings Anor Londo (from The first Game) to the broken down shacks of The undead settlement (in Dark Souls 3), the dark humid and slimy corners, the dimly lit cathedrals, the choirs of despair, they’re all built in a way to make you feel that sense of scale, loneliness, of being smaller and intrinsically less powerful than the world around you.
Try playing dark souls with different background music, turn all the lights in the room on, or with the windows open on a summer day, with or without headphones. You’ll understand how setting the mood of the game is half of what makes it feel scary.
Then you have the precise combat
See, for instance the diference between facing an enemy you’ve fought one hundred times, versus the first time you meet them.
I played Dark souls II twice, the first time I had never played a dark souls game, I knew nothing except “it was hard” and not only I played 100hours and never finished it because I got stuck, I was super careful facing every enemy, everything was a threat, everyone was a force to be reckoned with, I was terrified, that’s how dark souls want’s you to feel.
The second time though? I was blasting through it, I knew the enemies, their patterns, I wasn’t feeling like a weak undead, but more like a capable knight instead, because I had all that previous experience, the game itself was a completely different experience. I knew what to expect and I had learned how to face it. Dark souls is a game about patience and learning (at least as far as mechanics go).
And it actually lends you a lot of help on the way, if you play online there are plenty helpful messages left by your fellow players, phantoms (either player or AI controlled) can be summoned to help, sure playing online can leave you open to invasions by other players, but that is all to maintain a big part of the game’s core fairness.
Because it is a fair game, the carefully constructed combat is all about observation, enemy movement tells you all you need to know about how to win, every animation has a wind up, and release fail to see it, rush in, attack blindly and you’ll get punished, analyze, take your time, see the openings, and you’ll be rewarded.
Yes dark souls isn’t a walk in the park, it is challenging, but as something people seem to forget, it is also fair, even tipping the odds in your favor sometimes. (see the famous invincibility frames when rolling for instance).
The level layout can be confusing on purpose to make you feel lost at times, but it’s design is carefully constructed so as with combat, careful observation of your surroundings will more often than not give you an advantage in the fights ahead, areas are also built in such a way that you’ll find plenty of shortcuts that make it easier to transverse the world, and more often than not there are ways for you to ”cheese” hard enemies if you feel like you really want to hold on to those souls no matter what, specially if you have a primarily ranged class, although you’ll probably pick up plenty throwing items along the way, with witch to cheese, or lure opponents out one at a time if you don’t.
Dark souls isn’t hard, but it assumes that you’ll be mindful of the experience you’re having, and it will challenge you, make you work for the victory,
unlike a lot of games out there that will hold your hand every step of the way.
Now of course this will brush off players that just want a power trip, or are looking for a more relaxing time but it will and has held a fan base that doesn’t get that many challenging games.
The game will actively try it’s best to trick you, to stress you and yes kill you, but as any player who’s tried it more than once will know, it is not as hard as most sensationalist video/ review/ critics make it out to be,
The phrase dark souls of insert game genre here(which I think we really should stop using) if used, should be more about calculated combat, masterful ambience, and environmental storytelling, than blandly about “I had a hard time killing things” so it is hard.
It’s important to look critically at games beyond first impressions, I feel that with the current need of reviews out in the very day of release, and races to see who gives information first, it is important for us to take our time to experience a game, and give thoughtful opportunities to learning mechanics and themes beyond the appearance.
On a side note I also believe the marketing of the game, mainly in the 1st special edition, “Dark souls Prepare to die edition” does not make justice to the game and feels more like a shot at sales through some kind of gamer credit for beating a difficult game. (I mean yes you should be prepared to die but you should always be prepared for the awesome feeling of winning, and they didn’t call it “Dark souls it will feel great when you win edition”! although I must admit prepare to die fits more with the gloomy ambience of the game)
That said I’m not a great dark souls player, but I’ve had incredibly easy times with some bosses that felt unbelievably hard at first, it is all a question of careful approach, learning and timing, that combined, I guess, would be considered skill at the game.
If you’re doubtful just watch streamers or speed runners of the game, and you’ll see how they know the enemies, their move sets, their phases, (some even do runs with no armor or with bare fists) of course they are the epitome of skill at the game, but even without long extensive play time and attempts at defeating enemies you’ll understand pretty well how the enemies in combat work like the anticipation attacks have warning you when they’re coming, and the way you deal with them it’s just a matter of using your character’s moves to bypass their’s.
Now if you read this far first thank you for listening to me, and I’d like to add a little something that might not be directly connected to the game being hard or not, but I wanted to give a shout out to the way from software does story, and I’m not talking exclusively about the environmental story telling, (which IS a banner of these games) I’m talking about the purposeful hiding of the full story, or what I like to call “missing piece story telling”.
Not giving the players the full story right away, hiding information or just never even put it in the game in the first place creates this broken, missing, storyline that not only mimics the state of the in game world, (old, faded and forgotten) it also serves to incite players curiosity, to make dark souls a game you take beyond your play session, that keeps dedicated players thinking long after they’ve beaten a boss or they found gear from an NPC.
What the connection between those and the larger events in the world might have been, has led to countless theories and views of the Dark souls lore circling in the web. This is a gift for the very passionate and dedicated fan base they have, for the players who are invested and have spent their time with the game, as an experience and not something just to pass the time.
finally I’ll leave you with a quote from the writer at Ask a game dev that I think represents very well how dark souls fits in our gaming world
“Dark Souls is kind of like the dark chocolate of video games. It’s a little bitter and has a lot of flavor depth, but it isn’t as sweet or easy to eat as the stuff most people are used to. Not everybody likes it, but those who do like it a lot.”
I’d like to give a Special Thanks to my good friend Cornelious who is my go to Dark souls expert and to you for hearing me.
Have different ideas, something that I clearly missed, suggestions, write them to me, and we’ll be Speaking of Video Games!